/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyright(C) 2004 \/)\/ * * Visual Computing Lab /\/| * * ISTI - Italian National Research Council | * * \ * * All rights reserved. * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * * for more details. * * * ****************************************************************************/ /**************************************************************************** History $Log: not supported by cvs2svn $ */ #ifndef GLWIDGET_H_POS_DEMO #define GLWIDGET_H_POS_DEMO #include #include #include "mesh_type.h" #include #include #include class GLWidget : public QGLWidget { Q_OBJECT public: GLWidget(QWidget *parent = 0); ~GLWidget(); QSize minimumSizeHint() const; QSize sizeHint() const; int xRotation() const { return xRot; } MyStraightMesh mesh; vcg::GlTrimesh glWrap; vcg::Trackball track; int ScreenH,ScreenW,pic_x,pic_y,keypress; bool doPick; vcg::face::Pos pos; public slots: void flipV( ); void flipE( ); void flipF( ); void nextE( ); void LoadTriMesh( char* namefile); void OpenFile(); protected: void initializeGL(); void paintGL(); void resizeGL(int width, int height); void mousePressEvent(QMouseEvent *event); void mouseMoveEvent(QMouseEvent *event); void mouseReleaseEvent(QMouseEvent *event); void wheelEvent ( QWheelEvent * e ); void keyPressEvent ( QKeyEvent * e ); private: GLuint makeObject(); void quad(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2, GLdouble x3, GLdouble y3, GLdouble x4, GLdouble y4); void extrude(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); void normalizeAngle(int *angle); GLuint object; int xRot; QPoint lastPos; QColor trolltechGreen; QColor trolltechPurple; }; #endif