/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyright(C) 2004 \/)\/ * * Visual Computing Lab /\/| * * ISTI - Italian National Research Council | * * \ * * All rights reserved. * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * * for more details. * * * ****************************************************************************/ /**************************************************************************** History $Log: not supported by cvs2svn $ Revision 1.5 2006/11/21 22:34:58 cignoni small gcc compiling issues Revision 1.4 2006/11/21 19:23:50 e_cerisoli Added comments for documentation ****************************************************************************/ #ifndef __VCGLIB_IMPORT_PTX #define __VCGLIB_IMPORT_PTX #include #include #include #include #include #include namespace vcg { namespace tri { namespace io { /** This class encapsulate a filter for importing ptx meshes. */ template class ImporterPTX { public: enum PTX_OPEN_MASK_ENUM { PTX_ONLY_POINTS = 0x08000000, //BIT_27 no add faces (PTX_FLIPFACES and PTX_SWITCHSIDE are ignored!) PTX_COLOR = 0x10000000, //BIT_28 must be VertexType::HasColor(); PTX_COMPUTE_AABBOX = 0x20000000, //BIT_29 compute axis aligned bbox PTX_FLIPFACES = 0x40000000, //BIT_30 flip all faces ( PTX_ONLY_POINTS must be false ) PTX_SWITCHSIDE = 0x80000000 //BIT_31 inverse triangulation order (swaping row->cols) ( PTX_ONLY_POINTS must be false ) }; typedef typename OpenMeshType::VertexPointer VertexPointer; typedef typename OpenMeshType::ScalarType ScalarType; typedef typename OpenMeshType::VertexType VertexType; typedef typename OpenMeshType::FaceType FaceType; typedef typename OpenMeshType::VertexIterator VertexIterator; typedef typename OpenMeshType::FaceIterator FaceIterator; struct RANGEMAP_INFO { fpos_t pos; int vn; int fn; }; typedef typename std::vector< RANGEMAP_INFO > RANGEMAP_INFO_TABLE; struct PTX_HEAD_INFO { int vn; int fn; RANGEMAP_INFO_TABLE rmapInfo; }; /// Standard call for knowing the meaning of an error code static const char *ErrorMsg(int error) { static const char * ptx_error_msg[] = { "No errors", "Can't open file", "Header not found", "Eof in header", "Format not found", "Syntax error on header", }; if(error>6 || error<0) return "Unknown error"; else return ptx_error_msg[error]; }; static bool skipmesh(FILE* fp, CallBackPos *cb=NULL) { PTX_HEAD_INFO tab; return skipmesh(fp, cb); } static bool skipmesh(FILE* fp, PTX_HEAD_INFO & tab, CallBackPos *cb=NULL) { int colnum; int rownum; int skiplines; char linebuf; if(feof(fp)) return false; RANGEMAP_INFO ptxInfo; fgetpos(fp, &ptxInfo.pos ); // getting mesh size; fscanf(fp,"%i\n",&colnum); fscanf(fp,"%i\n",&rownum); ptxInfo.vn = rownum*colnum; ptxInfo.fn = (rownum-1) * (colnum-1) * 2; char tmp[255]; sprintf(tmp, "PTX Mesh analysis... mesh %i vert %i face %i", (int)tab.rmapInfo.size(), ptxInfo.vn, ptxInfo.fn); if ( ( colnum <=0 ) || ( rownum <=0 ) ) return false; if(feof(fp)) return false; if(cb) cb( rand()%100, tmp); skiplines = (colnum * rownum) + 8; // have to skip (col * row) lines plus 8 lines for the header for(int ii=0; ii0 ) for (int i=0; i!