188 lines
5.3 KiB
C++
188 lines
5.3 KiB
C++
#ifndef GL_FIELD
|
|
#define GL_FIELD
|
|
|
|
#include <vcg/complex/algorithms/parametrization/tangent_field_operators.h>
|
|
|
|
namespace vcg{
|
|
template <class MeshType>
|
|
class GLField
|
|
{
|
|
typedef typename MeshType::FaceType FaceType;
|
|
typedef typename MeshType::VertexType VertexType;
|
|
typedef typename MeshType::CoordType CoordType;
|
|
typedef typename MeshType::ScalarType ScalarType;
|
|
|
|
static void GLDrawField(CoordType dir[4],
|
|
CoordType center,
|
|
ScalarType &size)
|
|
{
|
|
|
|
glLineWidth(2);
|
|
vcg::glColor(vcg::Color4b(0,0,255,255));
|
|
glBegin(GL_LINES);
|
|
glVertex(center);
|
|
glVertex(center+dir[0]*size);
|
|
glEnd();
|
|
|
|
glLineWidth(2);
|
|
vcg::glColor(vcg::Color4b(0,255,0,255));
|
|
glBegin(GL_LINES);
|
|
glVertex(center);
|
|
glVertex(center+dir[1]*size);
|
|
glEnd();
|
|
/*glLineWidth(1);
|
|
vcg::glColor(vcg::Color4b(0,0,0,255));
|
|
|
|
glBegin(GL_LINES);
|
|
for (int i=1;i<4;i++)
|
|
{
|
|
glVertex(center);
|
|
glVertex(center+dir[i]*size);
|
|
}
|
|
glEnd();*/
|
|
}
|
|
|
|
|
|
///draw the cross field of a given face
|
|
static void GLDrawFaceField(const FaceType &f,
|
|
ScalarType &size)
|
|
{
|
|
CoordType center=(f.P0(0)+f.P0(1)+f.P0(2))/3;
|
|
CoordType normal=f.cN();
|
|
CoordType dir[4];
|
|
vcg::tri::CrossField<MeshType>::CrossVector(f,dir);
|
|
GLDrawField(dir,center,size);
|
|
}
|
|
|
|
static void GLDrawFaceSeams(const FaceType &f,
|
|
vcg::Point3<bool> seams)
|
|
{
|
|
glLineWidth(3);
|
|
|
|
glBegin(GL_LINES);
|
|
for (int i=0;i<3;i++)
|
|
{
|
|
if (!seams[i])continue;
|
|
|
|
glVertex(f.V0(i)->P());
|
|
glVertex(f.V1(i)->P());
|
|
}
|
|
glEnd();
|
|
}
|
|
|
|
static void GLDrawVertField(const MeshType &mesh,
|
|
const VertexType &v,
|
|
ScalarType &size)
|
|
{
|
|
CoordType center=v.cP();
|
|
CoordType normal=v.cN();
|
|
CoordType dir[4];
|
|
vcg::tri::CrossField<MeshType>::CrossVector(v,dir);
|
|
GLDrawField(dir,center,size);
|
|
}
|
|
|
|
public:
|
|
|
|
///singular vertices should be selected
|
|
static void GLDrawSingularities(MeshType &mesh)
|
|
{
|
|
bool hasSingular = vcg::tri::HasPerVertexAttribute(mesh,std::string("Singular"));
|
|
bool hasSingularDegree = vcg::tri::HasPerVertexAttribute(mesh,std::string("SingularityDegree"));
|
|
|
|
if (!hasSingular)return;
|
|
|
|
typename MeshType::template PerVertexAttributeHandle<bool> Handle_Singular;
|
|
typename MeshType::template PerVertexAttributeHandle<int> Handle_SingularDegree;
|
|
|
|
Handle_Singular=vcg::tri::Allocator<MeshType>::template GetPerVertexAttribute<bool>(mesh,std::string("Singular"));
