543 lines
21 KiB
C++
543 lines
21 KiB
C++
/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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/****************************************************************************
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History
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$Log: not supported by cvs2svn $
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Revision 1.10 2006/01/22 10:06:23 cignoni
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Corrected use of Area with the unambiguous DoubleArea
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Revision 1.9 2005/09/28 19:35:06 m_di_benedetto
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Added class PointDistanceFunctor.
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Revision 1.8 2005/09/14 12:58:44 pietroni
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changed min calls to Min<ScalarType> of math.h of vcglib
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Revision 1.7 2005/09/14 09:58:32 pietroni
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removed vcg::math::Min<ScalarType> definition generate warnings
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Revision 1.6 2005/09/14 09:03:54 pietroni
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added definition of vcg::math::Min<ScalarType> function
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Revision 1.5 2005/02/02 16:44:34 pietroni
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1 warning corrected added casting in const ScalarType EPSILON = ScalarType( 0.000001);
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Revision 1.4 2005/01/28 12:00:33 cignoni
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small gcc compiling issues for namespaces
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Revision 1.3 2005/01/24 15:35:25 cignoni
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Removed a 'using namespace'
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Revision 1.2 2005/01/21 17:11:03 pietroni
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changed Dist Function to PointDistance... the function is on vcg::face::PointDistance this file will contain all distance functions between a face and othe entities
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Revision 1.1 2004/05/12 18:50:25 ganovelli
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created
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****************************************************************************/
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#ifndef __VCGLIB_FACE_DISTANCE
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#define __VCGLIB_FACE_DISTANCE
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#include <vcg/math/base.h>
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#include <vcg/space/point3.h>
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#include <vcg/space/segment3.h>
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#include <vcg/space/distance3.h>
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namespace vcg {
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namespace face{
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/*
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Point face distance
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trova il punto <p> sulla faccia piu' vicino a <q>, con possibilit<69> di
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rejection veloce su se la distanza trovata <20> maggiore di <rejdist>
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Commenti del 12/11/02
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Funziona solo se la faccia e di quelle di tipo E (con edge e piano per faccia gia' calcolati)
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algoritmo:
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1) si calcola la proiezione <p> di q sul piano della faccia
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2) se la distanza punto piano e' > rejdist ritorna
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3) si lavora sul piano migliore e si cerca di capire se il punto sta dentro il triangolo:
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a) prodotto vettore tra edge triangolo (v[i+1]-v[i]) e (p-v[i])
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b) se il risultato e' negativo (gira in senso orario) allora il punto
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sta fuori da quella parte e si fa la distanza punto segmento.
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c) se il risultato sempre positivo allora sta dentro il triangolo
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4) e si restituisce la distanza punto /piano gia` calcolata
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Note sulla robustezza:
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il calcolo del prodotto vettore e` la cosa piu` delicata:
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possibili fallimenti quando a^b ~= 0
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1) doveva essere <= 0 e viene positivo (q era fuori o sulla linea dell'edge)
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allora capita che si faccia la distanza punto piano anziche` la distanza punto seg
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2) doveva essere > 0 e viene <=0 (q era dentro il triangolo)
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*/
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template <class FaceType>
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bool PointDistance( const FaceType &f,
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const vcg::Point3<typename FaceType::ScalarType> & q,
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typename FaceType::ScalarType & dist,
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vcg::Point3<typename FaceType::ScalarType> & p )
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{
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typedef typename FaceType::ScalarType ScalarType;
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const ScalarType EPS = ScalarType( 0.000001);
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//const ScalarType EPSILON = 0.00000001;
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ScalarType b,b0,b1,b2;
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// Calcolo distanza punto piano
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ScalarType d = DistancePlanePoint( f.cPlane(), q );
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if( d>dist || d<-dist ) // Risultato peggiore: niente di fatto
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return false;
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// Calcolo del punto sul piano
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// NOTA: aggiunto un '-d' in fondo Paolo C.
