/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyright(C) 2004 \/)\/ * * Visual Computing Lab /\/| * * ISTI - Italian National Research Council | * * \ * * All rights reserved. * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * * for more details. * * * ****************************************************************************/ /**************************************************************************** History $Log: not supported by cvs2svn $ Revision 1.6 2004/06/25 11:25:07 pietroni changrd update for a vertex normal functions void PerVertex(VertexType *v) Revision 1.5 2004/06/15 16:01:26 pietroni added functions to update local vertices normal Revision 1.4 2004/05/26 11:59:09 turini Changed : Use Of vector In Use Of std::vector. Revision 1.3 2004/05/26 11:53:17 pietroni modified face declaration Revision 1.2 2004/05/26 11:48:53 turini Changed : include Path. Revision 1.1 2004/05/12 13:52:11 pietroni *** empty log message *** Revision 1.2 2004/03/12 15:22:19 pietroni Written some documentation and added to the trimes doxygen module ****************************************************************************/ #ifndef __VCG_TETRA_UPDATE_NORMALS #define __VCG_TETRA_UPDATE_NORMALS #include #include #include #include #include #include namespace vcg { namespace tetra { /** \addtogroup trimesh */ /*@{*/ /// Management, updating and computation of per-vertex and per-face normals. /// This class is used to compute or update the normals that can be stored in the vertex or face component of a mesh. template class UpdateNormals { public: typedef ComputeMeshType TetraMeshType; typedef typename TetraMeshType::VertexType VertexType; typedef typename TetraMeshType::VertexPointer VertexPointer; typedef typename TetraMeshType::VertexIterator VertexIterator; typedef typename TetraMeshType::TetraType TetraType; typedef typename TetraMeshType::TetraPointer TetraPointer; typedef typename TetraMeshType::TetraIterator TetraIterator; typedef typename VertexType::NormalType NormalType; typedef vcg::Face FaceTemp; typedef vcg::tri::TriMesh< std::vector,std::vector > TriMeshTemp; /// Calculates the vertex normal (if stored in the current face type) static void PerTetraFace(TetraMeshType &m) { if( !m.HasPerTetraNormal()) return; TetraIterator t; for(t=m.tetra.begin();t!=m.tetra.end();++t) if( !(*t).IsD() ) (*t).ComputeNormal(); } /// Calculates the vertex normal of a vertex. static void PerVertex(VertexType *v) { if( !VertexType::HasNormal()) return; VTIterator VTi=VTIterator(v->VTb(),v->VTi()); NormalType Norm=NormalType(0,0,0); int iter=0; while (!VTi.End()) { //take the tree faces on the vertex's tetrahedron int f; for (int j=0;j<3;j++) { int f=Tetra::FofV(VTi.Vi(),j); if (VTi.Vt()->IsBorderF(f)) { iter++; Norm+=VTi.Vt()->N(f); } } ++VTi; } Norm/=iter; v->N()=Norm.Normalize(); } /// Calculates the vertex normal. Without exploiting or touching face normals /// The normal of a vertex v is the weigthed average of the normals of the faces incident on v. static void PerVertex(TetraMeshType &m) { if( !m.HasPerVertexNormal()) return; _ClearNormal(m); TriMeshTemp tri_mesh=TriMeshTemp(); TriConverter tric=TriConverter(); tric.Convert(m.tetra,tri_mesh); vcg::tri::UpdateNormals UNT=vcg::tri::UpdateNormals(); UNT.PerVertexNormalized(tri_mesh); } private: static void _ClearNormal(TetraMeshType &m) { if( !m.HasPerVertexNormal()) return; VertexIterator vi; for(vi=m.vert.begin();vi!=m.vert.end();++vi) if( !(*vi).IsD() && (*vi).IsRW() ) (*vi).N() = VertexType::NormalType(0,0,0); } ///// Calculates both vertex and face normals. ///// The normal of a vertex v is the weigthed average of the normals of the faces incident on v. //static void PerVertexPerFace(ComputeTetraMeshType &m) //{ // if( !m.HasPerVertexNormal() || !m.HasPerFaceNormal()) return; // // //} // // //static void PerFaceNormalized(ComputeTetraMeshType &m) //{ // //} // // ///// Calculates the vertex normal //static void PerVertexNormalized(ComputeTetraMeshType &m) //{ // //} }; // end class } // End namespace } // End namespace #endif