=meshNumber; ++i) skipmesh(fp, ptxHead, cb); if (!readPTX( m, fp, mask, meshNumber, cb)) { m.Clear(); return 1; } clearBadVertex(m, mask, cb); return 0; } static void clearBadVertex(OpenMeshType &m, int mask, CallBackPos *cb=NULL) { if(cb) cb(40,"PTX Mesh Loading - remove bad vertex!"); for(VertexIterator vi = m.vert.begin(); vi != m.vert.end(); vi++) { if((*vi).P() == Point3f(0.0, 0.0, 0.0)) { (*vi).SetD(); m.vn--; } } if(cb) cb(60,"PTX Mesh Loading - remove bad face!"); bool onlypoints = ((mask & PTX_ONLY_POINTS) != 0); if(! onlypoints) { for(typename OpenMeshType::FaceIterator fi = m.face.begin(); fi != m.face.end(); fi++) { if( ((*fi).V(0)->IsD()) || ((*fi).V(1)->IsD()) || ((*fi).V(2)->IsD()) ) { (*fi).SetD(); m.fn--; } } // eliminate high angle triangles int angle = 88; //printf(" culling by angle \n"); float limit = cos( angle*3.14159265358979323846/180.0 ); Point3f raggio; if(cb) cb(85,"PTX Mesh Loading - remove bad face!"); vcg::tri::UpdateNormals::PerFaceNormalized(m); for(typename OpenMeshType::FaceIterator fi = m.face.begin(); fi != m.face.end(); fi++) if(!(*fi).IsD()) { raggio = -((*fi).V(0)->P() + (*fi).V(1)->P() + (*fi).V(2)->P()) / 3.0; raggio.Normalize(); if((raggio * (*fi).N()) < limit) { (*fi).SetD(); m.fn--; } } } /*if(cb) cb(60,"PTX Mesh Loading RemoveDuplicateVertex"); tri::Clean::RemoveDuplicateVertex(m); if (!onlypoints) { if(cb) cb(60,"PTX Mesh Loading RemoveUnreferencedVertex"); tri::Clean::RemoveUnreferencedVertex(m); }*/ if(cb) cb(100,"PTX Mesh Loading finish!"); } //if numMesh == -1 load all mesh static int Open_( OpenMeshType &m, const char * filename, int mask = PTX_ONLY_POINTS, CallBackPos *cb=NULL) { FILE *fp; fp = fopen(filename, "rb"); if(fp == NULL) return 1; m.Clear(); m.vn=0; m.fn=0; int vn=0; int fn=0; //PTX_HEAD_INFO tab; //tab.clear(); //while ( skipmesh( fp, tab, cb ) ) {} /*if ( (vn<=0) && (fn<=0) ) return false; //VertexIterator vi = Allocator::AddVertices(m,vn); //OpenMeshType::FaceIterator fi= Allocator::AddFaces(m,fn); VertexIterator vi = Allocator::AddVertices(m, tab[20].vn); FaceIterator fi = Allocator::AddFaces(m, tab[20].fn); readPTX( m, fp, vi, fi, tab[20], mask, 20, cb); fclose(fp); /* return true; if ( numMesh>0 ) for (int i=0; i!=numMesh; ++i) if (!skipmesh(fp, vn, fn, tab)) return false; int mn=0; if ( numMesh == -1 ) { bool next = true; while ( next ) { bool r = readPTX(m, fp, mask, mn, cb); mn++; if ((r==false) && (m.vn==0) ) { fclose(fp); return false; } else if (r==false) next = false; } } else { bool r = readPTX(m, fp, mask, numMesh, cb); if ((r==false) && (m.vn==0) ) { fclose(fp); return false; } } fclose(fp); */ // now i delete all points in (0,0,0) that are unsampled points for(VertexIterator vi = m.vert.begin(); vi != m.vert.end(); vi++) { if((*vi).P() == Point3f(0.0, 0.0, 0.0)) { (*vi).SetD(); m.vn--; } } bool onlypoints = ((mask & PTX_ONLY_POINTS) != 0); if(! onlypoints) { for(typename OpenMeshType::FaceIterator fi = m.face.begin(); fi != m.face.end(); fi++) { if( ((*fi).V(0)->IsD()) || ((*fi).V(1)->IsD()) || ((*fi).V(2)->IsD()) ) { (*fi).SetD(); m.fn--; } } // eliminate high angle triangles int angle = 88; printf(" culling by angle \n"); float limit = cos( angle*3.14159265358979323846/180.0 ); Point3f raggio; vcg::tri::UpdateNormals::PerFaceNormalized(m); for(typename OpenMeshType::FaceIterator fi = m.face.begin(); fi != m.face.end(); fi++) if(!