/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyright(C) 2004 \/)\/ * * Visual Computing Lab /\/| * * ISTI - Italian National Research Council | * * \ * * All rights reserved. * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * * for more details. * * * ****************************************************************************/ /**************************************************************************** History $Log: not supported by cvs2svn $ Revision 1.3 2004/05/04 23:36:23 cignoni remove include of gl and added glextgension exploiting, Revision 1.2 2004/04/07 10:47:03 cignoni inlined functions for avoid multiple linking errors Revision 1.1 2004/03/31 15:27:17 ponchio *** empty log message *** ****************************************************************************/ #ifndef VCG_GL_MATH_H #define VCG_GL_MATH_H #include #include #include namespace vcg { inline void glMultMatrix(const Matrix44f &matrix) { //glMultMatrixf((const GLfloat *)(matrix[0])); glMultTransposeMatrixf((const GLfloat *)(matrix[0])); } inline void glMultMatrix(const Matrix44d &matrix) { // glMultMatrixd((const GLdouble *)(matrix[0])); glMultTransposeMatrixd((const GLdouble *)(matrix[0])); } inline void glMultMatrix(const Similarityf &s) { glTranslatef(s.tra[0], s.tra[1], s.tra[2]); glScalef(s.sca, s.sca, s.sca); float alpha; Point3f axis; s.rot.ToAxis(alpha, axis); glRotatef(math::ToDeg(alpha), axis[0], axis[1], axis[2]); } inline void glMultMatrix(const Similarityd &s) { glTranslated(s.tra[0], s.tra[1], s.tra[2]); double alpha; Point3d axis; s.rot.ToAxis(alpha, axis); glRotated(math::ToDeg(alpha), axis[0], axis[1], axis[2]); glScaled(s.sca, s.sca, s.sca); } }//namespace #endif