#include #include #include #include #include using namespace vcg; // The shortest, simplest, dulliest introduction to the VCG Library int main(int argc, char *argv[]) { printf("Hello Library!\n"); // classical point types. // Point3f is just a typedef for Point3 Point3f pp0(0,1,2); Point3f pp1(2,1,0); // classical overloading of math operators Point3f pp2=pp1+pp0; //you can access to the components of a point with three different access methods // [0] [1] [2] <-- Preferred style // .X() .Y() .Z() // .V(0) .V(1) .V(2) printf("pp2: %f %f %f \n",pp2[0], pp2.Y(),pp2.V(2)); // Warning no implicit casts between different types // Conversions are explicit Point3i ppi=Point3i::Construct(pp1+pp0); Point4i size(0,0,1,1); // Colors are specialized Point4 // with a specialized constructor Color4b cb(Color4b::LightBlue); Color4f cf(Color4f::LightBlue); Color4b cbi; cbi.Import(cf); printf("ci %i %i %i %i\n",cbi.V(0),cbi.V(1),cbi.V(2),cbi.V(3)); return -1; }