// STD headers #include #include // VCG headers #include #include double dist2(vcg::Point2d p1, vcg::Point2d p2) { double d = sqrt((p1[0] - p2[0]) * (p1[0] - p2[0]) + (p1[1] - p2[1]) * (p1[1] - p2[1])); return d; } double dist3(vcg::Point3d p1, vcg::Point3d p2) { double d = sqrt((p1[0] - p2[0]) * (p1[0] - p2[0]) + (p1[1] - p2[1]) * (p1[1] - p2[1]) + (p1[2] - p2[2]) * (p1[2] - p2[2])); return d; } // TEST1 - PROJECT A 3D POINT IN WORLD COORDINATE ON THE IMAGE PLANE /////////////////////////////////////////////////////////////////////////////// void test1(vcg::Shotd shot1, vcg::Shotd shot2, vcg::Point3d p1, vcg::Point3d p2) { vcg::Point2d p1proj, p2proj; p1proj = shot1.Project(p1); p2proj = shot2.Project(p2); vcg::Point2d p1test(633.58101456110933, 400.0); vcg::Point2d p2test(289.02943695191425, 400.0); assert(dist2(p1proj,p1test) < 0.00000001); assert(dist2(p2proj,p2test) < 0.00000001); } // TEST 2 - PROJECTION AND UNPROJECTION /////////////////////////////////////////////////////////////////////////////// void test2(vcg::Shotd shot1, vcg::Shotd shot2, vcg::Point3d p1, vcg::Point3d p2) { vcg::Point2d p1proj, p2proj; p1proj = shot1.Project(p1); p2proj = shot2.Project(p2); vcg::Point3d p1unproj, p2unproj; vcg::Point3d pcam1, pcam2; vcg::Matrix44d R1 = shot1.Extrinsics.Rot(); vcg::Point4d pp(-10.0, -5.0, -70.0, 1.0); pp = R1 * pp; pcam1 = shot1.ConvertWorldToCameraCoordinates(p1); p1unproj = shot1.UnProject(p1proj, pcam1[2]); pcam2 = shot2.ConvertWorldToCameraCoordinates(p2); p2unproj = shot2.UnProject(p2proj, pcam2[2]); assert(dist3(p1, p1unproj) < 0.00000001); assert(dist3(p2, p2unproj) < 0.00000001); } // TEST 3 - CAMERA CONVERSION - CONVERT FOCAL IN PIXELS IN FOCAL IN MM /////////////////////////////////////////////////////////////////////////////// void test3(vcg::Shotd shot, vcg::Point3d p1) { vcg::Shotd shotpx = shot; // we assume focal is in pixels shotpx.Intrinsics.FocalMm = 1028.5949393128985805389837482; shotpx.Intrinsics.PixelSizeMm[0] = 1.0; shotpx.Intrinsics.PixelSizeMm[1] = 1.0; vcg::Point2d pproj; pproj = shotpx.Project(p1); vcg::Point2d p1proj; p1proj = shot.Project(p1); assert(dist2(pproj, p1proj) < 0.000000001); // CONVERSION - (ccd is assumed to be 35mm width) double ccd_width = 35.0; // conventionally assumed double ccd_height = (ccd_width * shotpx.Intrinsics.ViewportPx[1]) / shotpx.Intrinsics.ViewportPx[0]; shotpx.Intrinsics.PixelSizeMm[0] = (ccd_width / shotpx.Intrinsics.ViewportPx[0]); shotpx.Intrinsics.PixelSizeMm[1] = (ccd_height / shotpx.Intrinsics.ViewportPx[1]); shotpx.Intrinsics.FocalMm = (ccd_width * shotpx.Intrinsics.FocalMm) / shotpx.Intrinsics.ViewportPx[0]; // NOW FOCAL IS IN MM p1proj = shotpx.Project(p1); assert(dist2(pproj, p1proj) < 0.000000001); } // TEST 4 - CAMERA MODIFICATION - CHANGE SCALE FACTOR OF THE WORLD /////////////////////////////////////////////////////////////////////////////// void test4(vcg::Shotd shot1, vcg::Shotd shot2, vcg::Point3d p1, vcg::Point3d p2) { //...TODO... } // TEST 5 - CAMERA MODIFICATION - ROTATION + TRANSLATION /////////////////////////////////////////////////////////////////////////////// void test5(vcg::Shotd shot1, vcg::Shotd shot2, vcg::Point3d p1, vcg::Point3d p2) { vcg::Matrix44d R = shot1.Extrinsics.Rot(); vcg::Point3d tr = shot1.Extrinsics.Tra(); vcg::Matrix44d T; T.SetIdentity(); R.ElementAt(3,0) = tr[0]; R.ElementAt(3,1) = tr[1]; R.ElementAt(3,2) = tr[2]; R.ElementAt(3,3) = 1.0; shot1.MultMatrix(T); shot1.MultMatrix(R.transpose()); R = shot2.Extrinsics.Rot(); tr = shot2.Extrinsics.Tra(); T.ElementAt(3,0) = -tr[0]; T.ElementAt(3,1) = -tr[1]; T.ElementAt(3,2) = -tr[2]; T.ElementAt(3,3) = 1.0; shot1.MultMatrix(R); shot1.MultMatrix(T); vcg::Point2d p1proj1, p2proj1, p1proj2, p2proj2; p1proj1 = shot1.Project(p1); p1proj2 = shot2.Project(p1); p2proj1 = shot1.Project(p2); p2proj2 = shot2.Project(p2); assert(dist2(p1proj1, p1proj2) < 0.00001); assert(dist2(p2proj1, p2proj2) < 0.00001); } int main() { vcg::Point3d p1(20.0, 25.0, 10.0); vcg::Point3d p2(-6.0, 40.0, 50.0); vcg::Shotd shot1; vcg::Shotd shot2; // Initialize camera 1 (C1) shot1.Intrinsics.cameraType = vcg::Camera::PERSPECTIVE; shot1.Intrinsics.FocalMm = 30.0; shot1.Intrinsics.CenterPx[0] = 600.0; shot1.Intrinsics.CenterPx[1] = 400.0; shot1.Intrinsics.ViewportPx[0] = 1200; shot1.Intrinsics.ViewportPx[1] = 800; shot1.Intrinsics.PixelSizeMm[0] = 0.029166; shot1.Intrinsics.PixelSizeMm[1] = 0.029166; // no distorion is assumed (!) shot1.Intrinsics.DistorCenterPx[0] = shot1.Intrinsics.DistorCenterPx[1] = 0.0; shot1.Intrinsics.k[0] = 0.0; shot1.Intrinsics.k[1] = 0.0; shot1.Intrinsics.k[2] = 0.0; shot1.Intrinsics.k[3] = 0.0; vcg::Matrix44d R1; // -10 degree around Y axis double deg2rad = 0.01745329251994329576923690768489; R1.ElementAt(0,0) = std::cos(-10.0*deg2rad); R1.ElementAt(0,1) = 0.0; R1.ElementAt(0,2) = std::sin(-10.0*deg2rad); R1.ElementAt(0,3) = 0.0; R1.ElementAt(1,0) = 0.0; R1.ElementAt(1,1) = 0.0; R1.ElementAt(1,2) = 0.0; R1.ElementAt(1,3) = 0.0; R1.ElementAt(2,0) = -std::sin(-10.0*deg2rad); R1.ElementAt(2,1) = 0.0; R1.ElementAt(2,2) = std::cos(-10.0*deg2rad); R1.ElementAt(2,3) = 0.0; R1.ElementAt(3,0) = 0.0; R1.ElementAt(3,1) = 0.0; R1.ElementAt(3,2) = 0.0; R1.ElementAt(3,3) = 1.0; vcg::Point3d T1(30.0, 30.0, 80.0); shot1.Extrinsics.SetTra(T1); shot1.Extrinsics.SetRot(R1); // Initialize camera 2 (C2) shot2.Intrinsics.cameraType = vcg::Camera::PERSPECTIVE; shot2.Intrinsics.FocalMm = 30.0; shot2.Intrinsics.CenterPx[0] = 600.0; shot2.Intrinsics.CenterPx[1] = 400.0; shot2.Intrinsics.ViewportPx[0] = 1200; shot2.Intrinsics.ViewportPx[1] = 800; shot2.Intrinsics.PixelSizeMm[0] = 0.029166; shot2.Intrinsics.PixelSizeMm[1] = 0.029166; // no distortion is assumed (!) shot2.Intrinsics.DistorCenterPx[0] = shot2.Intrinsics.DistorCenterPx[1] = 0.0; shot2.Intrinsics.k[0] = 0.0; shot2.Intrinsics.k[1] = 0.0; shot2.Intrinsics.k[2] = 0.0; shot2.Intrinsics.k[3] = 0.0; vcg::Matrix44d R2; // 18 degree around Y axis (+ 180 degree for the correct orientation of the camera) R2.ElementAt(0,0) = std::cos(-45.0*deg2rad); R2.ElementAt(0,1) = 0.0; R2.ElementAt(0,2) = std::sin(-45.0*deg2rad); R2.ElementAt(0,3) = 0.0; R2.ElementAt(1,0) = 0.0; R2.ElementAt(1,1) = 0.0; R2.ElementAt(1,2) = 0.0; R2.ElementAt(1,3) = 0.0; R2.ElementAt(2,0) = -std::sin(-45.0*deg2rad); R2.ElementAt(2,1) = 0.0; R2.ElementAt(2,2) = std::cos(-45.0*deg2rad); R2.ElementAt(2,3) = 0.0; R2.ElementAt(3,0) = 0.0; R2.ElementAt(3,1) = 0.0; R2.ElementAt(3,2) = 0.0; R2.ElementAt(3,3) = 1.0; vcg::Point3d T2(50.0, 30.0, 80.0); shot2.Extrinsics.SetTra(T2); shot2.Extrinsics.SetRot(R2); // TEST 1 - project a 3D point in World coordinates on the image plane test1(shot1, shot2, p1, p2); // TEST 2 - projection and unprojection test2(shot1, shot2, p1, p2); // TEST 3 - CAMERA CONVERSION - CONVERT FOCAL IN PIXELS IN FOCAL IN MM test3(shot1, p1); // TEST 4 - CAMERA MODIFICATION - CHANGE SCALE FACTOR OF THE WORLD test4(shot1, shot2, p1, p2); // TEST 5 - CAMERA MODIFICATION - ROTATION + TRANSLATION test5(shot1, shot2, p1, p2); return 0; }