83 lines
2.0 KiB
C++
83 lines
2.0 KiB
C++
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#include <vector>
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// stuff to define the mesh
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#include <vcg/simplex/vertex/with/atvmvn.h>
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#include <vcg/complex/tetramesh/base.h>
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#include <vcg/simplex/tetrahedron/with/atavtq.h>
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// the trackball
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#include <wrap/gui/trackball.h>
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// io
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#include <wrap/io_tetramesh/import_ply.h>
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#include <wrap/io_tetramesh/export_ply.h>
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#include <wrap/io_tetramesh/import_ts.h>
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class MyEdge;
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class MyTetrahedron;
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class MyFace;
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class MyVertex:public vcg::VertexATVMVNf<DUMMYEDGETYPE , MyFace, MyTetrahedron>{} ;
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class MyTetrahedron : public vcg::TetraATAVTQ<MyVertex,MyTetrahedron>{};
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class MyTMesh: public vcg::tetra::Tetramesh< std::vector<MyVertex>, std::vector<MyTetrahedron > >{};
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#include <vcg/complex/local_optimization/base.h>
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#include <vcg/complex/local_optimization/tetra_edge_collapse.h>
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vcg::LocalOptimization<MyTMesh> loc;
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vcg::tetra::TetraEdgeCollapse<MyTMesh> c;
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MyTMesh mesh;
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int main(int,char**argv){
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loc.m = & mesh;
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vcg::tetra::io::ImporterTS<MyTMesh>::Open(mesh,argv[1]);
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printf("mesh loaded %d %d \n",mesh.vn,mesh.tn);
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// vcg::tetra::io::ExporterPLY<MyTMesh>::Save(mesh,(string(argv[1])+string(".ply")).c_str());
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vcg::tetra::TetraEdgeCollapse<MyTMesh> *_ ;
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bool res;
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do{
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vcg::tetra::UpdateTetraTopology<MyTMesh::VertexContainer,MyTMesh::TetraContainer>
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::VTTopology(mesh.vert,mesh.tetra);
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vcg::tetra::UpdateTetraTopology<MyTMesh::VertexContainer,MyTMesh::TetraContainer>
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::TTTopology(mesh.vert,mesh.tetra);
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vcg::tetra::UpdateTetraTopology<MyTMesh::VertexContainer,MyTMesh::TetraContainer>
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::setExternalVertices(mesh.vert,mesh.tetra);
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_=new vcg::tetra::TetraEdgeCollapse<MyTMesh>();
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loc.h.push_back(vcg::LocalOptimization<MyTMesh>::HeapElem(_));
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loc.Init();
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loc.SetTargetSimplices(10);
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res = loc.DoOptimization();
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printf("ood %d\n bor %d\n vol %d \n lkv %d \n lke %d \n lkf %d \n",
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FAIL::OFD(),
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FAIL::BOR(),
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FAIL::VOL(),
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FAIL::LKV(),
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FAIL::LKE(),
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FAIL::LKF()
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);
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printf("mesh %d %d \n",mesh.vn,mesh.tn);
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}while(!res);
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vcg::tetra::io::ExporterPLY<MyTMesh>::Save(mesh,"out.ply");
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return 0;
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}
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