/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyright(C) 2004 \/)\/ * * Visual Computing Lab /\/| * * ISTI - Italian National Research Council | * * \ * * All rights reserved. * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * * for more details. * * * ****************************************************************************/ /**************************************************************************** History ****************************************************************************/ #ifndef __VCG_TETRA_EDGE_COLLAPSE #define __VCG_TETRA_EDGE_COLLAPSE #include #include #include namespace vcg{ namespace tetra{ /** \addtogroup tetramesh */ /*@{*/ /// This Class is used for the edge collapse template class EdgeCollapse { public: /// The tetrahedral mesh type typedef TETRA_MESH_TYPE TetraMeshType; /// The tetrahedron type typedef typename TetraMeshType::TetraType TetraType; /// The vertex type typedef typename TetraType::VertexType VertexType; /// The vertex iterator type typedef typename TetraMeshType::VertexIterator VertexIterator; /// The tetra iterator type typedef typename TetraMeshType::TetraIterator TetraIterator; /// The coordinate type typedef typename TetraType::VertexType::CoordType CoordType; /// The scalar type typedef typename TetraMeshType::VertexType::ScalarType ScalarType; ///the container of tetrahedron type typedef typename TetraMeshType::TetraContainer TetraContainer; ///the container of vertex type typedef typename TetraMeshType::VertexContainer VertexContainer; /// The HEdgePos type typedef Pos PosType; /// The HEdgePos Loop type typedef PosLoop PosLType; /// The topology updater type typedef typename vcg::tetra::UpdateTetraTopology Topology; ///the normal updater type typedef typename vcg::tetra::UpdateNormals UpdateNormals; /// Default Constructor EdgeCollapse() { }; ~EdgeCollapse() { }; private: typedef pair FacePair; struct Face { VertexType* v[3]; Face( VertexType* a, VertexType* b,VertexType* c) { assert((a!=b)&&(b!=c)&&(a!=c)); v[0]=a; v[1]=b; v[2]=c; sort(v,v+3); } const bool operator <(const Face & f) const { return ((v[0]==f.v[0])?((v[1]==f.v[1])?(v[2] v0; std::vector v1; std::vector v0_U_v1; std::vector no_E; std::vector E; std::vector indexE; std::vector indexv0; std::vector indexv1; void clear() { v0.clear(); v1.clear(); v0_U_v1.clear(); no_E.clear(); E.clear(); indexE.clear(); indexv0.clear(); indexv1.clear(); } }; static map & _EdgeMark(){ static map em; return em; }; static map & _FaceMark(){ static map fm; return fm; } static VertexType &_DummyV(){ static VertexType _dv; return _dv; } static TetraSets &_Sets(){ static TetraSets _s; return _s; } ///select the 2 faces that does not share the edge static FacePair _FindNoEdgeFace(TetraType *t,int edge) { //as first I find the 2 faces on the opposite sides of the egde int fa0=Tetra::FofE(edge,0); int fa1=Tetra::FofE(edge,1); //then find the faces that remain int