/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyright(C) 2004-2016 \/)\/ * * Visual Computing Lab /\/| * * ISTI - Italian National Research Council | * * \ * * All rights reserved. * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * * for more details. * * * ****************************************************************************/ /**************************************************************************** History $Log: not supported by cvs2svn $ Revision 1.1 2004/06/03 13:16:32 ganovelli created ****************************************************************************/ #ifndef __VCGLIB_TETRAIMPORTERPLY #define __VCGLIB_TETRAIMPORTERPLY #include #include #include #include namespace vcg { namespace tetra { namespace io { template int PlyType () { return 0;} template <> int PlyType () { return ply::T_FLOAT; } template <> int PlyType () { return ply::T_DOUBLE; } template <> int PlyType () { return ply::T_INT; } template <> int PlyType () { return ply::T_SHORT; } template <> int PlyType () { return ply::T_UCHAR; } /** This class encapsulate a filter for opening ply meshes. The ply file format is quite extensible... */ template class ImporterPLY { public: typedef ::vcg::ply::PropDescriptor PropDescriptor ; typedef typename OpenMeshType::VertexPointer VertexPointer; typedef typename OpenMeshType::ScalarType ScalarType; typedef typename OpenMeshType::VertexType VertexType; typedef typename OpenMeshType::TetraType TetraType; typedef typename OpenMeshType::VertexIterator VertexIterator; typedef typename OpenMeshType::TetraIterator TetraIterator; //template int PlyType () { assert(0); return 0;} #define MAX_USER_DATA 256 // Struttura ausiliaria per la lettura del file ply struct LoadPly_TetraAux { unsigned char size; int v[512]; int flags; float q; float texcoord[32]; unsigned char ntexcoord; int texcoordind; float colors[32]; unsigned char ncolors; unsigned char r; unsigned char g; unsigned char b; unsigned char a; unsigned char data[MAX_USER_DATA]; }; //struct LoadPly_TristripAux //{ // int size; // int *v; // unsigned char data[MAX_USER_DATA]; //}; // Struttura ausiliaria per la lettura del file ply template struct LoadPly_VertAux { S p[3]; int flags; float q; unsigned char r; unsigned char g; unsigned char b; unsigned char a; unsigned char data[MAX_USER_DATA]; }; // Struttura ausiliaria caricamento camera //struct LoadPly_Camera //{ // float view_px; // float view_py; // float view_pz; // float x_axisx; // float x_axisy; // float x_axisz; // float y_axisx; // float y_axisy; // float y_axisz; // float z_axisx; // float z_axisy; // float z_axisz; // float focal; // float scalex; // float scaley; // float centerx; // float centery; // int viewportx; // int viewporty; // float k1; // float k2; // float k3; // float k4; //}; static const PropDescriptor &VertDesc(int i) { const static PropDescriptor pv[9]={ {"vertex", "x", ply::T_FLOAT, PlyType(), offsetof(LoadPly_VertAux,p),0,0,0,0,0}, {"vertex", "y", ply::T_FLOAT, PlyType(), offsetof(LoadPly_VertAux,p) + sizeof(ScalarType),0,0,0,0,0}, {"vertex", "z", ply::T_FLOAT, PlyType(), offsetof(LoadPly_VertAux,p) + 2 * sizeof(ScalarType),0,0,0,0,0}, {"vertex", "flags", ply::T_INT, ply::T_INT, offsetof(LoadPly_VertAux,flags),0,0,0,0,0}, {"vertex", "quality", ply::T_FLOAT, ply::T_FLOAT, offsetof(LoadPly_VertAux,q),0,0,0,0,0}, {"vertex", "red" , ply::T_UCHAR, ply::T_UCHAR, offsetof(LoadPly_VertAux,r),0,0,0,0,0}, {"vertex", "green", ply::T_UCHAR, ply::T_UCHAR, offsetof(LoadPly_VertAux,g),0,0,0,0,0}, {"vertex", "blue" , ply::T_UCHAR, ply::T_UCHAR, offsetof(LoadPly_VertAux,b),0,0,0,0,0}, {"vertex", "alpha" , ply::T_UCHAR, ply::T_UCHAR, offsetof(LoadPly_VertAux,a),0,0,0,0,0}, }; return pv[i]; } static const PropDescriptor &TetraDesc(int i) { const static PropDescriptor qf[10]= { {"tetra", "vertex_indices", ply::T_INT, ply::T_INT, offsetof(LoadPly_TetraAux,v), 1,0,ply::T_UCHAR,ply::T_UCHAR,offsetof(LoadPly_TetraAux,size) }, {"tetra", "flags", ply::T_INT, ply::T_INT, offsetof(LoadPly_TetraAux,flags), 0,0,0,0,0}, {"tetra", "quality", ply::T_FLOAT, ply::T_FLOAT, offsetof(LoadPly_TetraAux,q), 0,0,0,0,0}, {"tetra", "texcoord", ply::T_FLOAT, ply::T_FLOAT, offsetof(LoadPly_TetraAux,texcoord), 1,0,ply::T_UCHAR,ply::T_UCHAR,offsetof(LoadPly_TetraAux,ntexcoord) }, {"tetra", "color", ply::T_FLOAT, ply::T_FLOAT, offsetof(LoadPly_TetraAux,colors), 1,0,ply::T_UCHAR,ply::T_UCHAR,offsetof(LoadPly_TetraAux,ncolors) }, {"tetra", "texnumber", ply::T_INT, ply::T_INT, offsetof(LoadPly_TetraAux,texcoordind), 0,0,0,0,0}, {"tetra", "red" , ply::T_UCHAR, ply::T_UCHAR, offsetof(LoadPly_TetraAux,r), 0,0,0,0,0}, {"tetra", "green", ply::T_UCHAR, ply::T_UCHAR, offsetof(LoadPly_TetraAux,g), 0,0,0,0,0}, {"tetra", "blue" , ply::T_UCHAR, ply::T_UCHAR, offsetof(LoadPly_TetraAux,b), 0,0,0,0,0}, {"tetra", "alpha" , ply::T_UCHAR, ply::T_UCHAR, offsetof(LoadPly_TetraAux,a), 0,0,0,0,0}, }; return qf[i]; } /// Standard call for reading a mesh static int Open( OpenMeshType &m, const char * filename, CallBackPos *cb=0) { PlyInfo pi; pi.cb=cb; return Open(m, filename, pi); } /// Read a mesh and store in loadmask the loaded field static int Open( OpenMeshType &m, const char * filename, int & loadmask, CallBackPos *cb =0) { PlyInfo pi; pi.mask=loadmask; return Open(m, filename,pi); loadmask=pi.mask; } /// read a mesh with all the possible option specified in the PlyInfo obj. static int Open( OpenMeshType &m, const char * filename, PlyInfo & pi ) { assert(filename!=0); vector index; LoadPly_TetraAux fa; LoadPly_VertAux va; pi.mask = 0; va.flags = 42; pi.status = ::vcg::ply::E_NOERROR; // The main descriptor of the ply file vcg::ply::PlyFile pf; // Open the file and parse the header std::cerr << "Parsing the header.." << std::endl; if( pf.Open(filename,vcg::ply::PlyFile::MODE_READ)== -1 ) { pi.status = pf.GetError(); return -1; } std::cerr << "Parsed the header.." << std::endl; pi.header = pf.GetHeader(); // Descrittori dati standard (vertex coord e faces) if( pf.AddToRead(VertDesc(0)) == -1 ) { pi.status = PlyInfo::E_NO_VERTEX; return -1; } if( pf.AddToRead(VertDesc(1)) == -1 ) { pi.status = PlyInfo::E_NO_VERTEX; return -1; } if( pf.AddToRead(VertDesc(2)) == -1 ) { pi.status = PlyInfo::E_NO_VERTEX; return -1; } if( pf.AddToRead(TetraDesc(0))== -1 ) { pi.status = PlyInfo::E_NO_VERTEX; return -1; } // Descrittori facoltativi dei flags if( pf.AddToRead(VertDesc(3))!=-1 ) pi.mask |= vcg::tetra::io::Mask::IOM_VERTFLAGS; if( VertexType::HasQuality() ) { if( pf.AddToRead(VertDesc(4))!