867 lines
25 KiB
C++
867 lines
25 KiB
C++
/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004-2016 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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#include <GL/glew.h>
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#include <vcg/space/distance3.h>
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#include <wrap/gui/trackmode.h>
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#include <wrap/gui/trackball.h>
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#include <wrap/gui/trackutils.h>
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using namespace vcg;
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using namespace vcg::trackutils;
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// Track mode implementation, dummy.
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void TrackMode::Apply (Trackball * , float ){}
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void TrackMode::Apply (Trackball * , Point3f ){}
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void TrackMode::Draw(Trackball * ){}
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void TrackMode::SetAction (){}
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void TrackMode::Reset (){}
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bool TrackMode::IsAnimating(const Trackball *){
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return false;
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}
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void TrackMode::Animate(unsigned int, Trackball *){
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}
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bool TrackMode::isSticky() {
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return false;
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}
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void TrackMode::Undo(){}
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// draw an inactive trackball
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void InactiveMode::Draw(Trackball * tb){
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DrawSphereIcon(tb,false);
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}
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// Sphere mode implementation.
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// the most important function; given a new point in window coord,
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// it update the transformation computed by the trackball.
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// General scheme : the transformation is a function of just
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// the begin and current mouse positions, with greater precision
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// is function of just two 3d points over the manipulator.
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void SphereMode::Apply (Trackball * tb, Point3f new_point)
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{
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Point3f hitOld = HitSphere (tb, tb->last_point);
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Point3f hitNew = HitSphere (tb, new_point);
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tb->Hits.push_back (hitNew);
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Point3f center = tb->center;
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Point3f axis = (hitNew - center) ^ (hitOld - center);
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vcg::Normalize(axis);
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// Figure out how much to rotate around that axis.
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// float phi = Distance (hitNew, hitOld) / tb->radius;
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// float phi = vcg::Angle(hitNew - center,hitOld - center)*(Distance(hitNew,center)/tb->radius);
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float phi = max(vcg::Angle(hitNew - center,hitOld - center),(Distance(hitNew,hitOld)/tb->radius)) ;
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tb->track.rot = Quaternionf (-phi, axis) * tb->last_track.rot;
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}
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void SphereMode::Draw(Trackball * tb){
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DrawSphereIcon(tb,true );
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}
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// Pan mode implementation.
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void PanMode::Apply (Trackball * tb, Point3f new_point)
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{
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Point3f hitOld = HitViewPlane (tb, tb->last_point);
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Point3f hitNew = HitViewPlane (tb, new_point);
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tb->Translate (hitNew - hitOld);
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}
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void PanMode::Draw(Trackball * tb){
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DrawSphereIcon(tb,true );
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DrawUglyPanMode(tb);
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}
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// Z mode implementation.
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void ZMode::Apply (Trackball * tb, float WheelNotch)
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{
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Point3f dir= (GetViewPlane (tb->camera, tb->center)).Direction();
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dir.Normalize();
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tb->Translate (dir * (-WheelNotch));
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}
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void ZMode::Apply (Trackball * tb, Point3f new_point)
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{
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Point3f dir= (GetViewPlane (tb->camera, tb->center)).Direction();
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dir.Normalize();
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tb->Translate (dir * ( -2.0f * getDeltaY(tb,new_point)));
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}
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void ZMode::Draw(Trackball * tb){
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DrawSphereIcon(tb,true );
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DrawUglyZMode(tb);
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}
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// Scale mode implementation.
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void ScaleMode::Apply (Trackball * tb, float WheelNotch)
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{
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tb->track.sca *= pow (1.2f, -WheelNotch);
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}
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void ScaleMode::Apply (Trackball * tb, Point3f new_point)
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{
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tb->track.sca = tb->last_track.sca * pow (3.0f, -(getDeltaY(tb,new_point)));
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}
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void ScaleMode::Draw(Trackball * tb){
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DrawSphereIcon(tb,true );
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DrawUglyScaleMode(tb);
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}
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// Axis mode implementation.
