/**************************************************************************** * MeshLab o o * * An extendible mesh processor o o * * _ O _ * * Copyright(C) 2005, 2009 \/)\/ * * Visual Computing Lab /\/| * * ISTI - Italian National Research Council | * * \ * * All rights reserved. * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * * for more details. * * * ****************************************************************************/ #ifndef __GL_OBJECT_H__ #define __GL_OBJECT_H__ class GLObject { public: GLObject(void) { this->objectID = 0; } virtual ~GLObject(void) { } GLuint ObjectID(void) const { return this->objectID; } bool ValidObject(void) const { return (this->objectID != 0); } virtual void Gen(void) = 0; virtual void Del(void) = 0; protected: GLuint objectID; }; class Bindable { public: Bindable(void) { this->bound = false; } void Bind(void) { this->bound = true; this->DoBind(); } void Unbind(void) { this->DoUnbind(); this->bound = false; } bool IsBound(void) const { return this->bound; } protected: bool bound; virtual void DoBind(void) = 0; virtual void DoUnbind(void) = 0; }; #endif //__GL_OBJECT_H__