/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyright(C) 2004-2016 \/)\/ * * Visual Computing Lab /\/| * * ISTI - Italian National Research Council | * * \ * * All rights reserved. * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * * for more details. * * * ****************************************************************************/ #ifndef _VCG_TETRA_TOPOLOGY #define _VCG_TETRA_TOPOLOGY #include #include namespace vcg { namespace tetrahedron { /** \addtogroup tetrahedron */ /*@{*/ /** Return a boolean that indicate if the j-th face of the tetra is a border. @param j Index of the face @return true if j is an face of border, false otherwise */ template inline bool IsBorder(TetraType const & t, const int j ) { if(TetraType::HasTTAdjacency()) return t.cTTp(j)==&t; assert(0); return true; } template inline void TriMeshFromBorder(TetraMesh & tetramesh, TriMesh & trimesh) { typedef typename TriMesh::VertexPointer VertexPointer; typedef typename TriMesh::FacePointer FacePointer; RequireTTAdjacency(tetramesh); tri::UpdateTopology::TetraTetra(tetramesh); trimesh.Clear(); std::vector verts; std::vector faces; typedef typename TetraMesh::TetraType TetraType; ForEachTetra(tetramesh, [&] (TetraType & t) { for (int i = 0; i < 4; ++i) if (IsBorder(t, i)) { verts.push_back(t.V(Tetra::VofF(i, 0))); verts.push_back(t.V(Tetra::VofF(i, 1))); verts.push_back(t.V(Tetra::VofF(i, 2))); } }); typedef typename TriMesh::VertexIterator VertexIterator; typedef typename TriMesh::FaceIterator FaceIterator; VertexIterator vi = tri::Allocator::AddVertices(trimesh, verts.size()); FaceIterator fi = tri::Allocator::AddFaces(trimesh, verts.size() / 3); for (int i = 0; i < verts.size(); i += 3) { fi->Alloc(3); vi->P() = verts[i + 0]->P(); fi->V(0) = &*vi; ++vi; vi->P() = verts[i + 1]->P(); fi->V(1) = &*vi; ++vi; vi->P() = verts[i + 2]->P(); fi->V(2) = &*vi; ++vi; ++fi; } //do it while you build the mehs vcg::tri::Clean::RemoveDuplicateVertex(trimesh); vcg::tri::Allocator::CompactEveryVector(trimesh); } } } #endif