/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyright(C) 2004-2009 \/)\/ * * Visual Computing Lab /\/| * * ISTI - Italian National Research Council | * * \ * * All rights reserved. * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * * for more details. * * * ****************************************************************************/ #include #include #include #include #include #include using namespace vcg; using namespace std; class MyFace; class MyVertex; struct MyUsedTypes : public UsedTypes< Use ::AsVertexType, Use ::AsFaceType>{}; class MyVertex : public Vertex{}; class MyFace : public Face< MyUsedTypes, face::VertexRef, face::Normal3f, face::Mark, face::BitFlags, face::VFAdj, face::FFAdj > {}; class MyMesh : public tri::TriMesh< vector, vector > {}; int main( int argc, char **argv ) { MyMesh m; if(argc < 2 ) { printf("Usage: trimesh_harmonic mesh.ply\n"); return -1; } int ret= tri::io::ImporterPLY::Open(m,argv[1]); if(ret!=0) { printf("Unable to open %s for '%s'\n",argv[1],tri::io::ImporterPLY::ErrorMsg(ret)); return -1; } tri::UpdateTopology::FaceFace(m); srand(time(0)); int ind0=rand()%m.vn; int ind1=rand()%m.vn; printf("Computing harmonic field from vertex %i to vertex %i\n",ind0,ind1); // Get the two vertices with value set tri::Harmonic::ConstraintVec constraints; constraints.push_back(tri::Harmonic::Constraint(&(m.vert[ind0]), 1.0f)); constraints.push_back(tri::Harmonic::Constraint(&(m.vert[ind1]), 2.0f)); MyMesh::PerVertexAttributeHandle handle = tri::Allocator::GetPerVertexAttribute(m, "harmonic"); bool ok = tri::Harmonic::ComputeScalarField(m, constraints, handle); assert(ok); tri::UpdateQuality::VertexFromAttributeHandle(m,handle); tri::UpdateColor::PerVertexQualityRamp(m,1,2); tri::io::ExporterPLY::Save(m,"harmonic.ply",tri::io::Mask::IOM_VERTCOLOR | tri::io::Mask::IOM_VERTQUALITY); return 0; }