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void AxisMode::Apply (Trackball * tb, float WheelNotch)
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{
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tb->Translate (axis.Direction () * (WheelNotch / 10.0f));
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}
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void AxisMode::Apply (Trackball * tb, Point3f new_point)
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{
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std::pair< Point3f,bool > hitOld = HitNearestPointOnAxis (tb, axis, tb->last_point);
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std::pair< Point3f,bool > hitNew = HitNearestPointOnAxis (tb, axis, new_point);
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if (hitOld.second && hitNew.second){
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tb->Translate (hitNew.first - hitOld.first);
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}
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}
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void AxisMode::Draw(Trackball * tb){
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DrawSphereIcon(tb,true );
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DrawUglyAxisMode(tb,axis);
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}
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// Plane mode implementation.
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void PlaneMode::Apply (Trackball * tb, Point3f new_point)
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{
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std::pair< Point3f, bool > hitOld = HitPlane(tb,tb->last_point,plane);
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std::pair< Point3f, bool > hitNew = HitPlane(tb,new_point,plane);
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if(hitOld.second && hitNew.second){
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tb->Translate (hitNew.first - hitOld.first);
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}
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}
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void PlaneMode::Draw(Trackball * tb){
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DrawSphereIcon(tb,true );
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DrawUglyPlaneMode(tb, plane);
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}
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// Cylinder mode implementation.
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void CylinderMode::Apply (Trackball * tb, float WheelNotch)
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{
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const float PI2=6.283185307179586232f;
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float angle= (snap==0.0) ? WheelNotch/(tb->radius * PI2) : WheelNotch * snap;
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tb->track.rot = tb->last_track.rot * Quaternionf (angle,axis.Direction());
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}
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void CylinderMode::Apply (Trackball * tb, Point3f new_point)
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{
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Plane3f viewplane=GetViewPlane (tb->camera, tb->center);
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Line3f axisproj;
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axisproj=ProjectLineOnPlane(axis,viewplane);
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float angle;
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const float EPSILON=0.005f; // this IS scale independent
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if(axisproj.Direction().Norm() < EPSILON){
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angle=(10.0f * getDeltaY(tb,new_point)) / tb->radius;
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} else {
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Point3f hitOld = HitViewPlane (tb, tb->last_point);
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Point3f hitNew = HitViewPlane (tb, new_point);
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axisproj.Normalize();
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Point3f plusdir= viewplane.Direction() ^ axisproj.Direction();
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float distOld = signedDistance(axisproj,hitOld,plusdir);
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float distNew = signedDistance(axisproj,hitNew,plusdir);
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angle= (distNew-distOld) / tb->radius;
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}
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if(snap>0.0){
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angle = ((angle<0)?-1:1)* floor((((angle<0)?-angle:angle)/snap)+0.5f)*snap;
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}
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// tb->track.rot = tb->last_track.rot * Quaternionf (angle,axis.Direction());
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tb->track.rot = Quaternionf (-angle,axis.Direction()) * tb->last_track.rot;
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}
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void CylinderMode::Draw(Trackball * tb){
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DrawSphereIcon(tb,true );
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DrawUglyCylinderMode(tb,axis);
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}
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// Path mode implementation.
