vcglib/wrap/openfbx
Norbert Wenzel d0c135e0e0 Mark internal class as `final`
The internal `Element` class implements the pure virtual interface
`IElement` which has no virtual destructor. `Element` has data members
but is deleted through an `Element*` so all members are destructed
correctly.
To convince the compiler this is all fine and to prevent the (unlikely)
case of someone inheriting from `Element` mark the class as `final`.
2019-10-25 00:02:09 +02:00
..
src Mark internal class as `final` 2019-10-25 00:02:09 +02:00
.clang-format Added openfbx to wrap folder 2018-09-09 09:12:08 +02:00
.gitignore Added openfbx to wrap folder 2018-09-09 09:12:08 +02:00
LICENSE Added openfbx to wrap folder 2018-09-09 09:12:08 +02:00
README.md Added openfbx to wrap folder 2018-09-09 09:12:08 +02:00

README.md

Gitter License

OpenFBX

Lightweight open source FBX importer. Used in Lumix Engine. Its not a full-featured importer, but it suits all my needs. It can load geometry (with uvs, normals, tangents, colors), skeletons, animations, materials and textures.

Feel free to request new features. I will eventually try to add all missing fbx features.

Use the library in your own project

Note: Its recommended to be familiar with fbx format to use this library, you can read about it more here.

  1. add files from src to your project
  2. use

See demo as an example how to use the library. See Lumix Engine as more advanced use case.

Compile demo project

  1. download source code
  2. execute projects/genie_vs15.bat
  3. open projects/tmp/vs2015/OpenFBX.sln in Visual Studio 2015
  4. compile and run

Demo is windows only. Library is multiplatform.

ofbx