(*fi).IsD()) { raggio = -((*fi).V(0)->P() + (*fi).V(1)->P() + (*fi).V(2)->P()) / 3.0; raggio.Normalize(); if((raggio * (*fi).N()) < limit) { (*fi).SetD(); m.fn--; } } } /*if(cb) cb(60,"PTX Mesh Loading RemoveDuplicateVertex"); tri::Clean::RemoveDuplicateVertex(m); if (!onlypoints) { if(cb) cb(60,"PTX Mesh Loading RemoveUnreferencedVertex"); tri::Clean::RemoveUnreferencedVertex(m); }*/ if(cb) cb(100,"PTX Mesh Loading finish!"); return 0; } static bool readPTX( OpenMeshType &m, FILE *fp, VertexIterator &vi, FaceIterator &fi, const RANGEMAP_INFO &ptxInfo, int mask, int mn, CallBackPos *cb=NULL) { int colnum; int rownum; int numtokens; char linebuf[256]; int ii; float xx,yy,zz; // position float rr,gg,bb; // color float rf; // reflectance Matrix44f currtrasf; bool hascolor; bool savecolor = ((mask & PTX_COLOR) != 0) && VertexType::HasColor(); bool computeBbox = ((mask & PTX_COMPUTE_AABBOX) != 0); bool onlypoints = ((mask & PTX_ONLY_POINTS) != 0); bool switchside = ((mask & PTX_SWITCHSIDE) != 0); bool flipfaces = ((mask & PTX_FLIPFACES) != 0); int total = 50; if ( onlypoints ) total = 100; if (fsetpos(fp, &ptxInfo.pos)!=0) return false; // getting mesh size; fscanf(fp,"%i\n",&colnum); fscanf(fp,"%i\n",&rownum); if ( ( colnum <=0 ) || ( rownum <=0 ) ) return false; // initial 4 lines [still don't know what is this :) :)] if ( !fscanf(fp,"%f %f %f\n", &xx, &yy, &zz) ) return false; if ( !fscanf(fp,"%f %f %f\n", &xx, &yy, &zz) ) return false; if ( !fscanf(fp,"%f %f %f\n", &xx, &yy, &zz) ) return false; if ( !fscanf(fp,"%f %f %f\n", &xx, &yy, &zz) ) return false; // now the transformation matrix if ( !fscanf(fp,"%f %f %f %f\n", &(currtrasf.ElementAt(0,0)), &(currtrasf.ElementAt(0,1)), &(currtrasf.ElementAt(0,2)), &(currtrasf.ElementAt(0,3))) )return false; if ( !fscanf(fp,"%f %f %f %f\n", &(currtrasf.ElementAt(1,0)), &(currtrasf.ElementAt(1,1)), &(currtrasf.ElementAt(1,2)), &(currtrasf.ElementAt(1,3))) )return false; if ( !fscanf(fp,"%f %f %f %f\n", &(currtrasf.ElementAt(2,0)), &(currtrasf.ElementAt(2,1)), &(currtrasf.ElementAt(2,2)), &(currtrasf.ElementAt(2,3))) )return false; if ( !fscanf(fp,"%f %f %f %f\n", &(currtrasf.ElementAt(3,0)), &(currtrasf.ElementAt(3,1)), &(currtrasf.ElementAt(3,2)), &(currtrasf.ElementAt(3,3))) )return false; // now the real data begins // first line, we should know if the format is // XX YY ZZ RF // or it is // XX YY ZZ RF RR GG BB // read the entire first line and then count the spaces. it's rude but it works :) ii=0; fread(&(linebuf[ii++]),1,1,fp); while(linebuf[ii-1] != '\n') if ( fread(&(linebuf[ii++]),1,1,fp)==0 ) return false; linebuf[ii-1] = '\0'; // terminate the string numtokens=1; for(ii=0; ii<(int)strlen(linebuf); ii++) if(linebuf[ii] == ' ') numtokens++; if(numtokens == 4) hascolor = false; else if(numtokens == 7) hascolor = true; else return false; Transpose(currtrasf); int vn = rownum*colnum; //VertexIterator vi = Allocator::AddVertices(m,vn); //m.vn += vn; // parse the first line.... if(hascolor) { printf("\n hascolor "); sscanf(linebuf,"%f %f %f %f %f %f %f", &xx, &yy, &zz, &rf, &rr, &gg, &bb); } else { printf("\n no color "); sscanf(linebuf,"%f %f %f %f", &xx, &yy, &zz, &rf); } //if (computeBbox) m.bbox.SetNull(); //addthefirstpoint (*vi).P()[0]=xx; (*vi).P()[1]=yy; (*vi).P()[2]=zz; (*vi).P() = currtrasf * (*vi).P(); if (computeBbox) m.bbox.Add( (*vi).P() ); if(hascolor && savecolor) { (*vi).C()[0]=rr; (*vi).C()[1]=gg; (*vi).C()[2]=bb; } vi++; // now