vcglib/apps/sample/trimesh_sampling/trimesh_sampling.cpp

125 lines
5.7 KiB
C++

/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004-2016 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
#include<vcg/complex/complex.h>
#include<wrap/io_trimesh/import_off.h>
#include<wrap/io_trimesh/export_off.h>
#include<vcg/complex/algorithms/point_sampling.h>
#include<vcg/complex/algorithms/create/platonic.h>
using namespace vcg;
using namespace std;
class MyEdge;
class MyFace;
class MyVertex;
struct MyUsedTypes : public UsedTypes< Use<MyVertex> ::AsVertexType,
Use<MyEdge> ::AsEdgeType,
Use<MyFace> ::AsFaceType>{};
class MyVertex : public Vertex<MyUsedTypes, vertex::Coord3f, vertex::Normal3f, vertex::BitFlags >{};
class MyFace : public Face< MyUsedTypes, face::FFAdj, face::Normal3f, face::VertexRef, face::BitFlags > {};
class MyEdge : public Edge<MyUsedTypes>{};
class MyMesh : public tri::TriMesh< vector<MyVertex>, vector<MyFace> , vector<MyEdge> > {};
int main( int argc, char **argv )
{
if(argc<2)
{
printf("Usage trimesh_base <meshfilename.obj> radius\n");
return -1;
}
MyMesh m;
if(tri::io::ImporterOFF<MyMesh>::Open(m,argv[1])!=0)
{
printf("Error reading file %s\n",argv[1]);
exit(0);
}
tri::SurfaceSampling<MyMesh,tri::TrivialSampler<MyMesh> >::SamplingRandomGenerator().initialize(time(0));
//----------------------------------------------------------------------
// Basic Sample of a mesh surface
// Build a point cloud with points with a plain poisson disk distribution
int t0=clock();
vector<Point3f> pointVec;
float rad=0;
if(argc>2) rad=atof(argv[2]);
int sampleNum=rad?0:1000;
tri::PoissonSampling<MyMesh>(m,pointVec,sampleNum,rad);
int t1=clock();
MyMesh BasicPoissonMesh;
tri::BuildMeshFromCoordVector(BasicPoissonMesh,pointVec);
tri::io::ExporterOFF<MyMesh>::Save(BasicPoissonMesh,"BasicPoissonMesh.off");
printf("Computed a basic poisson disk distribution of %i vertices radius is %6.3f in %5.2f sec\n",BasicPoissonMesh.VN(),rad,float(t1-t0)/CLOCKS_PER_SEC);
//----------------------------------------------------------------------
// Advanced Sample
// Make a feature dependent Poisson Disk sampling
MyMesh MontecarloSurfaceMesh;
MyMesh MontecarloEdgeMesh;
MyMesh PoissonEdgeMesh;
MyMesh PoissonMesh;
std::vector<Point3f> sampleVec;
tri::TrivialSampler<MyMesh> mps(sampleVec);
tri::UpdateTopology<MyMesh>::FaceFace(m);
tri::UpdateNormal<MyMesh>::PerFace(m);
tri::UpdateFlags<MyMesh>::FaceEdgeSelCrease(m,math::ToRad(40.0f));
tri::SurfaceSampling<MyMesh,tri::TrivialSampler<MyMesh> >::EdgeMontecarlo(m,mps,10000,false);
tri::BuildMeshFromCoordVector(MontecarloEdgeMesh,sampleVec);
tri::io::ExporterOFF<MyMesh>::Save(MontecarloEdgeMesh,"MontecarloEdgeMesh.off");
sampleVec.clear();
tri::SurfaceSampling<MyMesh,tri::TrivialSampler<MyMesh> >::VertexCrease(m, mps);
tri::BuildMeshFromCoordVector(PoissonEdgeMesh,sampleVec);
tri::io::ExporterOFF<MyMesh>::Save(PoissonEdgeMesh,"VertexCreaseMesh.off");
tri::SurfaceSampling<MyMesh,tri::TrivialSampler<MyMesh> >::PoissonDiskParam pp;
pp.preGenMesh = &PoissonEdgeMesh;
pp.preGenFlag=true;
sampleVec.clear();
tri::SurfaceSampling<MyMesh,tri::TrivialSampler<MyMesh> >::PoissonDiskPruning(mps, MontecarloEdgeMesh, rad, pp);
tri::BuildMeshFromCoordVector(PoissonEdgeMesh,sampleVec);
tri::io::ExporterOFF<MyMesh>::Save(PoissonEdgeMesh,"PoissonEdgeMesh.off");
sampleVec.clear();
tri::SurfaceSampling<MyMesh,tri::TrivialSampler<MyMesh> >::Montecarlo(m,mps,50000);
tri::BuildMeshFromCoordVector(MontecarloSurfaceMesh,sampleVec);
tri::io::ExporterOFF<MyMesh>::Save(MontecarloSurfaceMesh,"MontecarloSurfaceMesh.off");
pp.preGenMesh = &PoissonEdgeMesh;
pp.preGenFlag=true;
sampleVec.clear();
tri::SurfaceSampling<MyMesh,tri::TrivialSampler<MyMesh> >::PoissonDiskPruning(mps, MontecarloSurfaceMesh, rad, pp);
tri::BuildMeshFromCoordVector(PoissonMesh,sampleVec);
tri::io::ExporterOFF<MyMesh>::Save(PoissonMesh,"PoissonMesh.off");
printf("Computed a feature aware poisson disk distribution of %i vertices radius is %6.3f\n",PoissonMesh.VN(),rad);
return 0;
}