|
|
|
|
Handle_SingularDegree=vcg::tri::Allocator<MeshType>::template GetPerVertexAttribute<int>(mesh,std::string("SingularityDegree"));
|
|
|
|
glPushAttrib(GL_ALL_ATTRIB_BITS);
|
|
glEnable(GL_COLOR_MATERIAL);
|
|
glDisable(GL_LIGHTING);
|
|
glDepthRange(0,0.999);
|
|
ScalarType size=10;
|
|
glPointSize(size);
|
|
glBegin(GL_POINTS);
|
|
for (unsigned int i=0;i<mesh.vert.size();i++)
|
|
{
|
|
if (mesh.vert[i].IsD())continue;
|
|
if (!Handle_Singular[i])continue;
|
|
int mmatch=3;
|
|
if (hasSingularDegree)
|
|
mmatch=Handle_SingularDegree[i];
|
|
|
|
|
|
if (mmatch==1)vcg::glColor(vcg::Color4b(0,0,255,255));
|
|
else
|
|
if (mmatch==2)vcg::glColor(vcg::Color4b(255,0,0,255));
|
|
else
|
|
if (mmatch==3)vcg::glColor(vcg::Color4b(0,255,255,255));
|
|
|
|
vcg::glVertex(mesh.vert[i].P());
|
|
|
|
}
|
|
glEnd();
|
|
glPopAttrib();
|
|
}
|
|
|
|
static void GLDrawFaceField(const MeshType &mesh)
|
|
{
|
|
glPushAttrib(GL_ALL_ATTRIB_BITS);
|
|
glEnable(GL_COLOR_MATERIAL);
|
|
glDisable(GL_LIGHTING);
|
|
ScalarType size=mesh.bbox.Diag()/400.0;
|
|
for (unsigned int i=0;i<mesh.face.size();i++)
|
|
{
|
|
if (mesh.face[i].IsD())continue;
|
|
//if (!mesh.face[i].leading)continue;
|
|
GLDrawFaceField(mesh.face[i],size);
|
|
}
|
|
glPopAttrib();
|
|
}
|
|
|
|
static void GLDrawVertField(const MeshType &mesh)
|
|
{
|
|
glPushAttrib(GL_ALL_ATTRIB_BITS);
|
|
glEnable(GL_COLOR_MATERIAL);
|
|
glDisable(GL_LIGHTING);
|
|
ScalarType size=mesh.bbox.Diag()/100.0;
|
|
for (int i=0;i<mesh.vert.size();i++)
|
|
{
|
|
if (mesh.vert[i].IsD())continue;
|
|
//if (!mesh.face[i].leading)continue;
|
|
GLDrawVertField(mesh,mesh.vert[i],size);
|
|
}
|
|
glPopAttrib();
|
|
}
|
|
|
|
static void GLDrawSeams(MeshType &mesh)
|
|
{
|
|
bool hasSeam = vcg::tri::HasPerFaceAttribute(mesh,std::string("Seams"));
|
|
if(!hasSeam)return;
|
|
typedef typename MeshType::template PerFaceAttributeHandle<vcg::Point3<bool> > SeamsHandleType;
|
|
typedef typename vcg::tri::Allocator<MeshType> SeamsAllocator;
|
|
|
|
SeamsHandleType Handle_Seam;
|
|
Handle_Seam=SeamsAllocator::template GetPerFaceAttribute<vcg::Point3<bool> >(mesh,std::string("Seams"));
|
|
|
|
glPushAttrib(GL_ALL_ATTRIB_BITS);
|
|
glEnable(GL_COLOR_MATERIAL);
|
|
glDisable(GL_LIGHTING);
|
|
vcg::glColor(vcg::Color4b(255,0,0,255));
|
|
glDepthRange(0,0.999);
|
|
for (unsigned int i=0;i<mesh.face.size();i++)
|
|
{
|
|
if (mesh.face[i].IsD())continue;
|
|
vcg::Point3<bool> seams=Handle_Seam[i];
|
|
GLDrawFaceSeams(mesh.face[i],seams);
|
|
}
|
|
glPopAttrib();
|
|
}
|
|
};
|
|
|
|
}
|
|
|
|
#endif
|