fa2=(fa0+1)%4; while ((fa2==fa0)||(fa2==fa1)) { fa2=(fa2+1)%4; } int fa3=(fa2+1)%4; while ((fa3==fa0)||(fa3==fa1)||(fa3==fa2)) { fa3=(fa3+1)%4; } return FacePair(fa2,fa3); } #ifdef _DEBUG static void _AssertingVolume(TetraType *t) { //assert(t->ComputeVolume() >0); assert(vcg::ComputeVolume(*t)>0); } #endif ///collpse de edge specified by pos (the first vertex on edge remain) static int _Collapse(PosType p,CoordType NewP) { int n_deleted=0; vector To_Del; VertexType *Vrem=(p.T()->V(Tetra::VofE(p.E(),0))); VertexType *Vdel=(p.T()->V(Tetra::VofE(p.E(),1))); //Vrem->P()=(Vrem->P()*alfa)+(Vdel->P()*(1.f-alfa)); Vrem->P()=NewP; PosLType pos(p.T(),p.F(),p.E(),p.V()); pos.Reset(); To_Del.reserve(40); To_Del.clear(); while (!pos.LoopEnd()) { //get the two faces that doesn't share the edge FacePair fp=_FindNoEdgeFace(pos.T(),pos.E()); int fa0=fp.first; int fa1=fp.second; //now set the T-T topology on that faces TetraType *tleft=pos.T()->TTp(fa0); TetraType *tright=pos.T()->TTp(fa1); int ileft=pos.T()->TTi(fa0); int iright=pos.T()->TTi(fa1); //in this case I cannot do the collapse assert (!((pos.T()==tleft)&&(pos.T()==tright))); //case no one is extern face if ((!pos.T()->IsBorderF(fa0))&&(!pos.T()->IsBorderF(fa1))) //connect the 2 tetrahedrons Topology::_AttachTTTopology(tleft,ileft,tright,iright); else //case f2 is an extern face if (pos.T()->IsBorderF(fa0)) { tright->TTp(iright)=tright; tright->TTi(iright)=iright; } else //case fa1 is an extern face //if ((pos.T()->IsBorderF(fa3)) { tleft->TTp(ileft)=tleft; tleft->TTi(ileft)=ileft; } //end setting T-T topology //setting the V-T topology //i remove the tetrahedrons that have the edge // to collapse Topology::DetachVTTopology(pos.T()); //end setting the V-T topology To_Del.push_back(pos.T()); pos.NextT(); n_deleted++; // tm.tn--; } //delting old tetrahedrons vector::iterator ti; for (ti=To_Del.begin();tiSetD(); //now I cycle on the tetrahedron that had the old vertex //reassegning the new one. VTIterator VTi(Vdel->VTb(),Vdel->VTi()); while (!VTi.End()) { TetraType *T_Change=VTi.Vt(); int index=VTi.Vi(); //VTi++; //assegning the vertex that remain T_Change->V(index)=Vrem; Topology::DetachVTTopology(Vdel,T_Change); Topology::InsertVTTopology(Vrem,index,T_Change); //that's cause i restart everytime in the chain //from the vertex VTi.Vt()=Vdel->VTb(); VTi.Vi()=Vdel->VTi(); #ifdef _DEBUG _AssertingVolume(T_Change); #endif } if (Vdel->IsB()) Vrem->SetB(); //set as deleted the vertex Vdel->SetD(); return n_deleted; } static void orMarkE(Edge E,char M) { typename map::iterator EI; EI=_EdgeMark().find(E); if (EI==_EdgeMark().end()) _EdgeMark().insert (pair(E,M)); else (*EI).second|=M; } static bool isMarkedE(Edge E,char M) { typename map::iterator EI; EI=_EdgeMark().find(E); if (EI==_EdgeMark().end()) return false; else return ((*EI).second & M); } static void orMarkF(Face F,char M) { typename map< Face,char>::iterator FI; FI=_FaceMark().find(F); if (FI==_FaceMark().end()) _FaceMark().insert (pair(F,M)); else (*FI).second|=M; } static bool isMarkedF(Face F,char M) { typename map::iterator FI; FI=_FaceMark().find(F); if (FI==_FaceMark().end()) return false; else return ((*FI).second & M); } ///verify the link conditions on faces static bool _LinkConditionsF(PosType pos) { const int LINK_V0 = 0x00000001; const int LINK_EE = 0x00000002; _EdgeMark().clear(); // Mark edges of ve0 vector< TetraType *>::iterator ti=_Sets().v0.begin(); vector< char >::iterator en=_Sets().indexv0.begin(); VertexType *v0=(*ti)->V(*en); while (ti!=_Sets().v0.end()) { assert(v0==(*ti)->V(*en)); //put dummy face for (int f=0;f<3;f++) { int f_test=Tetra::FofV((*en),f); if ((*ti)->IsBorderF(f_test)) { orMarkF(Face((*ti)->V(Tetra::VofF(f_test,0)),(*ti)->V(Tetra::VofF(f_test,1)),&_DummyV()),LINK_V0); orMarkF(Face((*ti)->V(Tetra::VofF(f_test,1)),(*ti)->V(Tetra::VofF(f_test,2)),&_DummyV()),LINK_V0); orMarkF(Face((*ti)->V(Tetra::VofF(f_test,2)),(*ti)->V(Tetra::VofF(f_test,0)),&_DummyV()),LINK_V0); } } ti++; en++; } ti=_Sets().E.begin(); en=_Sets().indexE.begin(); //mark them as intersection while (ti!=_Sets().E.end()) { //faces on the edge int f0=Tetra::FofE((*en),0); int f1=Tetra::FofE((*en),1); if ((*ti)->IsBorderF(f0)) { orMarkF(Face((*ti)->V(Tetra::VofF(f0,0)),(*ti)->V(Tetra::VofF(f0,1)),&_DummyV()),LINK_EE); orMarkF(Face((*ti)->V(Tetra::VofF(f0,1)),(*ti)->V(Tetra::VofF(f0,2)),&_DummyV()),LINK_EE); orMarkF(Face((*ti)->V(Tetra::VofF(f0,2)),(*ti)->V(Tetra::VofF(f0,0)),&_DummyV()),LINK_EE); } if ((*ti)->IsBorderF(f1)) { orMarkF(Face((*ti)->V(Tetra::VofF(f1,0)),(*ti)->V(Tetra::VofF(f1,1)),&_DummyV()),LINK_EE); orMarkF(Face((*ti)->V(Tetra::VofF(f1,1)),(*ti)->V(Tetra::VofF(f1,2)),&_DummyV()),LINK_EE); orMarkF(Face((*ti)->V(Tetra::VofF(f1,2)),(*ti)->V(Tetra::VofF(f1,0)),&_DummyV()),LINK_EE); } ti++; en++; } //and at the end I verify if the intersection is equal to the star of the edge ti=_Sets().v1.begin(); en=_Sets().indexv1.begin(); VertexType *v1=(*ti)->V(*en); while (ti!=_Sets().v1.end()) { assert(v1==(*ti)->V(*en)); //dummy edges control for (int f=0;f<3;f++) { int f_test=Tetra::FofV((*en),f); if ((*ti)->IsBorderF(f_test)) { //control all the 3 edges Face f_test0=Face((*ti)->V(Tetra::VofF(f_test,0)),(*ti)->V(Tetra::VofF(f_test,1)),&_DummyV()); Face f_test1=Face((*ti)->V(Tetra::VofF(f_test,1)),(*ti)->V(Tetra::VofF(f_test,2)),&_DummyV()); Face f_test2=Face((*ti)->V(Tetra::VofF(f_test,2)),(*ti)->V(Tetra::VofF(f_test,0)),&_DummyV()); if (((isMarkedF(f_test0,LINK_V0))&&(!isMarkedF(f_test0,LINK_EE)))|| ((isMarkedF(f_test1,LINK_V0))&&(!isMarkedF(f_test1,LINK_EE)))|| ((isMarkedF(f_test2,LINK_V0))&&(!isMarkedF(f_test2,LINK_EE)))) { // FAIL::LKF(); return false; } } } ti++; en++; } return true; } ///verify the link conditions on edges static bool _LinkConditionsE(PosType pos) { const int LINK_V0 = 0x00000001; const int LINK_EE = 0x00000002; _FaceMark().clear(); // Mark edges of ve0 vector< TetraType *>::iterator ti=_Sets().v0.begin(); vector< char >::iterator en=_Sets().indexv0.begin(); while (ti!