/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyright(C) 2004-2012 \/)\/ * * Visual Computing Lab /\/| * * ISTI - Italian National Research Council | * * \ * * All rights reserved. * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * * for more details. * * * ****************************************************************************/ #include #include #include #include using namespace vcg; using namespace std; class MyEdge; class MyFace; class MyVertex; struct MyUsedTypes : public UsedTypes< Use ::AsVertexType, Use ::AsEdgeType, Use ::AsFaceType>{}; class MyVertex : public Vertex{}; class MyFace : public Face< MyUsedTypes, face::FFAdj, face::Normal3f, face::VertexRef, face::BitFlags > {}; class MyEdge : public Edge{}; class MyMesh : public tri::TriMesh< vector, vector , vector > {}; int main( int argc, char **argv ) { MyMesh tet,oct,hex,dod,ico; tri::Hexahedron(hex); tri::Tetrahedron(tet); tri::Octahedron(oct); tri::Dodecahedron(dod); tri::Icosahedron(ico); Matrix44f ScaleM,TransM; ScaleM.SetScale(1,2,1); TransM.SetTranslate(1,1,1); // tri::UpdatePosition::Matrix(hex,ScaleM); tri::UpdatePosition::Matrix(hex,TransM); tri::Inertia I; I.Compute(hex); Point3f cc = I.CenterOfMass(); printf("Mass %f \n",I.Mass()); printf("CenterOfMass %f %f %f\n",cc[0],cc[1],cc[2]); Matrix33f IT; Point3f ITv; I.InertiaTensorEigen(IT,ITv); printf("InertiaTensor %f %f %f\n\n",ITv[0],ITv[1],ITv[2]); printf("InertiaTensor %f %f %f\n",IT[0][0],IT[0][1],IT[0][2]); printf("InertiaTensor %f %f %f\n",IT[1][0],IT[1][1],IT[1][2]); printf("InertiaTensor %f %f %f\n",IT[2][0],IT[2][1],IT[2][2]); return 0; }