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Point3<ScalarType> t = f.cPlane().Direction();
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t[0] *= -d;
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t[1] *= -d;
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t[2] *= -d;
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p = q; p += t;
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switch( f.Flags() & (FaceType::NORMX|FaceType::NORMY|FaceType::NORMZ) )
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{
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case FaceType::NORMX:
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b0 = f.cEdge(1)[1]*(p[2] - f.cP(1)[2]) - f.cEdge(1)[2]*(p[1] - f.cP(1)[1]);
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if(b0<=0)
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{
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b0 = PSDist(q,f.V(1)->cP(),f.V(2)->cP(),p);
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if(dist>b0) { dist = b0; return true; }
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else return false;
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}
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b1 = f.cEdge(2)[1]*(p[2] - f.cP(2)[2]) - f.cEdge(2)[2]*(p[1] - f.cP(2)[1]);
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if(b1<=0)
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{
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b1 = PSDist(q,f.V(2)->cP(),f.V(0)->cP(),p);
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if(dist>b1) { dist = b1; return true; }
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else return false;
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}
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b2 = f.cEdge(0)[1]*(p[2] - f.cP(0)[2]) - f.cEdge(0)[2]*(p[1] - f.cP(0)[1]);
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if(b2<=0)
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{
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b2 = PSDist(q,f.V(0)->cP(),f.V(1)->cP(),p);
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if(dist>b2) { dist = b2; return true; }
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else return false;
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}
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// sono tutti e tre > 0 quindi dovrebbe essere dentro;
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// per sicurezza se il piu' piccolo dei tre e' < epsilon (scalato rispetto all'area della faccia
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// per renderlo dimension independent.) allora si usa ancora la distanza punto
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// segmento che e' piu robusta della punto piano, e si fa dalla parte a cui siamo piu'
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// vicini (come prodotto vettore)
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// Nota: si potrebbe rendere un pochino piu' veloce sostituendo Area()
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// con il prodotto vettore dei due edge in 2d lungo il piano migliore.
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if( (b=std::min(b0,std::min(b1,b2)) ) < EPS*DoubleArea(f))
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{
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ScalarType bt;
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if(b==b0) bt = PSDist(q,f.V(1)->cP(),f.V(2)->cP(),p);
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else if(b==b1) bt = PSDist(q,f.V(2)->cP(),f.V(0)->cP(),p);
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else { assert(b==b2);
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bt = PSDist(q,f.V(0)->cP(),f.V(1)->cP(),p);
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}
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//printf("Warning area:%g %g %g %g thr:%g bt:%g\n",Area(), b0,b1,b2,EPS*Area(),bt);
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if(dist>bt) { dist = bt; return true; }
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else return false;
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}
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break;
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case FaceType::NORMY:
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b0 = f.cEdge(1)[2]*(p[0] - f.cP(1)[0]) - f.cEdge(1)[0]*(p[2] - f.cP(1)[2]);
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if(b0<=0)
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{
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b0 = PSDist(q,f.V(1)->cP(),f.V(2)->cP(),p);
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if(dist>b0) { dist = b0; return true; }
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else return false;
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}
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b1 = f.cEdge(2)[2]*(p[0] - f.cP(2)[0]) - f.cEdge(2)[0]*(p[2] - f.cP(2)[2]);
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if(b1<=0)
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{
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b1 = PSDist(q,f.V(2)->cP(),f.V(0)->cP(),p);
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if(dist>b1) { dist = b1; return true; }
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else return false;
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}
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b2 = f.cEdge(0)[2]*(p[0] - f.cP(0)[0]) - f.cEdge(0)[0]*(p[2] - f.cP(0)[2]);
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if(b2<=0)
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{
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b2 = PSDist(q,f.V(0)->cP(),f.V(1)->cP(),p);
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if(dist>b2) { dist = b2; return true; }
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else return false;
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}
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if( (b=math::Min<ScalarType>(b0,b1,b2)) < EPS*DoubleArea(f))
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{
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ScalarType bt;
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if(b==b0) bt = PSDist(q,f.V(1)->cP(),f.V(2)->cP(),p);
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else if(b==b1) bt = PSDist(q,f.V(2)->cP(),f.V(0)->cP(),p);
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else { assert(b==b2);
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bt = PSDist(q,f.V(0)->cP(),f.V(1)->cP(),p);
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}
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//printf("Warning area:%g %g %g %g thr:%g bt:%g\n",Area(), b0,b1,b2,EPSILON*Area(),bt);
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if(dist>bt) { dist = bt; return true; }
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else return false;
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}
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break;
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case FaceType::NORMZ:
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b0 = f.cEdge(1)[0]*(p[1] - f.cP(1)[1]) - f.cEdge(1)[1]*(p[0] - f.cP(1)[0]);
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if(b0<=0)
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{