=_Sets().v0.end()) { //put dummy edge for (int f=0;f<3;f++) { int f_test=Tetra::FofV((*en),f); if ((*ti)->IsBorderF(f_test)) { orMarkE(Edge((*ti)->V(Tetra::VofF(f_test,0)),&_DummyV()),LINK_V0); orMarkE(Edge((*ti)->V(Tetra::VofF(f_test,1)),&_DummyV()),LINK_V0); orMarkE(Edge((*ti)->V(Tetra::VofF(f_test,2)),&_DummyV()),LINK_V0); } } ti++; en++; } ti=_Sets().E.begin(); en=_Sets().indexE.begin(); //mark them as intersection while (ti!=_Sets().E.end()) { //faces on the edge int f0=Tetra::FofE((*en),0); int f1=Tetra::FofE((*en),1); if ((*ti)->IsBorderF(f0)) { orMarkE(Edge((*ti)->V(Tetra::VofF(f0,0)),&_DummyV()),LINK_EE); orMarkE(Edge((*ti)->V(Tetra::VofF(f0,1)),&_DummyV()),LINK_EE); orMarkE(Edge((*ti)->V(Tetra::VofF(f0,2)),&_DummyV()),LINK_EE); } if ((*ti)->IsBorderF(f1)) { orMarkE(Edge((*ti)->V(Tetra::VofF(f1,0)),&_DummyV()),LINK_EE); orMarkE(Edge((*ti)->V(Tetra::VofF(f1,1)),&_DummyV()),LINK_EE); orMarkE(Edge((*ti)->V(Tetra::VofF(f1,2)),&_DummyV()),LINK_EE); } ti++; en++; } //and at the end I verify if the intersection is equal to the star of the edge ti=_Sets().v1.begin(); en=_Sets().indexv1.begin(); while (ti!=_Sets().v1.end()) { //dummy edges control for (int f=0;f<3;f++) { int f_test=Tetra::FofV((*en),f); if ((*ti)->IsBorderF(f_test)) { //control all the 3 edges Edge e_test0=Edge((*ti)->V(Tetra::VofF(f_test,0)),&_DummyV()); Edge e_test1=Edge((*ti)->V(Tetra::VofF(f_test,1)),&_DummyV()); Edge e_test2=Edge((*ti)->V(Tetra::VofF(f_test,2)),&_DummyV()); if (((isMarkedE(e_test0,LINK_V0))&&(!isMarkedE(e_test0,LINK_EE)))|| ((isMarkedE(e_test1,LINK_V0))&&(!isMarkedE(e_test1,LINK_EE)))|| ((isMarkedE(e_test2,LINK_V0))&&(!isMarkedE(e_test2,LINK_EE)))) { // FAIL::LKE(); return false; } } } ti++; en++; } return true; } static bool _QuickConditions(PosType pos) { VertexType *v0=pos.T()->V(Tetra::VofE(pos.E(),0)); VertexType *v1=pos.T()->V(Tetra::VofE(pos.E(),1)); //if the two vertices are of border and the edge is not a border edge //we can do it. bool border0=v0->IsB(); bool border1=v1->IsB(); bool bordere=Topology::IsExternEdge(pos.T(),pos.E()); //first case vertex external and edge internal if ((border0 && border1)&&(!bordere)) { return false; } else /// look if the 2 other faces that don't share the vertex are external on not { vector< TetraType *>::iterator ti=_Sets().E.begin(); vector< char >::iterator en=_Sets().indexE.begin(); //mark them as intersection while (ti!