for each line until end of mesh (row*col)-1 for(ii=0; ii<((rownum*colnum)-1); ii++) { char tmp[255]; sprintf(tmp, "PTX Mesh Loading... mesh %i", mn); if(cb) cb((ii*total)/vn, tmp); // read the stream if(hascolor) fscanf(fp,"%f %f %f %f %f %f %f", &xx, &yy, &zz, &rf, &rr, &gg, &bb); else fscanf(fp,"%f %f %f %f", &xx, &yy, &zz, &rf); // add the point (*vi).P()[0]=xx; (*vi).P()[1]=yy; (*vi).P()[2]=zz; (*vi).P() = currtrasf * (*vi).P(); if (computeBbox) m.bbox.Add( (*vi).P() ); if(hascolor && savecolor) { (*vi).C()[0]=rr; (*vi).C()[1]=gg; (*vi).C()[2]=bb; } vi++; } if(! onlypoints) { // now i can triangulate int trinum = (rownum-1) * (colnum-1) * 2; //OpenMeshType::FaceIterator fi= Allocator::AddFaces(m,trinum); // m.fn += trinum; int v0i,v1i,v2i, t; for(int rit=0; rit::AddVertices(m,vn); m.vn = vn; // parse the first line.... if(hascolor) { printf("\n hascolor "); sscanf(linebuf,"%f %f %f %f %f %f %f", &xx, &yy, &zz, &rf, &rr, &gg, &bb); } else { printf("\n no color "); sscanf(linebuf,"%f %f %f %f", &xx, &yy, &zz, &rf); } if (computeBbox) m.bbox.SetNull(); //addthefirstpoint (*vi).P()[0]=xx; (*vi).P()[1]=yy; (*vi).P()[2]=zz; if (computeBbox) m.bbox.Add( (*vi).P() ); if(hascolor && savecolor) { (*vi).C()[0]=rr; (*vi).C()[1]=gg; (*vi).C()[2]=bb; } vi++; // now for each line until end of mesh (row*col)-1 for(ii=0; ii<((rownum*colnum)-1); ii++) { char tmp[255]; sprintf(tmp, "PTX Mesh Loading..."); if(cb) cb((ii*total)/vn, tmp); // read the stream if(hascolor) fscanf(fp,"%f %f %f %f %f %f %f", &xx, &yy, &zz, &rf, &rr, &gg, &bb); else fscanf(fp,"%f %f %f %f", &xx, &yy, &zz, &rf); // add the point (*vi).P()[0]=xx; (*vi).P()[1]=yy; (*vi).P()[2]=zz; if (computeBbox) m.bbox.Add( (*vi).P() ); if(hascolor && savecolor) { (*vi).C()[0]=rr; (*vi).C()[1]=gg; (*vi).C()[2]=bb; } vi++; } if(! onlypoints) { // now i can triangulate int trinum = (rownum-1) * (colnum-1) * 2; typename OpenMeshType::FaceIterator fi= Allocator::AddFaces(m,trinum); m.fn = trinum; int v0i,v1i,v2i, t; t=0; for(int rit=0; ritIsD()) || ((*fi).V(1)->IsD()) || ((*fi).V(2)->IsD()) ) { (*fi).SetD(); m.fn--; } } // eliminate high angle triangles int angle = 88; printf(" culling by angle \n"); float limit = cos( angle*3.14159265358979323846/180.0 ); Point3f raggio; vcg::tri::UpdateNormals::PerFaceNormalized(m); for(typename OpenMeshType::FaceIterator fi = m.face.begin(); fi != m.face.end(); fi++) if(!(*fi).IsD()) { raggio = -((*fi).V(0)->P() + (*fi).V(1)->P() + (*fi).V(2)->P()) / 3.0; raggio.Normalize(); if((raggio * (*fi).N()) < limit) { (*fi).SetD(); m.fn--; } } } for(typename OpenMeshType::VertexIterator vi = m.vert.begin(); vi != m.vert.end(); vi++) { if(!(*vi).IsD()) (*vi).P() = currtrasf * (*vi).P(); } vcg::tri::UpdateNormals::PerFaceNormalized(m); vcg::tri::UpdateBounding::Box(m); if(cb) cb(100,"PTX Mesh Loading finish!"); return true; } ///Standard call that reading a mesh static int Open( OpenMeshType &m, const char * filename, int mask = PTX_ONLY_POINTS, CallBackPos *cb=NULL) { FILE *fp; fp = fopen(filename, "rb"); if(fp == NULL) return 1; m.Clear(); m.vn=0; m.fn=0; if (!readPTX( m, fp, mask,cb)) { m.Clear(); return 1; } int endfile,end = 0; fscanf(fp,"%i%i",&endfile,&end); if(end != 0) return 2; return 0; } }; // end class } // end Namespace tri } // end Namespace io } // end Namespace vcg #endif