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b0 = PSDist(q,f.V(1)->cP(),f.V(2)->cP(),p);
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if(dist>b0) { dist = b0; return true; }
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else return false;
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}
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b1 = f.cEdge(2)[0]*(p[1] - f.cP(2)[1]) - f.cEdge(2)[1]*(p[0] - f.cP(2)[0]);
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if(b1<=0)
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{
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b1 = PSDist(q,f.V(2)->cP(),f.V(0)->cP(),p);
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if(dist>b1) { dist = b1; return true; }
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else return false;
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}
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b2 = f.cEdge(0)[0]*(p[1] - f.cP(0)[1]) - f.cEdge(0)[1]*(p[0] - f.cP(0)[0]);
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if(b2<=0)
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{
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b2 = PSDist(q,f.V(0)->cP(),f.V(1)->cP(),p);
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if(dist>b2) { dist = b2; return true; }
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else return false;
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}
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if( (b=math::Min<ScalarType>(b0,b1,b2)) < EPS*DoubleArea(f))
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{
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ScalarType bt;
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if(b==b0) bt = PSDist(q,f.V(1)->cP(),f.V(2)->cP(),p);
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else if(b==b1) bt = PSDist(q,f.V(2)->cP(),f.V(0)->cP(),p);
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else { assert(b==b2);
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bt = PSDist(q,f.V(0)->cP(),f.V(1)->cP(),p);
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}
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//printf("Warning area:%g %g %g %g thr:%g bt:%g\n",Area(), b0,b1,b2,EPSILON*Area(),bt);
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if(dist>bt) { dist = bt; return true; }
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else return false;
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}
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break;
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}
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dist = ScalarType(fabs(d));
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//dist = Distance(p,q);
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return true;
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}
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template <class S>
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class PointDistanceFunctor {
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public:
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typedef S ScalarType;
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typedef Point3<ScalarType> QueryType;
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static inline const Point3<ScalarType> & Pos(const QueryType & qt) {return qt;}
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template <class FACETYPE, class SCALARTYPE>
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inline bool operator () (const FACETYPE & f, const Point3<SCALARTYPE> & p, SCALARTYPE & minDist, Point3<SCALARTYPE> & q) {
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const Point3<typename FACETYPE::ScalarType> fp = Point3<typename FACETYPE::ScalarType>::Construct(p);
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Point3<typename FACETYPE::ScalarType> fq;
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typename FACETYPE::ScalarType md = (typename FACETYPE::ScalarType)(minDist);
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const bool ret = PointDistance(f, fp, md, fq);
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minDist = (SCALARTYPE)(md);
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q = Point3<SCALARTYPE>::Construct(fq);
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return (ret);
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}
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};
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template <class S>
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class PointNormalDistanceFunctor {
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public:
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typedef typename S::ScalarType ScalarType;
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typedef S QueryType;
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static inline const Point3<ScalarType> & Pos(const QueryType & qt) {return qt.P();}
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static ScalarType & Alpha(){static ScalarType alpha = 1.0; return alpha;}
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static ScalarType & Beta (){static ScalarType beta = 1.0; return beta;}
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static ScalarType & Gamma(){static ScalarType gamma = 1.0; return gamma;}
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static ScalarType & InterPoint(){static ScalarType interpoint= 1.0; return interpoint;}
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template <class FACETYPE, class SCALARTYPE>
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inline bool operator () (const FACETYPE &f, const typename FACETYPE::VertexType &p,
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SCALARTYPE & minDist,Point3<SCALARTYPE> & q)
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{
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const Point3<typename FACETYPE::ScalarType> fp = Point3<typename FACETYPE::ScalarType>::Construct(p.cP());
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const Point3<typename FACETYPE::ScalarType> fn = Point3<typename FACETYPE::ScalarType>::Construct(p.cN());
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Point3<typename FACETYPE::ScalarType> fq;
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typename FACETYPE::ScalarType md = (typename FACETYPE::ScalarType)(minDist);
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const bool ret=PointDistance(f,fp,md,fq);
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SCALARTYPE dev=InterPoint()*(pow((ScalarType)(1-f.cN().dot(fn)),(ScalarType)Beta())/(Gamma()*md+0.1));
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if (md+dev < minDist){
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minDist = (SCALARTYPE)(md+dev);
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q = Point3<SCALARTYPE>::Construct(fq);
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//q.N() = f.N();
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return (ret);
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}
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return false;
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}
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};
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/// BASIC VERSION of the Point-face distance that does not require the EdgePlane Additional data.