=_Sets().E.end()) { //get the two faces that doesn't share the edge FacePair fp=_FindNoEdgeFace(pos.T(),pos.E()); int fa0=fp.first; int fa1=fp.second; //now set the T-T topology on that faces TetraType *tleft=pos.T()->TTp(fa0); TetraType *tright=pos.T()->TTp(fa1); int ileft=pos.T()->TTi(fa0); int iright=pos.T()->TTi(fa1); //in this case I cannot do the collapse if (((pos.T()==tleft)&&(pos.T()==tright))) { return false; } ti++; en++; } } return true; } ///verify the link conditions on vertices static bool _LinkConditionsV() { const int LINK_V0 = VertexType::NewBitFlag(); const int LINK_V1 = VertexType::NewBitFlag(); const int LINK_EE = VertexType::NewBitFlag(); const int NOT_LINKED = ~(LINK_V0 | LINK_V1 | LINK_EE); _DummyV().Flags() &= NOT_LINKED; VertexType *vt0; VertexType *vt1; VertexType *vt2; VertexType *vt3; vector< TetraType *>::iterator ti=_Sets().v0_U_v1.begin(); //reset all link flags while (ti!=_Sets().v0_U_v1.end()) { for(int i=0;i<4;i++) (*ti)->V(i)->Flags() &= NOT_LINKED; ti++; } //also in the ones that appartain to the edge vector< char >::iterator en; ti=_Sets().E.begin(); en=_Sets().indexE.begin(); //reset all link flags for intersection and in the same //time mark them as intersection while (ti!=_Sets().E.end()) { for(int i=0;i<4;i++) { (*ti)->V(i)->Flags() &= NOT_LINKED; (*ti)->V(i)->Flags() |= LINK_EE; } //dummy vertex //faces on the edge int f0=Tetra::FofE((*en),0); int f1=Tetra::FofE((*en),1); if (((*ti)->IsBorderF(f0))||((*ti)->IsBorderF(f1))) _DummyV().Flags() |= LINK_EE; ti++; en++; } // Mark vertices of ve0 ti=_Sets().v0.begin(); en=_Sets().indexv0.begin(); while (ti!=_Sets().v0.end()) { for(int i=0;i<4;i++) (*ti)->V(i)->Flags() |= LINK_V0; //dummy faces on the vertex int f0=Tetra::FofV((*en),0); int f1=Tetra::FofV((*en),1); int f2=Tetra::FofV((*en),2); if (((*ti)->IsBorderF(f0))||((*ti)->IsBorderF(f1))||((*ti)->IsBorderF(f2))) _DummyV().Flags() |= LINK_V0; ti++; en++; } //and at the end I verify if the intersection is equal to the star of the edge bool correct=true; ti=_Sets().v1.begin(); en=_Sets().indexv1.begin(); while (ti!=_Sets().v1.end()) { vt0=(*ti)->V(0); vt1=(*ti)->V(1); vt2=(*ti)->V(2); vt3=(*ti)->V(3); if ((vt0->Flags()& LINK_V0)&&(!(vt0->Flags()& LINK_EE))) correct=false; else if ((vt1->Flags()& LINK_V0)&&(!(vt1->Flags()& LINK_EE))) correct=false; else if ((vt2->Flags()& LINK_V0)&&(!(vt2->Flags()& LINK_EE))) correct=false; else if ((vt3->Flags()& LINK_V0)&&(!(vt3->Flags()& LINK_EE))) correct=false; //dummy vertex control int f0=Tetra::FofV((*en),0); int f1=Tetra::FofV((*en),1); int f2=Tetra::FofV((*en),2); if (((*ti)->IsBorderF(f0))||((*ti)->IsBorderF(f1))||((*ti)->IsBorderF(f2))) if ((_DummyV().Flags()& LINK_V0)&&(!(_DummyV().Flags()& LINK_EE))) correct=false; if (!correct) { VertexType::DeleteBitFlag(LINK_EE); VertexType::DeleteBitFlag(LINK_V1); VertexType::DeleteBitFlag(LINK_V0); // FAIL::LKV(); return (false); } en++; ti++; } VertexType::DeleteBitFlag(LINK_EE); VertexType::DeleteBitFlag(LINK_V1); VertexType::DeleteBitFlag(LINK_V0); return true; } ///verify the flip condition static bool _FlipCondition(PosType pos,CoordType NewP) { int edge=pos.E(); VertexType *ve0=pos.T()->V(Tetra::VofE(edge,0)); VertexType *ve1=pos.T()->V(Tetra::VofE(edge,1)); CoordType oldpos0; CoordType oldpos1; vector< TetraType *>::iterator ti=_Sets().no_E.begin(); //saving old position oldpos0 = ve0->P(); oldpos1 = ve1->P(); //assegning new position ve0->P() =NewP; ve1->P() =NewP; while (ti!