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void PathMode::Init(const std::vector < Point3f > &pts)
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{
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unsigned int npts = int(pts.size());
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assert(npts >= 2);
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points.reserve(npts);
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for(unsigned int i=0;i<npts;i++){
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points.push_back(pts[i]);
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}
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path_length=0.0f;
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min_seg_length=Distance(points[0],points[1]);
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float seg_length;
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for(unsigned int i=1;i<npts;i++){
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seg_length=Distance(points[i-1],points[i]);
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path_length += seg_length;
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min_seg_length = (std::min)(seg_length,min_seg_length);
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}
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if(wrap){
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seg_length=Distance(points[npts-1],points[0]);
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path_length += seg_length;
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min_seg_length = (std::min)(seg_length,min_seg_length);
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}
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}
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void PathMode::Reset()
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{
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current_state=initial_state;
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}
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Point3f PathMode::SetStartNear(Point3f point)
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{
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float p0_state=0;
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Point3f p0,p1;
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float nearest_state=0;
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Point3f nearest_point=points[0];
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float nearest_distance=Distance(nearest_point,point);
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unsigned int npts = int(points.size());
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for(unsigned int i = 1;i <= npts;i++){
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if( i == npts){
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if (wrap){
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p0=points[npts-1];
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p1=points[0];
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} else {
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break;
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}
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} else {
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p0=points[i-1];
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p1=points[i];
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}
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//Point3f segment_point=ClosestPoint(Segment3f(p0,p1),point);
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Point3f segment_point;
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float distance;
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vcg::SegmentPointDistance<float>(Segment3f(p0,p1),point,segment_point,distance);
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// float distance=Distance(segment_point,point);
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if(distance<nearest_distance){
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nearest_point=segment_point;
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nearest_distance=distance;
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nearest_state=p0_state+(Distance(p0,nearest_point)/path_length);
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}
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float segment_norm= Distance(p0,p1) / path_length;
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p0_state+=segment_norm;
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}
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assert( nearest_state >= 0.0 );
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if(nearest_state > 1.0){
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nearest_state=1.0;
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nearest_point=( wrap ? points[0] : points[npts-1] );
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}
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initial_state=nearest_state;
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return nearest_point;
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}
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void PathMode::GetPoints(float state, Point3f & point, Point3f & prev_point, Point3f & next_point)
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{
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assert(state >= 0.0f);
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assert(state <= 1.0f);
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float remaining_norm=state;
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Point3f p0(0,0,0),p1(0,0,0);
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unsigned int npts = int(points.size());
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for(unsigned int i = 1;i <= npts;i++){
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if( i == npts){
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if (wrap){
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p0=points[npts-1];
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p1=points[0];
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} else {
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break;
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}
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} else {
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p0=points[i-1];
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p1=points[i];
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}
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float segment_norm= Distance(p0,p1) / path_length;
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if (segment_norm < remaining_norm){
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remaining_norm -= segment_norm;
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continue;
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}
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prev_point = p0;
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next_point = p1;
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float ratio= remaining_norm / segment_norm;
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point = prev_point + (( next_point - prev_point ) * ratio);
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const float EPSILON=min_seg_length * 0.01f;
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if(Distance(point,prev_point) < EPSILON){
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point=prev_point;
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if (i > 1){
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prev_point=points[i-2];
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} else if (wrap){
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prev_point=points[npts-1];
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}
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} else if (Distance(point,next_point) < EPSILON){
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point=next_point;
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if( i < (npts-1)){
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next_point=points[i+1];
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} else {
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if (wrap){
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next_point=points[1];
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} else {
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next_point=points[npts-1];
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}
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}
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}
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return;
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}
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// rounding errors can lead out of the for..
