22 lines
669 B
C++
22 lines
669 B
C++
#ifndef ___DEFINITIONS
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#define ___DEFINITIONS
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#include <vcg/simplex/vertex/with/afvmvn.h>
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#include <vcg/simplex/face/with/afavfn.h>
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#include <vcg/simplex/edge/with/ae.h>
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#include <vcg/complex/trimesh/base.h>
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#include <vcg/complex/trimesh/allocate.h>
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typedef float ScalarType;
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class Edge;
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class Face;
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class Vertex : public vcg::VertexAFVMVN< ScalarType, Edge, Face > {};
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class Face : public vcg::FaceAFAVFN< Vertex, Edge, Face> {};
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class Mesh : public vcg::tri::TriMesh< std::vector< Vertex>, std::vector< Face > > {};
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typedef vcg::tri::Allocator< Mesh > Allocator;
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typedef vcg::Box3< int > BoundingBox;
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typedef Vertex* VertexPointer;
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#endif //___DEFINITIONS
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