=_Sets().no_E.end()) { assert(!(*ti)->IsD()); assert((((*ti)->V(0)==ve0)||((*ti)->V(1)==ve0)||((*ti)->V(2)==ve0)||((*ti)->V(3)==ve0))^ (((*ti)->V(0)==ve1)||((*ti)->V(1)==ve1)||((*ti)->V(2)==ve1)||((*ti)->V(3)==ve1))); if (vcg::ComputeVolume(**ti)<=0) { // FAIL::VOL(); ve0->P()=oldpos0; ve1->P()=oldpos1; return false; } ti++; } //reset initial value ve0->P()=oldpos0; ve1->P()=oldpos1; return true; } ///update the normal of the modified tetrahedrons ond the normal of the vertex that remain after collapse static void _InitTetrahedronValues(VertexType* v) { VTIterator VTi= VTIterator(v->VTb(),v->VTi()); while (!VTi.End()) { if (TetraType::HasTetraQuality()) { VTi.Vt()->ComputeAspectRatio(); } if (TetraType::HasTetraNormal()) { VTi.Vt()->ComputeNormal(); } ++VTi; } VTi.Vt()=v->VTb(); VTi.Vi()=v->VTi(); while (!VTi.End()) { for (int i=0;i<4;i++) { if (VTi.Vt()->V(i)->IsB()) { if (VertexType::HasNormal) UpdateNormals::PerVertex(VTi.Vt()->V(i)); } } ++VTi; } } public: /// clean everything static void Reset(){ _EdgeMark().clear(); _FaceMark().clear(); _Sets().clear(); _DummyV().ClearFlags(); } ///Return the aspect Ratio media of the tetrahedrons ///that share the adge to collapse static ScalarType AspectRatioCollapsed(PosType p) { //PosL pos=PosL(p.T(),p.F(),p.E(),p.V()); PosLoop pos=PosLoop(p.T(),p.F(),p.E(),p.V()); pos.Reset(); int num=0; ScalarType ratio_media=0.f; while(!pos.end()) { ratio_media+=pos.T()->AspectRatio(); pos.NextT(); num++; } ratio_media=ratio_media/num; return (ratio_media); } ///check the topologycal preserving conditions for the collapse indicated by pos static bool CheckPreconditions(PosType pos,CoordType NewP) { VertexType *v0=pos.T()->V(Tetra::VofE(pos.E(),0)); VertexType *v1=pos.T()->V(Tetra::VofE(pos.E(),1)); //if the two vertices are of border and the edge is not a border edge //we can do it. bool border0=v0->IsB(); bool border1=v1->IsB(); bool bordere=Topology::IsExternEdge(pos.T(),pos.E()); if (!_QuickConditions(pos)) { //FAIL::BOR(); return false; } // //first case vertex external and edge internal //if ((border0 && border1)&&(!bordere)) //{ // //FAIL::BOR(); // return false; //} else //if both vertex are internal so is enougth to verify flip conditions if ((!border0) && (!border1)) return (_FlipCondition(pos,NewP)); else //if the edge is internal is enougth to verify link condition on vertex if (!bordere) return((_FlipCondition(pos,NewP))&&(_LinkConditionsV())); else //at the end if trh edge is on the border we must verify also with the complete test return ((_FlipCondition(pos,NewP))&&(_LinkConditionsV())&&(_LinkConditionsE(pos))&&(_LinkConditionsF(pos))); //return false; } ///return the sum of volumes of the union of stars on vertices (the original volume of tetrahedrons) static ScalarType VolumeOriginal() { vector< TetraType *>::iterator ti=_Sets().v0_U_v1.begin(); ScalarType vol=0; while (ti!