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prev_point = p0;
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point = p1;
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if (wrap){
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next_point=points[1];
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}else{
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next_point = points[npts-1];
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}
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}
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void PathMode::Apply (Trackball * tb, float WheelNotch)
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{
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undo_current_state=current_state;
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undo_old_hitpoint=old_hitpoint;
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const float STEP_COEFF = min_seg_length * 0.5f;
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float delta=(WheelNotch*STEP_COEFF)/path_length;
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Point3f old_point,new_point,prev_point,next_point;
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GetPoints(current_state,old_point,prev_point,next_point);
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current_state=Normalize(current_state+delta);
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GetPoints(current_state,new_point,prev_point,next_point);
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tb->Translate (new_point - old_point);
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}
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float PathMode::Normalize(float state)
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{
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if ( wrap ) {
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double intpart;
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float fractpart;
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fractpart =(float) modf(state,&intpart);
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if( fractpart < 0.0f )
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fractpart += 1.0f;
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return fractpart;
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}
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if ( state < 0.0f )
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return 0.0f;
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if ( state > 1.0f )
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return 1.0f;
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return state;
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}
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int PathMode::Verse(Point3f reference_point,Point3f current_point,Point3f prev_point,Point3f next_point)
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{
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Point3f reference_dir = reference_point - current_point ;
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Point3f prev_dir = prev_point - current_point ;
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Point3f next_dir = next_point - current_point ;
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const float EPSILON=min_seg_length * 0.005f;
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if (reference_dir.Norm() < EPSILON)
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reference_dir = Point3f(0,0,0);
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if (prev_dir.Norm() < EPSILON)
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prev_dir = Point3f(0,0,0);
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if (next_dir.Norm() < EPSILON)
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next_dir = Point3f(0,0,0);
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reference_dir.Normalize();
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prev_dir.Normalize();
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next_dir.Normalize();
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float prev_coeff,next_coeff;
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prev_coeff = prev_dir.dot(reference_dir);
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next_coeff = next_dir.dot(reference_dir);
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if (prev_coeff < 0.0f)
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prev_coeff = 0.0f;
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if (next_coeff < 0.0f)
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next_coeff = 0.0f;
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if( (prev_coeff == 0.0f) && (next_coeff == 0.0f)){
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return 0;
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}
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if ( prev_coeff <= next_coeff ){
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return 1;
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}
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return -1;
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}
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float PathMode::HitPoint(float state, Ray3fN ray, Point3f &hit_point)
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{
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Point3f current_point, next_point, prev_point;
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GetPoints(state,current_point,prev_point,next_point);
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Point3f closest_point;
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closest_point=ray.ClosestPoint(current_point);
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int verse=Verse(closest_point,current_point,prev_point,next_point);
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if (verse == 0){
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hit_point=current_point;
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return 0.0f;
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}
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Segment3f active_segment;
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if (verse > 0){
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active_segment=Segment3f(current_point,next_point);
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} else {
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active_segment= Segment3f(current_point,prev_point);
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}
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//hit_point=ClosestPoint(active_segment,closest_point);
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float dist;
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vcg::SegmentPointDistance<float>(active_segment,closest_point,hit_point,dist);
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return verse * ((hit_point-current_point).Norm() / path_length);
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}
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void PathMode::SetAction (){
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Point3f temp1,temp2;
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GetPoints(current_state,old_hitpoint,temp1,temp2);
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}
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void PathMode::Apply (Trackball * tb, Point3f new_point)
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{
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undo_current_state=current_state;
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undo_old_hitpoint=old_hitpoint;
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Ray3fN ray = line2ray(tb->camera.ViewLineFromWindow (new_point));
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Point3f hit_point;
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float delta_state=HitPoint(current_state,ray,hit_point);
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current_state=Normalize(current_state+delta_state);
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tb->Translate (hit_point - old_hitpoint);
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}
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bool PathMode::isSticky() {
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return true;
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}
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void PathMode::Undo(){
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current_state=undo_current_state;
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old_hitpoint=undo_old_hitpoint;
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}
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void PathMode::Draw(Trackball * tb){
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DrawSphereIcon(tb,true );
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Point3f current_point,prev_point,next_point;
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GetPoints(current_state,current_point,prev_point,next_point);
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DrawUglyPathMode(tb,points,current_point,prev_point,
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next_point,old_hitpoint,wrap);
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}
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// Area mode implementation.
