/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyright(C) 2004 \/)\/ * * Visual Computing Lab /\/| * * ISTI - Italian National Research Council | * * \ * * All rights reserved. * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * * for more details. * * * ****************************************************************************/ /**************************************************************************** History $Log: not supported by cvs2svn $ Revision 1.2 2004/06/25 16:47:13 ponchio Various debug Revision 1.1 2004/06/24 14:32:45 ponchio Moved from wrap/nexus Revision 1.2 2004/06/24 14:19:20 ponchio Debugged Revision 1.1 2004/06/23 17:17:46 ponchio Created ****************************************************************************/ #ifndef NXS_NET_GRID_H #define NXS_NET_GRID_H #include #include #include #include #include #include #include namespace nxs { class Seed { public: vcg::Point3f p; float weight; typedef float ScalarType; bool Dist(const vcg::Point3f & point, float &mindist, vcg::Point3f &res); void GetBBox(vcg::Box3f &b) {b.Set(p);} bool IsD() { return false; } Seed(): weight(1) {} Seed(const vcg::Point3f &point): p(point), weight(1) {} Seed(const vcg::Point3f &point, const float w): p(point), weight(w) {} inline float Dist(const vcg::Point3f &q) const { return weight * vcg::Distance(p,q); } inline float SquaredDist(const vcg::Point3f &q) const { return weight * weight *vcg::SquaredDistance(p,q); } }; class VoronoiPartition { public: enum { MAX_BUF=25 }; typedef int Key; VoronoiPartition() {} void Init(vcg::Box3f &bb) { bbox=bb; ug.SetBBox(bb); } Key Add(const vcg::Point3f &p, float weight = 1); float Closest(const vcg::Point3f &p, Key &target, float radius = 0); class iterator { public: void operator++(); const Key operator*(); bool operator==(const iterator &key); bool operator!=(const iterator &key); private: int seed; friend class VoronoiPartition; }; iterator begin(); iterator end(); int size(); unsigned int count(Key key); Seed &operator[](Key key); void clear(); Key Locate(const vcg::Point3f &p); float Priority(const vcg::Point3f &p, Key key); bool Save(const std::string &file); bool Load(const std::string &file); unsigned int Save(FILE *fp); unsigned int Load(FILE *fp); /** Pass iterators to Point3f container and size to estimate optimal radius. At the moment strategy is to campion randomly the file. */ template static std::vector OptimalRadii(unsigned int total, T begin, T end, vcg::Box3f &box, std::vector target) { //number of samples unsigned int n_points = 20; std::vector samples; T i; unsigned int h; for(i = begin, h =0; i != end; ++i, h++) if(!((h+1)%(total/n_points))) samples.push_back(*i); float step = box.Diag()/10000; //for every sample i need to record function distance -> number of points std::vector< std::vector > scale; scale.resize(samples.size()); for(unsigned int i = 0; i < samples.size(); i++) scale[i].resize(10001, 0); //for every point we check distance from samples for(i = begin; i != end; ++i) { vcg::Point3f &vp = *i; for(unsigned int k = 0; k < samples.size(); k++) { float dist = (vp - samples[k]).Norm(); unsigned int pos = (int)(dist/step); if(pos < 10000) scale[k][pos]++; } } float count =0; unsigned int tcount = 0; std::vector counting; for(int j = 0; j < 10000; j++) { for(unsigned int k = 0; k < samples.size(); k++) count += scale[k][j]; if(count > samples.size() * target[tcount]) { counting.push_back(j); tcount ++; if(tcount >= target.size()) j = 10000; } } std::vector radius; for(unsigned int i = 0; i < counting.size(); i++) radius.push_back(2 * step * (counting[i])); return radius; } private: vcg::Box3f bbox; vcg::GridStaticPtr< std::vector > ug; std::vector all_seeds; std::vector ug_seeds; std::vector seedBuf; }; } #endif