/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyright(C) 2004 \/)\/ * * Visual Computing Lab /\/| * * ISTI - Italian National Research Council | * * \ * * All rights reserved. * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * * for more details. * * * ****************************************************************************/ /**************************************************************************** History $Log: not supported by cvs2svn $ Revision 1.1 2004/04/05 11:56:13 cignoni First working version! Revision 1.2 2004/03/12 15:22:19 cignoni Written some documentation and added to the trimes doxygen module Revision 1.1 2004/03/05 10:59:24 cignoni Changed name from plural to singular (normals->normal) Revision 1.1 2004/03/04 00:05:50 cignoni First working version! Revision 1.1 2004/02/19 13:11:06 cignoni Initial commit ****************************************************************************/ #ifndef __VCG_TRI_UPDATE_BOUNDING #define __VCG_TRI_UPDATE_BOUNDING namespace vcg { namespace tri { /** \addtogroup trimesh */ /*@{*/ /// Management, updating and computation of per-vertex and per-face normals. /// This class is used to compute or update the normals that can be stored in the vertex or face component of a mesh. template class UpdateBounding { public: typedef ComputeMeshType MeshType; typedef typename MeshType::VertexType VertexType; typedef typename MeshType::VertexPointer VertexPointer; typedef typename MeshType::VertexIterator VertexIterator; typedef typename MeshType::FaceType FaceType; typedef typename MeshType::FacePointer FacePointer; typedef typename MeshType::FaceIterator FaceIterator; /// Calculates the vertex normal (if stored in the current face type) static void Box(ComputeMeshType &m) { m.bbox.SetNull(); VertexIterator vi; for(vi=m.vert.begin();vi!=m.vert.end();++vi) if( !(*vi).IsD() ) m.bbox.Add((*vi).cP()); } }; // end class } // End namespace } // End namespace #endif