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void AreaMode::Init(const std::vector < Point3f > &pts)
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{
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unsigned int npts = int(pts.size());
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assert(npts >= 3);
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//get the plane
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Point3f p0=pts[0];
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unsigned int onethird=(unsigned int)floor(npts/3.0);
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const float EPSILON = 0.005f;
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bool pts_not_in_line=false;
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Point3f a,b;
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for(unsigned int i=0;i<onethird;i++){
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a=(pts[(i+ onethird )%npts] - pts[i%npts]).normalized();
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b=(pts[(i+(2*onethird))%npts] - pts[i%npts]).normalized();
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pts_not_in_line = (a ^ b).Norm() > EPSILON;
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if(pts_not_in_line){
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plane.Init( pts[i%npts],
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pts[(i+(onethird))%npts],
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pts[(i+(2*onethird))%npts]);
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break;
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}
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}
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assert(pts_not_in_line);
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float ncx,ncy,ncz;
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ncx=fabs(plane.Direction()[0]);
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ncy=fabs(plane.Direction()[1]);
|
|
ncz=fabs(plane.Direction()[2]);
|
|
if(( ncx > ncy ) && ( ncx > ncz )){
|
|
first_coord_kept=1;
|
|
second_coord_kept=2;
|
|
} else if(( ncy > ncx ) && ( ncy > ncz)){
|
|
first_coord_kept=0;
|
|
second_coord_kept=2;
|
|
} else {
|
|
first_coord_kept=0;
|
|
second_coord_kept=1;
|
|
}
|
|
points.reserve(npts);
|
|
for(unsigned int i=0;i<npts;i++){
|
|
points.push_back(plane.Projection(pts[i]));
|
|
}
|
|
min_side_length=Distance(points[0],points[1]);
|
|
for(unsigned int i=1;i<npts;i++){
|
|
min_side_length=(std::min)(Distance(points[i-1],points[i]),min_side_length);
|
|
}
|
|
rubberband_handle=old_status=status=initial_status=p0;
|
|
}
|
|
|
|
void AreaMode::Reset()
|
|
{
|
|
rubberband_handle=old_status=status=initial_status;
|
|
path.clear();
|
|
}
|
|
|
|
void AreaMode::Apply (Trackball * tb, Point3f new_point)
|
|
{
|
|
undo_begin_action=begin_action;
|
|
undo_status=status;
|
|
undo_delta_mouse=delta_mouse;
|
|
undo_old_status=old_status;
|
|
undo_rubberband_handle=rubberband_handle;
|
|
undo_path_index=path.size();
|
|
|
|
if(begin_action){
|
|
delta_mouse=tb->camera.Project(status)-new_point;
|
|
begin_action=false;
|
|
}
|
|
std::pair< Point3f, bool > hitNew = HitPlane(tb,new_point+delta_mouse,plane);
|
|
if(! hitNew.second){
|
|
return;
|
|
}
|
|
Point3f hit_point=hitNew.first;
|
|
Point3f delta_status=Move(status,hit_point);
|
|
status += delta_status;
|
|
tb->Translate (status - old_status);
|
|
rubberband_handle=hit_point;
|
|
}
|
|
|
|
|
|
void AreaMode::SetAction ()
|
|
{
|
|
begin_action=true;
|
|
old_status=status;
|
|
|
|
path.clear();
|
|
path.push_back(status);
|
|
rubberband_handle=status;
|
|
}
|
|
|
|
Point3f AreaMode::Move(Point3f start,Point3f end)