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/// Given a face and a point, returns the closest point of the face to p.
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/// it assumes that the face has Normalized Normal.
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// UpdateNormals::PerFaceNormalized(m)
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template <class FaceType>
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bool PointDistanceBase(
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const FaceType &f, /// the face to be tested
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const vcg::Point3<typename FaceType::ScalarType> & q, /// the point tested
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typename FaceType::ScalarType & dist, /// bailout distance. It must be initialized with the max admittable value.
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vcg::Point3<typename FaceType::ScalarType> & p )
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{
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typedef typename FaceType::ScalarType ScalarType;
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// remember that the macro NDEBUG is defined when you want to optimize a lot.
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#ifndef NDEBUG
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static int staticCnt=0; // small piece of code that sometime check that face normals are really normalized
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if((staticCnt++%100)==0)
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assert((f.cN().SquaredNorm() ==0) || (f.cN().SquaredNorm() > 0.9999 && f.cN().SquaredNorm()<1.0001)); // if you get this assert you have forgot to make a UpdateNormals::PerFaceNormalized(m)
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#endif
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if(f.cN()==Point3<ScalarType>(0,0,0)) // to correctly manage the case of degenerate triangles we consider them as segments.
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{
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Box3<ScalarType> bb;
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f.GetBBox(bb);
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Segment3<ScalarType> degenTri(bb.min,bb.max);
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//Point3<ScalarType> closest= ClosestPoint( degenTri, q );
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//ScalarType d = Distance(closest, q);
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Point3<ScalarType> closest;
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ScalarType d;
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vcg::SegmentPointDistance<ScalarType>(degenTri,q,closest,d);
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if( d>dist || d<-dist ) // Risultato peggiore: niente di fatto
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return false;
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dist=d;
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p=closest;
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return true;
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}
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Plane3<ScalarType> fPlane;
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fPlane.Init(f.cP(0),f.cN());
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const ScalarType EPS = ScalarType( 0.000001);
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ScalarType b,b0,b1,b2;
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// Calcolo distanza punto piano
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ScalarType d = DistancePlanePoint( fPlane, q );
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if( d>dist || d<-dist ) // Risultato peggiore: niente di fatto
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return false;
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// Calcolo del punto sul piano
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// NOTA: aggiunto un '-d' in fondo Paolo C.
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Point3<ScalarType> t = fPlane.Direction();
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t[0] *= -d;
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t[1] *= -d;
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t[2] *= -d;
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p = q; p += t;