=_Sets().v0_U_v1.end()) { vol+=(*ti)->Volume(); ti++; } return vol; } ///Calculate the volume on the vertex resulting after collapse... static ScalarType VolumeSimulateCollapse(PosType Pos,CoordType &newP) { VertexType *Vrem=(Pos.T()->V(Tetra::VofE(Pos.E(),0))); VertexType *Vdel=(Pos.T()->V(Tetra::VofE(Pos.E(),1))); if (Vrem!=Pos.T()->V(Pos.V())) swap(Vdel,Vrem); ScalarType vol=0; CoordType oldpos = Vrem->P(); //move vertex that remain in the new position Vrem->P() = newP; vector< TetraType *>::iterator ti=_Sets().no_E.begin(); while (ti!=_Sets().no_E.end()) { /* Tetra3 T=Tetra3(); T.P0(0)=(*ti)->V(0)->cP(); T.P1(0)=(*ti)->V(1)->cP(); T.P2(0)=(*ti)->V(2)->cP(); T.P3(0)=(*ti)->V(3)->cP(); vol+=T.ComputeVolume(); */ // vol+= vcg::ComputeVolume(*((Tetra3*)&*ti)); vol+= vcg::ComputeVolume(**ti); ti++; } Vrem->P()=oldpos; return vol; } ///finds sets used for all test in edge collapse static void FindSets(vcg::tetra::Pos pos) { _Sets().clear(); int size=40; _Sets().v0.reserve(size); _Sets().indexv0.reserve(size); _Sets().v1.reserve(size); _Sets().indexv1.reserve(size); _Sets().v0_U_v1.reserve(size*2); _Sets().no_E.reserve(size*2); _Sets().E.reserve(size); _Sets().indexE.reserve(size); int edge =pos.E(); VertexType *ve0=pos.T()->V(Tetra::VofE(edge,0)); VertexType *ve1=pos.T()->V(Tetra::VofE(edge,1)); // put all tetrahedrons in the first one vector and in the union VTIterator vf0(ve0->VTb(),ve0->VTi()); while (!vf0.End()) { //set of ve0 _Sets().v0.push_back(vf0.Vt()); _Sets().indexv0.push_back(vf0.Vi()); //set of union _Sets().v0_U_v1.push_back(vf0.Vt()); //set of union minus intersection if ((vf0.Vt()->V(0)!=ve1)&&(vf0.Vt()->V(1)!=ve1)&&(vf0.Vt()->V(2)!=ve1)&&(vf0.Vt()->V(3)!=ve1)) _Sets().no_E.push_back(vf0.Vt()); ++vf0; } //second vertex iteration vf0.Vt()=ve1->VTb(); vf0.Vi()=ve1->VTi(); while (!vf0.End()) { //set of ve1 _Sets().v1.push_back(vf0.Vt()); _Sets().indexv1.push_back(vf0.Vi()); //set of union _Sets().v0_U_v1.push_back(vf0.Vt()); //set of union minus intersection if ((vf0.Vt()->V(0)!=ve0)&&(vf0.Vt()->V(1)!=ve0)&&(vf0.Vt()->V(2)!=ve0)&&(vf0.Vt()->V(3)!=ve0)) _Sets().no_E.push_back(vf0.Vt()); ++vf0; } //erase duplicated tetrahedrons from the union set sort(_Sets().v0_U_v1.begin(),_Sets().v0_U_v1.end()); unique(_Sets().v0_U_v1.begin(),_Sets().v0_U_v1.end()); //now compute the intersection PosLType PL(pos.T(),pos.F(),pos.E(),pos.V()); //mark the vertex on the edge while (!PL.LoopEnd()) { _Sets().E.push_back(PL.T()); _Sets().indexE.push_back(PL.E()); PL.NextT(); } } ///do the collapse on the edge in postype p static int DoCollapse(PosType p,CoordType newP) { VertexType *v=p.T()->V(p.V()); assert(p.T()->HasVTAdjacency()); int n_del=_Collapse(p,newP); _InitTetrahedronValues(v); return n_del; } }; }//end namespace }//end namespace #endif