#include <vector> #include <vcg/simplex/vertex/base.h> #include <vcg/simplex/vertex/component_ocf.h> #include <vcg/simplex/face/base.h> #include <vcg/simplex/face/component.h> #include <vcg/complex/complex.h> #include<vcg/complex/algorithms/create/platonic.h> class MyEdge; class MyFace; class MyVertex: public vcg::VertexSimp2<MyVertex,MyEdge,MyFace, vcg::vert::InfoOcf,vcg::vert::Coord3d, vcg::vert::Normal3fOcf>{}; class MyFace: public vcg::FaceSimp2<MyVertex,MyEdge,MyFace,vcg::face::VertexRef>{}; class MyMesh: public vcg::tri::TriMesh< vcg::vert::vector_ocf<MyVertex>, std::vector<MyFace> >{}; int main() { MyMesh m; vcg::tri::Tetrahedron(m); MyMesh::VertexIterator vi = m.vert.begin(); (*vi).N() = vcg::Point3f(1.0,1.0,1.0); // ERROR m.vert.EnableNormal(); // this allocate the memory to store the normal (*vi).N() = vcg::Point3f(1.0,1.0,1.0); // OK m.vert.DisableNormal(); // this deallocate the memory to store the normal (*vi).N() = vcg::Point3f(1.0,1.0,1.0); // ERROR (again)! return 0; }