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Point3<ScalarType> fEdge[3];
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fEdge[0] = f.cP(1); fEdge[0] -= f.cP(0);
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fEdge[1] = f.cP(2); fEdge[1] -= f.cP(1);
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fEdge[2] = f.cP(0); fEdge[2] -= f.cP(2);
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/*
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This piece of code is part of the EdgePlane initialization structure: note that the edges are scaled!.
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if(nx>ny && nx>nz) { f.Flags() |= FaceType::NORMX; d = 1/f.Plane().Direction()[0]; }
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else if(ny>nz) { f.Flags() |= FaceType::NORMY; d = 1/f.Plane().Direction()[1]; }
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else { f.Flags() |= FaceType::NORMZ; d = 1/f.Plane().Direction()[2]; }
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f.Edge(0)*=d; f.Edge(1)*=d;f.Edge(2)*=d;
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So we must apply the same scaling according to the plane orientation, eg in the case of NORMX
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scaleFactor= 1/fPlane.Direction()[0];
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fEdge[0]*=d; fEdge[1]*=d;fEdge[2]*=d;
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*/
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int bestAxis;
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if(fabs(f.cN()[0])>fabs(f.cN()[1]))
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{
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if(fabs(f.cN()[0])>fabs(f.cN()[2])) bestAxis = 0;
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else bestAxis = 2;
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} else {
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if(fabs(f.cN()[1])>fabs(f.cN()[2])) bestAxis=1; /* 1 > 0 ? 2 */
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else bestAxis=2; /* 2 > 1 ? 2 */
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}
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ScalarType scaleFactor;
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switch( bestAxis )
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{
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case 0: /************* X AXIS **************/
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scaleFactor= 1/fPlane.Direction()[0];
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fEdge[0]*=scaleFactor; fEdge[1]*=scaleFactor; fEdge[2]*=scaleFactor;
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b0 = fEdge[1][1]*(p[2] - f.cP(1)[2]) - fEdge[1][2]*(p[1] - f.cP(1)[1]);
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if(b0<=0)
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{
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b0 = PSDist(q,f.V(1)->cP(),f.V(2)->cP(),p);
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if(dist>b0) { dist = b0; return true; }
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else return false;
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}
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b1 = fEdge[2][1]*(p[2] - f.cP(2)[2]) - fEdge[2][2]*(p[1] - f.cP(2)[1]);
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if(b1<=0)
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{
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b1 = PSDist(q,f.V(2)->cP(),f.V(0)->cP(),p);
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if(dist>b1) { dist = b1; return true; }
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else return false;
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}
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||
b2 = fEdge[0][1]*(p[2] - f.cP(0)[2]) - fEdge[0][2]*(p[1] - f.cP(0)[1]);
|
||
if(b2<=0)
|
||
{
|
||
b2 = PSDist(q,f.V(0)->cP(),f.V(1)->cP(),p);
|
||
if(dist>b2) { dist = b2; return true; }
|
||
else return false;
|
||
}
|
||
// sono tutti e tre > 0 quindi dovrebbe essere dentro;
|
||
// per sicurezza se il piu' piccolo dei tre e' < epsilon (scalato rispetto all'area della faccia
|
||
// per renderlo dimension independent.) allora si usa ancora la distanza punto
|
||
// segmento che e' piu robusta della punto piano, e si fa dalla parte a cui siamo piu'
|
||
