#ifndef __VCGLIB_EXPORTERIDTF #define __VCGLIB_EXPORTERIDTF #include #include #include #include #include class TextUtility { public: template static std::string nmbToStr(NUMERICTYPE n) { std::stringstream ss; ss << n; return ss.str(); } }; class Output_File { public: Output_File(const std::string& file) :_file() { _file.open(file.c_str(),std::ios::out); } void write(unsigned int tabl,const std::string& st) { std::string tmp; for(unsigned int ii = 0;ii < tabl;++ii) tmp += '\t'; _file << tmp << st << std::endl; } ~Output_File() { _file.close(); } private: std::ofstream _file; std::string _tab; }; #include #include #include #include namespace vcg { namespace tri { namespace io { template class ExporterIDTF { public: typedef typename SaveMeshType::VertexPointer VertexPointer; typedef typename SaveMeshType::ScalarType ScalarType; typedef typename SaveMeshType::VertexType VertexType; typedef typename SaveMeshType::FaceType FaceType; typedef typename SaveMeshType::ConstVertexIterator ConstVertexIterator; typedef typename SaveMeshType::VertexIterator VertexIterator; typedef typename SaveMeshType::FaceIterator FaceIterator; typedef typename SaveMeshType::ConstFaceIterator ConstFaceIterator; typedef typename SaveMeshType::CoordType CoordType; enum IDTFError { E_NOERROR // 0 }; static const char *ErrorMsg(int error) { static const char * dae_error_msg[] = { "No errors" }; if(error>0 || error<0) return "Unknown error"; else return dae_error_msg[error]; }; static int Save(SaveMeshType& m,const char* file,const int mask) { Output_File idtf(file); idtf.write(0,"FILE_FORMAT \"IDTF\""); idtf.write(0,"FORMAT_VERSION 100\n"); idtf.write(0,"NODE \"MODEL\" {"); idtf.write(1,"NODE_NAME \"VcgMesh01\""); idtf.write(1,"PARENT_LIST {"); idtf.write(2,"PARENT_COUNT 1"); idtf.write(2,"PARENT 0 {"); idtf.write(3,"PARENT_NAME \"\""); idtf.write(3,"PARENT_TM {"); idtf.write(4,"1.000000 0.000000 0.000000 0.000000"); idtf.write(4,"0.000000 1.000000 0.000000 0.000000"); idtf.write(4,"0.000000 0.000000 1.000000 0.000000"); idtf.write(4,"0.000000 0.000000 0.000000 1.000000"); idtf.write(3,"}"); idtf.write(2,"}"); idtf.write(1,"}"); idtf.write(1,"RESOURCE_NAME \"MyVcgMesh01\""); idtf.write(0,"}"); if (mask & Mask::IOM_WEDGTEXCOORD) { idtf.write(0,""); idtf.write(0,"RESOURCE_LIST \"SHADER\" {"); idtf.write(1,"RESOURCE_COUNT " + TextUtility::nmbToStr(m.textures.size())); for(unsigned int ii = 0; ii < m.textures.size(); ++ii) { idtf.write(1,"RESOURCE " + TextUtility::nmbToStr(ii) + " {"); idtf.write(2,"RESOURCE_NAME \"ModelShader" + TextUtility::nmbToStr(ii) +"\""); idtf.write(2,"SHADER_MATERIAL_NAME \"Material1\""); idtf.write(2,"SHADER_ACTIVE_TEXTURE_COUNT 1"); idtf.write(2,"SHADER_TEXTURE_LAYER_LIST {"); idtf.write(3,"TEXTURE_LAYER 0 {"); idtf.write(4,"TEXTURE_NAME \"Texture" + TextUtility::nmbToStr(ii) +"\""); idtf.write(3,"}"); idtf.write(2,"}"); } idtf.write(1,"}"); idtf.write(0,"}"); idtf.write(0,""); idtf.write(0,"RESOURCE_LIST \"MATERIAL\" {"); idtf.write(1,"RESOURCE_COUNT 1"); idtf.write(1,"RESOURCE 0 {"); idtf.write(2,"RESOURCE_NAME \"Material1\""); idtf.write(2,"MATERIAL_AMBIENT 0.2 0.2 0.2"); idtf.write(2,"MATERIAL_DIFFUSE 0.8 0.8 0.8"); idtf.write(2,"MATERIAL_SPECULAR 0.0 0.0 0.0"); idtf.write(2,"MATERIAL_EMISSIVE 0.0 0.0 0.0"); idtf.write(2,"MATERIAL_REFLECTIVITY 0.100000"); idtf.write(2,"MATERIAL_OPACITY 1.000000"); idtf.write(1,"}"); idtf.write(0,"}"); idtf.write(0,""); idtf.write(0,"RESOURCE_LIST \"TEXTURE\" {"); idtf.write(1,"RESOURCE_COUNT " + TextUtility::nmbToStr(m.textures.size())); for(unsigned int ii = 0; ii < m.textures.size();++ii) { idtf.write(1,"RESOURCE " + TextUtility::nmbToStr(ii) + " {"); idtf.write(2,"RESOURCE_NAME \"Texture" + TextUtility::nmbToStr(ii) + "\""); idtf.write(2,"TEXTURE_PATH \"" + m.textures[ii] + "\""); idtf.write(1,"}"); } idtf.write(0,"}"); } idtf.write(0,""); idtf.write(0,"RESOURCE_LIST \"MODEL\" {"); idtf.write(1,"RESOURCE_COUNT 1"); idtf.write(1,"RESOURCE 0 {"); idtf.write(2,"RESOURCE_NAME \"MyVcgMesh01\""); idtf.write(2,"MODEL_TYPE \"MESH\""); idtf.write(2,"MESH {"); idtf.write(3,"FACE_COUNT " + TextUtility::nmbToStr(m.face.size())); idtf.write(3,"MODEL_POSITION_COUNT " + TextUtility::nmbToStr(m.vert.size())); idtf.write(3,"MODEL_NORMAL_COUNT " + TextUtility::nmbToStr(m.face.size() * 3)); idtf.write(3,"MODEL_DIFFUSE_COLOR_COUNT 0"); idtf.write(3,"MODEL_SPECULAR_COLOR_COUNT 0"); if (mask & vcg::tri::io::Mask::IOM_WEDGTEXCOORD) idtf.write(3,"MODEL_TEXTURE_COORD_COUNT " + TextUtility::nmbToStr(m.face.size() * 3)); else idtf.write(3,"MODEL_TEXTURE_COORD_COUNT 0"); idtf.write(3,"MODEL_BONE_COUNT 0"); unsigned int mod_sha; if (m.textures.size() == 0) mod_sha = 1; else mod_sha = m.textures.size(); idtf.write(3,"MODEL_SHADING_COUNT " + TextUtility::nmbToStr(mod_sha)); idtf.write(3,"MODEL_SHADING_DESCRIPTION_LIST {"); unsigned int hh = 0; do { idtf.write(4,"SHADING_DESCRIPTION " + TextUtility::nmbToStr(hh) + " {"); if (mask & vcg::tri::io::Mask::IOM_WEDGTEXCOORD) { idtf.write(5,"TEXTURE_LAYER_COUNT 1"); idtf.write(5,"TEXTURE_COORD_DIMENSION_LIST {"); idtf.write(6,"TEXTURE_LAYER 0 DIMENSION: 2"); idtf.write(5,"}"); idtf.write(5,"SHADER_ID 0"); } else { idtf.write(5,"TEXTURE_LAYER_COUNT 0"); idtf.write(5,"SHADER_ID 0"); } idtf.write(4,"}"); ++hh; } while(hh < m.textures.size()); idtf.write(3,"}"); idtf.write(3,"MESH_FACE_POSITION_LIST {"); for(ConstFaceIterator fit = m.face.begin();fit != m.face.end();++fit) { idtf.write(4,TextUtility::nmbToStr(fit->V(0) - &(*m.vert.begin())) + " " + TextUtility::nmbToStr(fit->V(1) - &(*m.vert.begin())) + " " + TextUtility::nmbToStr(fit->V(2) - &(*m.vert.begin()))); } idtf.write(3,"}"); idtf.write(3,"MESH_FACE_NORMAL_LIST {"); unsigned int nn = 0; for(ConstFaceIterator fit = m.face.begin();fit != m.face.end();++fit) { idtf.write(4,TextUtility::nmbToStr(nn) + " " + TextUtility::nmbToStr(nn + 1) + " " + TextUtility::nmbToStr(nn + 2)); nn += 3; } idtf.write(3,"}"); idtf.write(3,"MESH_FACE_SHADING_LIST {"); for(FaceIterator fit = m.face.begin();fit != m.face.end();++fit) { unsigned int texind = 0; if (mask & vcg::tri::io::Mask::IOM_WEDGTEXCOORD) texind = fit->WT(0).N(); idtf.write(4,TextUtility::nmbToStr(texind)); } idtf.write(3,"}"); if (mask & vcg::tri::io::Mask::IOM_WEDGTEXCOORD) { idtf.write(3,"MESH_FACE_TEXTURE_COORD_LIST {"); for(unsigned int ii = 0; ii < m.face.size();++ii) { idtf.write(4,"FACE " + TextUtility::nmbToStr(ii) + " {"); idtf.write(5,"TEXTURE_LAYER 0 TEX_COORD: " + TextUtility::nmbToStr(ii * 3) + " " + TextUtility::nmbToStr(ii * 3 + 1) + " " + TextUtility::nmbToStr(ii * 3 + 2)); idtf.write(4,"}"); } idtf.write(3,"}"); } idtf.write(3,"MODEL_POSITION_LIST {"); vcg::tri::UpdateBounding::Box(m); //ScalarType diag = m.bbox.Diag(); CoordType center = m.bbox.Center(); for(ConstVertexIterator vit = m.vert.begin();vit != m.vert.end();++vit) { CoordType tmp = vit->P();// - center);// /diag; idtf.write(4,TextUtility::nmbToStr(-tmp.X()) + " " + TextUtility::nmbToStr(tmp.Z()) + " " + TextUtility::nmbToStr(tmp.Y())); } idtf.write(3,"}"); idtf.write(3,"MODEL_NORMAL_LIST {"); for(FaceIterator fitn = m.face.begin();fitn != m.face.end();++fitn) { for(unsigned int ii = 0;ii < 3;++ii) { fitn->N().Normalize(); idtf.write(4,TextUtility::nmbToStr(fitn->N().X()) + " " + TextUtility::nmbToStr(fitn->N().Z()) + " " + TextUtility::nmbToStr(fitn->N().Y())); } } idtf.write(3,"}"); if (mask & vcg::tri::io::Mask::IOM_WEDGTEXCOORD) { idtf.write(3,"MODEL_TEXTURE_COORD_LIST {"); for(FaceIterator fitn = m.face.begin();fitn != m.face.end();++fitn) { for(unsigned int ii = 0;ii < 3;++ii) { idtf.write(4,TextUtility::nmbToStr(fitn->WT(ii).U()) + " " + TextUtility::nmbToStr(-fitn->WT(ii).V()) + " " + TextUtility::nmbToStr(0.0f) + " " + TextUtility::nmbToStr(0.0f)); } } idtf.write(3,"}"); } idtf.write(2,"}"); idtf.write(1,"}"); idtf.write(0,"}"); if (mask & vcg::tri::io::Mask::IOM_WEDGTEXCOORD) { idtf.write(0,""); idtf.write(0,"MODIFIER \"SHADING\" {"); idtf.write(1,"MODIFIER_NAME \"VcgMesh01\""); idtf.write(1,"PARAMETERS {"); idtf.write(2,"SHADER_LIST_COUNT " + TextUtility::nmbToStr(m.textures.size())); idtf.write(2,"SHADING_GROUP {"); for(unsigned int ii = 0; ii < m.textures.size();++ii) { idtf.write(3,"SHADER_LIST " + TextUtility::nmbToStr(ii) + "{"); idtf.write(4,"SHADER_COUNT 1"); idtf.write(4,"SHADER_NAME_LIST {"); idtf.write(5,"SHADER 0 NAME: \"ModelShader" + TextUtility::nmbToStr(ii) + "\""); idtf.write(4,"}"); idtf.write(3,"}"); } idtf.write(2,"}"); idtf.write(1,"}"); idtf.write(0,"}"); } return E_NOERROR; } static int GetExportMaskCapability() { int capability = 0; //vert capability |= Mask::IOM_VERTNORMAL; ////wedg capability |= Mask::IOM_WEDGTEXCOORD; capability |= Mask::IOM_WEDGNORMAL; return capability; } }; } } } #endif