142 lines
4.3 KiB
C++
142 lines
4.3 KiB
C++
// standard headers
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#include <stdio.h>
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// stl headers
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#include <vector>
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// vcg headers
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//#include<vcg/simplex/vertex/vertex.h>
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//#include<vcg/simplex/face/with/rtfmfn.h>
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#include<vcg/simplex/vertex/base.h>
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#include<vcg/simplex/face/base.h>
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#include<vcg/simplex/face/component_rt.h>
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#include<vcg/simplex/face/distance.h>
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#include<vcg/complex/complex.h>
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#include <vcg/complex/algorithms/create/platonic.h>
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#include <vcg/complex/algorithms/update/normal.h>
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#include <vcg/complex/algorithms/update/edges.h>
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#include <vcg/complex/algorithms/update/flag.h>
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#include <vcg/space/intersection3.h>
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#include <vcg/space/index/aabb_binary_tree/aabb_binary_tree.h>
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typedef float AScalarType;
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using namespace vcg;
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class AVertex;
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class AFace;
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struct MyUsedTypes : public vcg::UsedTypes< vcg::Use<AVertex> ::AsVertexType,
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vcg::Use<AFace> ::AsFaceType>{};
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class AVertex : public Vertex< MyUsedTypes, vertex::Normal3f, vertex::Coord3f,vertex::BitFlags >{};
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class AFace : public Face< MyUsedTypes, face::VertexRef, face::Normal3f, face::EdgePlane, face::BitFlags> {};
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//class AVertex : public vcg::Vertex< AScalarType, AEdge, AFace > { };
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//class AFace : public vcg::FaceRTFMFN< AVertex, AEdge, AFace > { };
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class AMesh : public vcg::tri::TriMesh< std::vector<AVertex>, std::vector<AFace> > { };
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typedef vcg::AABBBinaryTreeIndex<AFace, AScalarType, vcg::EmptyClass> AIndex;
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static AMesh gMesh;
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static AIndex gIndex;
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static void CreateMesh(void) {
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vcg::tri::Dodecahedron<AMesh>(gMesh);
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vcg::tri::UpdateFlags<AMesh>::Clear(gMesh);
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vcg::tri::UpdateNormals<AMesh>::PerVertexNormalized(gMesh);
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vcg::tri::UpdateEdges<AMesh>::Set(gMesh);
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}
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static void SetIndex(void) {
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gIndex.Set(gMesh.face.begin(), gMesh.face.end());
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}
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static void TestClosest(void) {
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vcg::face::PointDistanceFunctor<AIndex::ScalarType> getPtDist;
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const AIndex::CoordType queryPoint((AIndex::ScalarType)0, (AIndex::ScalarType)0, (AIndex::ScalarType)0);
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const AIndex::ScalarType maxDist = std::numeric_limits<AIndex::ScalarType>::max();
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AIndex::ObjPtr closestFace;
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AIndex::ScalarType closestDist;
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AIndex::CoordType closestPoint;
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vcg::EmptyClass a;
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closestFace = gIndex.GetClosest(getPtDist, a, queryPoint, maxDist, closestDist, closestPoint);
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printf("GetClosest Test:\n");
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if (closestFace != 0) {
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printf("\tface : 0x%p\n", closestFace);
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printf("\tdistance : %f\n", closestDist);
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printf("\tpoint : [%f, %f, %f]\n", closestPoint[0], closestPoint[1], closestPoint[2]);
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}
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else {
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printf("\tno object found (index is probably empty).\n");
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}
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}
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static void TestKClosest(void) {
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vcg::face::PointDistanceFunctor<AIndex::ScalarType> getPtDist;
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const unsigned int k = 10;
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const AIndex::CoordType queryPoint((AIndex::ScalarType)0, (AIndex::ScalarType)0, (AIndex::ScalarType)0);
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const AIndex::ScalarType maxDist = std::numeric_limits<AIndex::ScalarType>::max();
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std::vector<AIndex::ObjPtr> closestObjects;
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std::vector<AIndex::ScalarType> closestDistances;
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std::vector<AIndex::CoordType> closestPoints;
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vcg::EmptyClass a;
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unsigned int rk = gIndex.GetKClosest(getPtDist, a, k, queryPoint, maxDist, closestObjects, closestDistances, closestPoints);
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printf("GetKClosest Test:\n");
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printf("\tfound %d objects\n", rk);
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}
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static void TestRay(void) {
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const bool TEST_BACK_FACES = true;
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vcg::RayTriangleIntersectionFunctor<TEST_BACK_FACES> rayIntersector;
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const AIndex::ScalarType maxDist = std::numeric_limits<AIndex::ScalarType>::max();
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const AIndex::CoordType rayOrigin((AIndex::ScalarType)0, (AIndex::ScalarType)0, (AIndex::ScalarType)0);
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const AIndex::CoordType rayDirection((AIndex::ScalarType)1, (AIndex::ScalarType)0, (AIndex::ScalarType)0);
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const vcg::Ray3<AIndex::ScalarType, false> ray(rayOrigin, rayDirection);
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AIndex::ObjPtr isectFace;
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AIndex::ScalarType rayT;
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AIndex::CoordType isectPt;
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vcg::EmptyClass a;
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isectFace = gIndex.DoRay(rayIntersector, a , ray, maxDist, rayT);
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printf("DoRay Test:\n");
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if (isectFace != 0) {
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printf("\tface : 0x%p\n", isectFace);
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printf("\tray t : %f\n", rayT);
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}
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else {
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printf("\tno object found (index is probably empty).\n");
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}
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}
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int main (int /*argc*/, char ** /*argv*/) {
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CreateMesh();
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SetIndex();
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printf("Spatial Index Tests\n");
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printf("---\n");
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TestClosest();
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printf("---\n");
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TestKClosest();
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printf("---\n");
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TestRay();
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printf("---\n");
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return (0);
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}
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