// vicini (come prodotto vettore)
|
||
// Nota: si potrebbe rendere un pochino piu' veloce sostituendo Area()
|
||
// con il prodotto vettore dei due edge in 2d lungo il piano migliore.
|
||
if( (b=vcg::math::Min<ScalarType>(b0,b1,b2)) < EPS*DoubleArea(f))
|
||
{
|
||
ScalarType bt;
|
||
if(b==b0) bt = PSDist(q,f.V(1)->cP(),f.V(2)->cP(),p);
|
||
else if(b==b1) bt = PSDist(q,f.V(2)->cP(),f.V(0)->cP(),p);
|
||
else if(b==b2) bt = PSDist(q,f.V(0)->cP(),f.V(1)->cP(),p);
|
||
//printf("Warning area:%g %g %g %g thr:%g bt:%g\n",Area(), b0,b1,b2,EPSILON*Area(),bt);
|
||
if(dist>bt) { dist = bt; return true; }
|
||
else return false;
|
||
}
|
||
break;
|
||
|
||
case 1: /************* Y AXIS **************/
|
||
scaleFactor= 1/fPlane.Direction()[1];
|
||
fEdge[0]*=scaleFactor; fEdge[1]*=scaleFactor; fEdge[2]*=scaleFactor;
|
||
|
||
b0 = fEdge[1][2]*(p[0] - f.cP(1)[0]) - fEdge[1][0]*(p[2] - f.cP(1)[2]);
|
||
if(b0<=0)
|
||
{
|
||
b0 = PSDist(q,f.V(1)->cP(),f.V(2)->cP(),p);
|
||
if(dist>b0) { dist = b0; return true; }
|
||
else return false;
|
||
}
|
||
b1 = fEdge[2][2]*(p[0] - f.cP(2)[0]) - fEdge[2][0]*(p[2] - f.cP(2)[2]);
|
||
if(b1<=0)
|
||
{
|
||
b1 = PSDist(q,f.V(2)->cP(),f.V(0)->cP(),p);
|
||
if(dist>b1) { dist = b1; return true; }
|
||
else return false;
|
||
}
|
||
b2 = fEdge[0][2]*(p[0] - f.cP(0)[0]) - fEdge[0][0]*(p[2] - f.cP(0)[2]);
|
||
if(b2<=0)
|
||
{
|
||
b2 = PSDist(q,f.V(0)->cP(),f.V(1)->cP(),p);
|
||
if(dist>b2) { dist = b2; return true; }
|
||
else return false;
|
||
}
|
||
if( (b=vcg::math::Min<ScalarType>(b0,b1,b2)) < EPS*DoubleArea(f))
|
||
{
|
||
ScalarType bt;
|
||
if(b==b0) bt = PSDist(q,f.V(1)->cP(),f.V(2)->cP(),p);
|
||
else if(b==b1) bt = PSDist(q,f.V(2)->cP(),f.V(0)->cP(),p);
|
||
else if(b==b2) bt = PSDist(q,f.V(0)->cP(),f.V(1)->cP(),p);
|
||
//printf("Warning area:%g %g %g %g thr:%g bt:%g\n",Area(), b0,b1,b2,EPSILON*Area(),bt);
|
||
if(dist>bt) { dist = bt; return true; }
|
||
else return false;
|
||
}
|
||
break;
|
||
|
||
case 2: /************* Z AXIS **************/
|
||
scaleFactor= 1/fPlane.Direction()[2];
|
||
fEdge[0]*=scaleFactor; fEdge[1]*=scaleFactor; fEdge[2]*=scaleFactor;
|
||
|
||
b0 = fEdge[1][0]*(p[1] - f.cP(1)[1]) - fEdge[1][1]*(p[0] - f.cP(1)[0]);
|
||
if(b0<=0)
|
||
{
|
||
b0 = PSDist(q,f.V(1)->cP(),f.V(2)->cP(),p);
|
||
if(dist>b0) { dist = b0; return true; }
|
||
else return false;
|
||
}
|
||
b1 = fEdge[2][0]*(p[1] - f.cP(2)[1]) - fEdge[2][1]*(p[0] - f.cP(2)[0]);
|
||
if(b1<=0)
|
||
{
|
||
b1 = PSDist(q,f.V(2)->cP(),f.V(0)->cP(),p);
|
||
if(dist>b1) { dist = b1; return true; }
|
||
else return false;
|
||
}
|
||
b2 = fEdge[0][0]*(p[1] - f.cP(0)[1]) - fEdge[0][1]*(p[0] - f.cP(0)[0]);
|
||
if(b2<=0)
|
||
{
|
||
b2 = PSDist(q,f.V(0)->cP(),f.V(1)->cP(),p);
|
||
if(dist>b2) { dist = b2; return true; }
|
||
else return false;
|
||
}
|
||
if( (b=vcg::math::Min<ScalarType>(b0,b1,b2)) < EPS*DoubleArea(f))
|
||
{
|
||
ScalarType bt;
|
||
if(b==b0) bt = PSDist(q,f.V(1)->cP(),f.V(2)->cP(),p);
|
||
else if(b==b1) bt = PSDist(q,f.V(2)->cP(),f.V(0)->cP(),p);
|
||
else if(b==b2) bt = PSDist(q,f.V(0)->cP(),f.V(1)->cP(),p);
|
||
//printf("Warning area:%g %g %g %g thr:%g bt:%g\n",Area(), b0,b1,b2,EPSILON*Area(),bt);
|
||
|
||
if(dist>bt) { dist = bt; return true; }
|
||
else return false;
|
||
}
|
||
break;
|
||
default: assert(0); // if you get this assert it means that you forgot to set the required UpdateFlags<MeshType>::FaceProjection(m);
|
||
|
||
}
|
||
|
||
dist = ScalarType(fabs(d));
|
||
//dist = Distance(p,q);
|
||
return true;
|
||
}
|
||
|
||
template <class S>
|
||
class PointDistanceBaseFunctor {
|
||
public:
|
||
typedef S ScalarType;
|
||
typedef Point3<ScalarType> QueryType;
|
||
|
||
static inline const Point3<ScalarType> & Pos(const Point3<ScalarType> & qt) {return qt;}
|
||
template <class FACETYPE, class SCALARTYPE>
|
||
inline bool operator () (const FACETYPE & f, const Point3<SCALARTYPE> & p, SCALARTYPE & minDist, Point3<SCALARTYPE> & q) {
|
||
const Point3<typename FACETYPE::ScalarType> fp = Point3<typename FACETYPE::ScalarType>::Construct(p);
|
||
Point3<typename FACETYPE::ScalarType> fq;
|
||
typename FACETYPE::ScalarType md = (typename FACETYPE::ScalarType)(minDist);
|
||
const bool ret = PointDistanceBase(f, fp, md, fq);
|
||
minDist = (SCALARTYPE)(md);
|
||
q = Point3<SCALARTYPE>::Construct(fq);
|
||
return (ret);
|
||
}
|
||
};
|
||
|
||
|
||
|
||
} // end namespace face
|
||
|
||
} // end namespace vcg
|
||
|
||
|
||
#endif
|
||
|