vcglib/vcg/complex/trimesh/stat.h

192 lines
6.9 KiB
C++

/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2006 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
/****************************************************************************
History
$Log: not supported by cvs2svn $
Revision 1.3 2007/01/11 10:12:19 cignoni
Removed useless and conflicting inclusion of face.h
Revision 1.2 2006/05/25 09:39:09 cignoni
missing std and other gcc detected syntax errors
Revision 1.1 2006/05/21 06:59:13 cignoni
Initial Commit
****************************************************************************/
#ifndef __VCGLIB_TRIMESH_STAT
#define __VCGLIB_TRIMESH_STAT
// Standard headers
// VCG headers
#include <vcg/math/histogram.h>
#include <vcg/simplex/face/pos.h>
#include <vcg/simplex/face/topology.h>
#include <vcg/complex/trimesh/base.h>
#include <vcg/complex/trimesh/closest.h>
#include <vcg/space/index/grid_static_ptr.h>
#include <vcg/complex/trimesh/allocate.h>
namespace vcg {
namespace tri{
template <class StatMeshType>
class Stat
{
public:
typedef StatMeshType MeshType;
typedef typename MeshType::VertexType VertexType;
typedef typename MeshType::VertexPointer VertexPointer;
typedef typename MeshType::VertexIterator VertexIterator;
typedef typename MeshType::ScalarType ScalarType;
typedef typename MeshType::FaceType FaceType;
typedef typename MeshType::FacePointer FacePointer;
typedef typename MeshType::FaceIterator FaceIterator;
typedef typename MeshType::FaceContainer FaceContainer;
typedef typename vcg::Box3<ScalarType> Box3Type;
static std::pair<float,float> ComputePerVertexQualityMinMax( MeshType & m) // V1.0
{
std::pair<float,float> minmax = std::make_pair(std::numeric_limits<float>::max(),-std::numeric_limits<float>::max());
VertexIterator vi;
for(vi = m.vert.begin(); vi != m.vert.end(); ++vi)
if(!(*vi).IsD())
{
if( (*vi).Q() < minmax.first) minmax.first=(*vi).Q();
if( (*vi).Q() > minmax.second) minmax.second=(*vi).Q();
}
return minmax;
}
static std::pair<float,float> ComputePerFaceQualityMinMax( MeshType & m) // V1.0
{
std::pair<float,float> minmax = std::make_pair(std::numeric_limits<float>::max(),-std::numeric_limits<float>::max());
FaceIterator fi;
for(fi = m.face.begin(); fi != m.face.end(); ++fi)
if(!(*fi).IsD())
{
if( (*fi).Q() < minmax.first) minmax.first =(*fi).Q();
if( (*fi).Q() > minmax.second) minmax.second=(*fi).Q();
}
return minmax;
}
static ScalarType ComputeMeshArea(MeshType & m)
{
ScalarType area=0;
FaceIterator fi;
for(fi = m.face.begin(); fi != m.face.end(); ++fi)
if(!(*fi).IsD())
area += DoubleArea(*fi);
return area/ScalarType(2.0);
}
static void ComputePerVertexQualityHistogram( MeshType & m, Histogramf &h) // V1.0
{
VertexIterator vi;
int HistSize=10000;
std::pair<float,float> minmax = ComputePerVertexQualityMinMax(m);
h.Clear();
h.SetRange( minmax.first,minmax.second, HistSize);
for(vi = m.vert.begin(); vi != m.vert.end(); ++vi)
if(!(*vi).IsD())
{
assert(!math::IsNAN((*vi).Q()));
h.Add((*vi).Q());
}
// Sanity check; If some very wrong value has happened in the Q value,
// the histogram is messed. If a significant percentage (20% )of the values are all in a single bin
// we should try to solve the problem. No easy solution here.
// We choose to compute the get the 1percentile and 99 percentile values as new mixmax ranges
// and just to be sure enlarge the Histogram.
if(h.MaxCount() > HistSize/5)
{
std::vector<float> QV;
QV.reserve(m.vn);
for(vi = m.vert.begin(); vi != m.vert.end(); ++vi)
if(!(*vi).IsD()) QV.push_back((*vi).Q());
std::nth_element(QV.begin(),QV.begin()+m.vn/100,QV.end());
float newmin=*(QV.begin()+m.vn/100);
std::nth_element(QV.begin(),QV.begin()+m.vn-m.vn/100,QV.end());
float newmax=*(QV.begin()+m.vn-m.vn/100);
h.Clear();
h.SetRange(newmin, newmax, HistSize*50);
for(vi = m.vert.begin(); vi != m.vert.end(); ++vi)
if(!(*vi).IsD()) h.Add((*vi).Q());
}
}
static int ComputeEdgeHistogram( MeshType & m, Histogramf &h) // V1.0
{
ScalarType Diag = m.bbox.Diag();
h.Clear();
h.SetRange( 0, Diag, 10000);
FaceIterator fi;
for(fi = m.face.begin(); fi != m.face.end(); ++fi)
{
if(!(*fi).IsD())
{
if( !(*fi).V(0)->IsS() && !(*fi).V(1)->IsS() )
{
h.Add(Distance<float>((*fi).V(0)->P(),(*fi).V(1)->P()));
(*fi).V(0)->SetS();
(*fi).V(1)->SetS();
}
if( !(*fi).V(1)->IsS() && !(*fi).V(2)->IsS())
{
h.Add(Distance<float>((*fi).V(1)->P(),(*fi).V(2)->P()));
(*fi).V(2)->SetS();
(*fi).V(1)->SetS();
}
if( !(*fi).V(2)->IsS() && !(*fi).V(0)->IsS())
{
h.Add(Distance<float>((*fi).V(2)->P(),(*fi).V(0)->P()));
(*fi).V(0)->SetS();
(*fi).V(2)->SetS();
}
}
}
VertexIterator vi;
for(vi = m.vert.begin(); vi != m.vert.end(); ++vi)
(*vi).ClearS();
return 0;
}
}; // end class
} //End Namespace tri
} // End Namespace vcg
#endif