#include <qapplication.h> #include "mainframe.h" #include <wrap\io_tetramesh\import_ts.h> #include <wrap\io_tetramesh\import_ply.h> #include <vcg\complex\tetramesh\update\topology.h> #include <vcg\complex\tetramesh\update\bounding.h> #include <vcg\complex\tetramesh\update\normal.h> //#include <tetrastats.h> #include "myglwidget.h" MyTetraMesh TM; MyTetraMesh *tm; TetraStats<MyTetraMesh> Stats; typedef vcg::tetra::io::ImporterTS<MyTetraMesh> ImpTS; typedef vcg::tetra::UpdateTetraTopology<MyTetraMesh::VertexContainer ,MyTetraMesh::TetraContainer > UT; typedef vcg::tetra::UpdateNormals<MyTetraMesh> UN; typedef vcg::tetra::UpdateBounding<MyTetraMesh> UB; //MainFrame *wp; void openTetraMesh(const char* filename) { //opening the tetrahedral mesh QString path=QString(filename); QString ext =path.right(3); TM=MyTetraMesh(); if (ext==".ts") ImpTS::Open(TM,filename); else vcg::tetra::io::ImporterPLY<MyTetraMesh> ::Open(TM,filename); UT::TTTopology(TM.vert,TM.tetra); UT::ClearVTTopology(TM.vert,TM.tetra); UT::VTTopology(TM.vert,TM.tetra); UN::PerVertex(TM); UB::Box(TM); tm=&TM; Stats.SetTetraMesh(tm); Stats.Update(); } int main( int argc, char ** argv ) { tm=0; QApplication a( argc, argv ); MainFrame w; // wp=&w; w.show(); a.connect( &a, SIGNAL( lastWindowClosed() ), &a, SLOT( quit() ) ); return a.exec(); }