=-1 || pf.AddToRead(VertDesc(9))!=-1 ) pi.mask |= vcg::tetra::io::Mask::IOM_VERTQUALITY; } if( VertexType::HasColor() ) { if( pf.AddToRead(VertDesc(5))!=-1 ) { pf.AddToRead(VertDesc(6)); pf.AddToRead(VertDesc(7)); pf.AddToRead(VertDesc(8)); pi.mask |= vcg::tetra::io::Mask::IOM_VERTCOLOR; } } // se ci sono i flag per vertice ci devono essere anche i flag per faccia if( pf.AddToRead(TetraDesc(1))!=-1 ) pi.mask |= vcg::tetra::io::Mask::IOM_TETRAFLAGS; if( TetraType::HasQuality()) { if( pf.AddToRead(TetraDesc(2))!=-1 ) pi.mask |= vcg::tetra::io::Mask::IOM_TETRAQUALITY; } if( TetraType::HasColor() ) { if( pf.AddToRead(TetraDesc(6))!=-1 ) { pf.AddToRead(TetraDesc(7)); pf.AddToRead(TetraDesc(8)); pf.AddToRead(TetraDesc(9)); pi.mask |= vcg::tetra::io::Mask::IOM_TETRACOLOR; } } // Descrittori definiti dall'utente, vector VPV(pi.vdn); // property descriptor relative al tipo LoadPly_VertexAux vector FPV(pi.fdn); // property descriptor relative al tipo LoadPly_FaceAux if(pi.vdn>0){ // Compute the total size needed to load additional per vertex data. size_t totsz=0; for(int i=0;i,data)+totsz; totsz+=pi.VertexData[i].memtypesize(); if( pf.AddToRead(VPV[i])==-1 ) { pi.status = pf.GetError(); return -1; } } if(totsz > MAX_USER_DATA) { pi.status = vcg::ply::E_BADTYPE; return -1; } } if(pi.fdn>0){ size_t totsz=0; for(int i=0;i MAX_USER_DATA) { pi.status = vcg::ply::E_BADTYPE; return -1; } } /**************************************************************/ /* Main Reading Loop */ /**************************************************************/ m.Clear(); for(int i=0;i::AddVertices(m,n); for(j=0;j::AddTetras(m, n); pf.SetCurElement(i); for(j=0;j=m.vn ) { pi.status = PlyInfo::E_BAD_VERT_INDEX; return -1; } (*ti).V(k) = index[ fa.v[k] ]; } if( pi.mask & vcg::tetra::io::Mask::IOM_TETRAFLAGS ) { (*ti).Flags() = fa.flags; } if( pi.mask & vcg::tetra::io::Mask::IOM_TETRAQUALITY ) { (*ti).Q() = fa.q; } if( pi.mask & vcg::tetra::io::Mask::IOM_TETRACOLOR ) { (*ti).C()[0] = fa.r; (*ti).C()[1] = fa.g; (*ti).C()[2] = fa.b; (*ti).C()[3] = fa.a; } ++ti; } for(k=0;k32 && buf[i]<125 ) buf[j++] = buf[i]; // // buf[j] = 0; // char buf2[255]; // __interpret_texture_name( buf,filename,buf2 ); // textures.push_back( xstring(buf2) ); // } // if( !strncmp(c,NFILE,strlen(NFILE)) ) // { // strcpy(buf,c+strlen(NFILE)+1); // n = strlen(buf); // for(i=j=0;i32 && buf[i]<125 ) buf[j++] = buf[i]; // // buf[j] = 0; // char buf2[255]; // __interpret_texture_name( buf,filename,buf2 ); // normalmaps.push_back( xstring(buf2) ); // } //} // vn and fn should be correct but if someone wrongly saved some deleted elements they can be wrong. m.vn = 0; VertexIterator vi; for(vi=m.vert.begin();vi!=m.vert.end();++vi) if( ! (*vi).IsD() ) ++m.vn; m.tn = 0; TetraIterator fi; for(fi=m.tetra.begin();fi!=m.tetra.end();++fi) if( ! (*fi).IsD() ) ++m.tn; return 0; } // // Caricamento camera da un ply // int LoadCamera(const char * filename) // { // vcg::ply::PlyFile pf; // if( pf.Open(filename,vcg::ply::PlyFile::MODE_READ)==-1 ) // { // pi.status = pf.GetError(); // return -1; // } // bool found = true; // int i; // for(i=0;i<23;++i) // { // if( pf.AddToRead(CameraDesc(i))==-1 ) // { // found = false; // break; // } // } // if(!found) // return -1; // for(i=0;i