|
|
{
|
|
const float EPSILON=min_side_length*0.001f;
|
|
Point3f pt=start;
|
|
bool done=false;
|
|
bool end_inside=Inside(end);
|
|
while(!done){
|
|
path.push_back(pt);
|
|
Segment3f segment(pt,end);
|
|
bool p_on_side = false;
|
|
bool hit=false;
|
|
|
|
Point3f pside(0,0,0),phit(0,0,0);
|
|
bool slide=false,mid_inside=false;
|
|
|
|
int np = int(points.size()), i, j;
|
|
for (i = 0, j = np-1; i < np; j = i++) {
|
|
Segment3f side(points[i],points[j]);
|
|
Point3f pseg,psid;
|
|
//std::pair<float,bool> res=SegmentSegmentDistance(segment,side,pseg,psid);
|
|
std::pair<float,bool> res;
|
|
vcg::SegmentSegmentDistance(segment,side,res.first,res.second,pseg,psid);
|
|
if(res.first < EPSILON && ! res.second){
|
|
float dist= Distance(pt,pseg);
|
|
if(dist < EPSILON){
|
|
//Point3f pn=ClosestPoint(side,end);
|
|
Point3f pn;
|
|
float dist;
|
|
vcg::SegmentPointDistance<float>(side,end,pn,dist);
|
|
if(!p_on_side || (Distance(pn,end)<Distance(end,pside))){
|
|
pside=pn;
|
|
p_on_side=true;
|
|
}
|
|
} else {
|
|
if (!hit || Distance(pt,pseg) < Distance(pt,phit)){
|
|
phit=pseg;
|
|
hit=true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (p_on_side)
|
|
slide = Distance(pside,pt) > EPSILON;
|
|
|
|
if (hit)
|
|
mid_inside = Inside( pt + ( ( phit - pt ) / 2) );
|
|
|
|
if ( !hit && end_inside ){
|
|
pt = end;
|
|
done = true;
|
|
} else if ( hit && (!p_on_side || (p_on_side && mid_inside))) {
|
|
pt = phit;
|
|
} else if ( p_on_side && slide) {
|
|
pt = pside;
|
|
} else {
|
|
done = true;
|
|
}
|
|
}
|
|
path.push_back(pt);
|
|
return pt - start;
|
|
}
|
|
|
|
// adapted from the original C code by W. Randolph Franklin
|
|
// http://www.ecse.rpi.edu/Homepages/wrf/Research/Short_Notes/pnpoly.html
|
|
bool AreaMode::Inside(Point3f point)
|
|
{
|
|
bool inside=false;
|
|
float x=point[first_coord_kept];
|
|
float y=point[second_coord_kept];
|
|
float yi, yj, xi, xj;
|
|
int i, j, np=int(points.size());
|
|
for (i = 0, j = np-1; i < np; j = i++) {
|
|
xi=points[i][first_coord_kept];
|
|
yi=points[i][second_coord_kept];
|
|
xj=points[j][first_coord_kept];
|
|
yj=points[j][second_coord_kept];
|
|
if ( ( ( (yi<=y) && (y<yj) ) || ( (yj<=y) && (y<yi) ) ) &&
|
|
( x < ( xj - xi ) * ( y - yi ) / ( yj - yi ) + xi ) )
|
|
{
|
|
inside=!inside;
|
|
}
|
|
}
|
|
return inside;
|
|
}
|
|
|
|
Point3f AreaMode::SetStartNear(Point3f point)
|
|
{
|
|
Point3f candidate=plane.Projection(point);
|
|
if (Inside(candidate)){
|
|
initial_status=candidate;
|
|
return initial_status;
|
|
}
|
|
Point3f nearest_point=initial_status;
|
|
float nearest_distance=Distance(nearest_point,candidate);
|
|
int i, j, np=int(points.size());
|
|
for (i = 0, j = np-1; i < np; j = i++) {
|
|
Segment3f side(points[i],points[j]);
|
|
//Point3f side_point=ClosestPoint(side,candidate);
|
|
//float distance=Distance(side_point,candidate);
|
|
Point3f side_point;
|
|
float distance;
|
|
vcg::SegmentPointDistance<float>(side,candidate,side_point,distance);
|
|
if( distance < nearest_distance ){
|
|
nearest_point=side_point;
|
|
nearest_distance=distance;
|
|
}
|
|
}
|
|
initial_status=nearest_point;
|
|
return initial_status;
|
|
}
|
|
|
|
bool AreaMode::isSticky() {
|
|
return true;
|
|
}
|
|
|
|
void AreaMode::Undo(){
|
|
begin_action=undo_begin_action;
|
|
status=undo_status;
|
|
delta_mouse=undo_delta_mouse;
|
|
old_status=undo_old_status;
|
|
rubberband_handle=undo_rubberband_handle;
|
|
for(size_t i=path.size() - 1; i > undo_path_index; --i)
|
|
path.pop_back();
|
|
}
|
|
|
|
void AreaMode::Draw(Trackball * tb)
|
|
{
|
|
DrawSphereIcon(tb,true );
|
|
DrawUglyAreaMode(tb,points,status,old_status,plane,path,rubberband_handle);
|
|
}
|
|
|
|
// Polar mode implementation.
