/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyright(C) 2004-2016 \/)\/ * * Visual Computing Lab /\/| * * ISTI - Italian National Research Council | * * \ * * All rights reserved. * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * * for more details. * * * ****************************************************************************/ /**************************************************************************** History $Log: not supported by cvs2svn $ Revision 1.5 2008/02/27 00:34:43 cignoni corrected various bugs in the export of texture coords Revision 1.4 2007/06/20 10:28:04 tarini "newline at end of file" and "endif" warnings fixed Revision 1.3 2006/11/09 07:51:44 cignoni bug due to wrong access to eventually unexistent FaceColor Revision 1.2 2006/10/09 19:58:08 cignoni Added casts to remove warnings Revision 1.1 2006/03/07 13:19:29 cignoni First Release with OBJ import support Revision 1.1 2006/02/16 19:28:36 fmazzant transfer of Export_3ds.h, Export_obj.h, Io_3ds_obj_material.h from Meshlab to vcg Revision 1.1 2006/02/06 11:04:40 fmazzant added file material.h. it include struct Material, CreateNewMaterial(...) and MaterialsCompare(...) ****************************************************************************/ #ifndef __VCGLIB_MATERIAL #define __VCGLIB_MATERIAL #include #include #include namespace vcg { namespace tri { namespace io { /* structures material */ struct Material { unsigned int index=-1;//index of material std::string materialName; Point3f Ka=Point3f(0.2f, 0.2f, 0.2f);//ambient Point3f Kd=Point3f(1.0f, 1.0f, 1.0f);//diffuse Point3f Ks=Point3f(1.0f, 1.0f, 1.0f);//specular float d;//alpha float Tr=1.0f;//alpha int illum=2;//specular illumination float Ns=0.f; std::string map_Kd; //filename texture }; template class Materials { public: typedef typename SaveMeshType::FaceType FaceType; typedef typename SaveMeshType::FaceIterator FaceIterator; typedef typename SaveMeshType::VertexIterator VertexIterator; typedef typename SaveMeshType::VertexType VertexType; /* creates a new meterial */ inline static int CreateNewMaterial(const SaveMeshType &m, std::vector &materials, const FaceType& f) { Material mtl; if(HasPerFaceColor(m)){ mtl.Kd = Point3f((float)(f.C()[0])/255.0f,(float)(f.C()[1])/255.0f,(float)(f.C()[2])/255.0f);//diffuse mtl.Tr = (float)(f.C()[3])/255.0f;//alpha } if(m.textures.size() && f.WT(0).n() >=0 ) mtl.map_Kd = m.textures[f.WT(0).n()]; else mtl.map_Kd = ""; int matInd = MaterialsCompare(materials,mtl); if(matInd == -1) { mtl.index = int(materials.size()); materials.push_back(mtl); return mtl.index; } return matInd; } /* returns the index of the material if it exists inside the list of the materials, otherwise it returns -1. */ inline static int MaterialsCompare(std::vector &materials, Material mtl) { for(unsigned int i=0;i