/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyright(C) 2004 \/)\/ * * Visual Computing Lab /\/| * * ISTI - Italian National Research Council | * * \ * * All rights reserved. * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * * for more details. * * * ****************************************************************************/ /**************************************************************************** History $Log: not supported by cvs2svn $ Revision 1.3 2004/07/02 13:03:34 ponchio *** empty log message *** Revision 1.2 2004/07/01 21:33:46 ponchio Added remap reading. Revision 1.1 2004/06/23 00:10:38 ponchio Created ****************************************************************************/ #include using namespace std; #include #include #include #include using namespace vcg; using namespace nxs; bool fullscreen = false; int width =1024; int height = 768; //TrackHand hand; SDL_Surface *screen = NULL; bool init() { if(SDL_Init(SDL_INIT_VIDEO) != 0) { return false; } const SDL_VideoInfo *info = SDL_GetVideoInfo(); int bpp = info->vfmt->BitsPerPixel; SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); int flags = SDL_OPENGL; if(fullscreen) flags |= SDL_FULLSCREEN; screen = SDL_SetVideoMode(width, height, bpp, flags); if(!screen) { return false; } SDL_WM_SetIcon(SDL_LoadBMP("inspector.bmp"), NULL); SDL_WM_SetCaption(" Inspector", "Inspector"); glDisable(GL_DITHER); glShadeModel(GL_SMOOTH); glHint( GL_FOG_HINT, GL_NICEST ); glEnable(GL_DEPTH_TEST); glDepthFunc( GL_LEQUAL ); glDisable(GL_LIGHTING); glEnableClientState(GL_VERTEX_ARRAY); return true; } int main(int argc, char *argv[]) { char file[64]; if(argc < 2) { cerr << "Usage: " << argv[0] << " \n"; return -1; } Nexus nexus; if(!nexus.Load(argv[1])) { cerr << "Could not load nexus file: " << argv[1] << endl; return -1; } Sphere3f sphere = nexus.sphere; if(!init()) { cerr << "Could not init SDL window\n"; return -1; } glClearColor(0, 0, 0, 0); int quit = 0; SDL_Event event; int x, y; float alpha = 0; while( !quit ) { while( SDL_PollEvent( &event ) ){ switch( event.type ) { case SDL_QUIT: quit = 1; break; case SDL_KEYDOWN: switch(event.key.keysym.sym) { case SDLK_q: exit(0); break; } //quit = 1; //error++; //if(error == 5) error = 0; //render.setMaxError(error/10.0); break; case SDL_MOUSEBUTTONDOWN: x = event.button.x; y = event.button.y; // hand.buttonDown(x, y, 1); break; case SDL_MOUSEBUTTONUP: x = event.button.x; y = event.button.y; // hand.buttonUp(x, y); break; case SDL_MOUSEMOTION: while(SDL_PeepEvents(&event, 1, SDL_GETEVENT, SDL_MOUSEMOTIONMASK)); x = event.motion.x; y = event.motion.y; // hand.mouseMove(x, y); break; default: break; } } glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(60, 1, 0.1, 100); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); gluLookAt(0,0,3, 0,0,0, 0,1,0); float scale = 3/sphere.Radius(); glRotatef(alpha, 0, 1, 0); alpha++; if(alpha > 360) alpha = 0; glScalef(scale, scale, scale); Point3f center = sphere.Center(); glTranslatef(-center[0], -center[1], -center[2]); glBegin(GL_TRIANGLES); for(unsigned int i = 0; i < nexus.index.size(); i++) { Patch patch = nexus.GetPatch(i); unsigned int val = i + 1; glColor3ub((val * 27)%255, (val * 37)%255, (val * 87)%255); unsigned short *f = patch.FaceBegin(); for(unsigned int j = 0; j < patch.FaceSize() * 3 - 3; j++) { Point3f &p = patch.Vert(f[j]); // cerr << "f[j]: " << f[j] << endl; // cout << "p: " << p[0] << " " << p[1] << " " << p[2] << endl; glVertex3f(p[0], p[1], p[2]); } } glEnd(); SDL_GL_SwapBuffers(); } // Clean up SDL_Quit(); return -1; }