|
|
void PolarMode::Apply (Trackball * tb, Point3f new_point)
|
|
{
|
|
Point3f hitOld = HitViewPlane (tb, tb->last_point);
|
|
Point3f hitNew = HitViewPlane (tb, new_point);
|
|
float dx = (hitNew.X() - hitOld.X());
|
|
float dy = (hitNew.Y() - hitOld.Y());
|
|
|
|
const float scale = float(0.5*M_PI); //sensitivity of the mouse
|
|
const float top = float(0.9*M_PI/2); //maximum top view angle
|
|
|
|
float anglex = dx/(tb->radius * scale);
|
|
float angley = -dy/(tb->radius * scale);
|
|
enda = alpha + anglex;
|
|
endb = beta + angley;
|
|
if(endb > top) endb = top;
|
|
if(endb < -top) endb = -top;
|
|
tb->track.rot = Quaternionf (endb, Point3f(1,0,0)) *
|
|
Quaternionf (enda, Point3f(0,1,0)) ;
|
|
|
|
}
|
|
|
|
void PolarMode::SetAction() {
|
|
alpha = enda;
|
|
beta = endb;
|
|
}
|
|
|
|
void PolarMode::Reset() {
|
|
alpha = beta = enda = endb = 0;
|
|
}
|
|
|
|
|
|
void PolarMode::Draw(Trackball * tb){
|
|
DrawSphereIcon(tb,true );
|
|
}
|
|
|
|
|
|
// Navigator WASD implementation
|
|
|
|
NavigatorWasdMode::NavigatorWasdMode() {
|
|
_flipH=1; _flipV=1;
|
|
SetTopSpeedsAndAcc(1,1,4);
|
|
step_height = step_length = 0;
|
|
Reset();
|
|
};
|
|
|
|
void NavigatorWasdMode::Reset() {
|
|
alpha=0;
|
|
beta=0;
|
|
current_speed.SetZero();
|
|
step_x=0.0f;
|
|
|
|
step_current = step_last = 0.0;
|
|
}
|
|
|
|
void NavigatorWasdMode::FlipH(){
|
|
_flipH*=-1;
|
|
}
|
|
|
|
void NavigatorWasdMode::FlipV(){
|
|
_flipV*=-1;
|
|
}
|
|
|
|
|
|
void NavigatorWasdMode::SetAction() {
|
|
|
|
}
|
|
|
|
bool NavigatorWasdMode::IsAnimating(const Trackball * tb){
|
|
const unsigned int MOVEMENT_KEY_MASK = (const unsigned int)(~Trackball::MODIFIER_MASK);
|
|
if (tb->current_button & MOVEMENT_KEY_MASK) return true;
|
|
if (current_speed!=Point3f(0,0,0)) return true;
|
|
if (step_current>0.0) return true;
|
|
return false;
|
|
}
|
|
|
|
void NavigatorWasdMode::Animate(unsigned int msec, Trackball * tb){
|
|
vcg::Point3f acc(0,0,0);
|
|
|
|
float sa = sin(-alpha);
|
|
float ca = cos(-alpha);
|
|
if (tb->current_button & Trackball::KEY_UP ) acc += vcg::Point3f( sa,0,ca)*(accY*_flipH);
|
|
if (tb->current_button & Trackball::KEY_DOWN ) acc -= vcg::Point3f( sa,0,ca)*(accY*_flipH);
|
|
if (tb->current_button & Trackball::KEY_LEFT ) acc -= vcg::Point3f(-ca,0,sa)*accX;
|
|
if (tb->current_button & Trackball::KEY_RIGHT ) acc += vcg::Point3f(-ca,0,sa)*accX;
|
|
if (tb->current_button & Trackball::KEY_PGUP ) acc -= vcg::Point3f( 0,1, 0)*accZ;
|
|
if (tb->current_button & Trackball::KEY_PGDOWN) acc += vcg::Point3f( 0,1, 0)*accZ;
|
|
|
|
float sec = msec/1.0f;
|
|
current_speed += acc*sec;
|
|
tb->track.tra+=current_speed*sec;
|
|
|
|
// compute step height.
|
|
Point3f current_speed_h = current_speed;
|
|
current_speed_h[1]=0;
|
|
float vel = current_speed_h.Norm();
|
|
if (vel<topSpeedH*0.05) {
|
|
// stopped: decrease step heigth to zero
|
|
step_current*=pow(dumping,sec);
|
|
if (step_current<step_height*0.06) { step_current=0; step_x=0.0f;}
|
|
} else {
|
|
// running: rise step heigth
|
|
vel = current_speed.Norm();
|
|
step_x += vel*sec;
|
|
float step_current_min = (float)fabs(sin( step_x*M_PI / step_length ))*step_height;
|
|
if (step_current<step_current_min) step_current=step_current_min;
|
|
}
|
|
|
|
current_speed*=pow(dumping,sec);
|
|
if (current_speed.Norm()<topSpeedH*0.005) current_speed.SetZero(); // full stop
|
|
|
|
tb->track.tra[1]+=step_last;
|
|
tb->track.tra[1]-=step_current;
|
|
step_last=step_current;
|
|
|
|
//tb->track.tra[1]+=0.01;
|
|
}
|
|
|
|
void NavigatorWasdMode::Apply (Trackball * tb, Point3f new_point)
|
|
{
|
|
Point3f hitOld = tb->last_point;
|
|
Point3f hitNew = new_point;
|
|
tb->last_point=new_point;
|
|
float dx = (hitNew.X() - hitOld.X());
|
|
float dy = (hitNew.Y() - hitOld.Y());
|
|
|
|
const float scale = float(150*M_PI); //sensitivity of the mouse
|
|
const float top = float(0.9f*M_PI/2); //maximum top view angle
|
|
|
|
float anglex = dx/(tb->radius * scale);
|
|
float angley = -dy/(tb->radius * scale * 0.5f);
|
|
alpha+= anglex*_flipH;
|
|
beta += angley*_flipV;
|
|
if(beta > +top) beta = +top;
|
|
if(beta < -top) beta = -top;
|
|
|
|
Point3f viewpoint = tb->track.InverseMatrix()*Point3f(0,0,0);
|
|
tb->track.tra = tb->track.rot.Inverse().Rotate(tb->track.tra + viewpoint ) ;
|
|
tb->track.rot = Quaternionf (beta , Point3f(1,0,0)) *
|
|
Quaternionf (alpha, Point3f(0,1,0)) ;
|
|
tb->track.tra = tb->track.rot.Rotate(tb->track.tra) - viewpoint ;
|
|
|
|
tb->track.tra[1]+=step_last;
|
|
tb->track.tra[1]-=step_current;
|
|
|
|
step_last=step_current;
|
|
|
|
}
|
|
|
|
void NavigatorWasdMode::SetTopSpeedsAndAcc(float hspeed, float vspeed, float acc){
|
|
// conversion to msec
|
|
hspeed /= 1000;
|
|
vspeed /= 1000;
|
|
acc /= 1000000;
|
|
|
|
accX = accY = acc;
|
|
dumping = hspeed / ( hspeed + acc );
|
|
accZ = ( vspeed / dumping ) - vspeed;
|
|
if (acc==0) {
|
|
accX = accY = hspeed;
|
|
accZ = vspeed;
|
|
dumping=0.0;
|
|
}
|
|
topSpeedH = hspeed; topSpeedV=vspeed;
|
|
|
|
}
|
|
|
|
void NavigatorWasdMode::SetStepOnWalk(float width, float height){
|
|
step_length = width;
|
|
step_height = height;
|
|
}
|
|
|
|
void NavigatorWasdMode::Apply (Trackball * tb, float WheelNotch)
|
|
{
|
|
tb->Translate(Point3f(0,topSpeedV,0)*(-WheelNotch*100));
|
|
}
|
|
|
|
|
|
bool NavigatorWasdMode::isSticky(){
|
|
return false;
|
|
}
|