vcglib/apps/quadrangulator/quadrangulator.cpp

160 lines
6.2 KiB
C++

/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004-2012 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
#include <vcg/complex/complex.h>
#include <vcg/complex/algorithms/update/topology.h>
#include <vcg/complex/algorithms/parametrization/tangent_field_operators.h>
#include <wrap/io_trimesh/import.h>
#include <wrap/io_trimesh/export.h>
#include <wrap/miq/MIQ.h>
#include <wrap/miq/quadrangulator.h>
using namespace vcg;
class CFace;
class CVertex;
struct MyUsedTypes : public UsedTypes< Use<CVertex>::AsVertexType, Use<CFace>::AsFaceType >{};
class CVertex : public Vertex< MyUsedTypes,
vertex::Coord3d, vertex::Normal3d,
vertex::BitFlags, vertex::VFAdj,
vertex::TexCoord2d, vertex::Qualityd>{};
class CFace : public Face< MyUsedTypes, face::VertexRef,
face::VFAdj, face::FFAdj, face::Normal3d,
face::WedgeTexCoord2d, face::BitFlags, face::CurvatureDird,
face::Qualityd, face::Color4b, face::Mark>{};
class CMesh : public tri::TriMesh< std::vector<CVertex>, std::vector<CFace> >{};
class MyPolyFace;
class MyPolyVertex;
struct PolyUsedTypes: public UsedTypes<Use<MyPolyVertex> ::AsVertexType,
Use<MyPolyFace> ::AsFaceType
>{};
class MyPolyVertex:public Vertex< PolyUsedTypes,
vertex::Coord3f,
vertex::Normal3f,
vertex::BitFlags>{} ;
class MyPolyFace:public Face< PolyUsedTypes,
face::PolyInfo, // this is necessary if you use component in vcg/simplex/face/component_polygon.h
face::PFVAdj, // Pointer to the vertices (just like FVAdj )
face::BitFlags, // bit flags
face::Normal3f // normal
> {};
class MyPolyMesh: public
tri::TriMesh< std::vector<MyPolyVertex>,
std::vector<MyPolyFace > >{};
using namespace std;
int main(int argc, const char * argv[])
{
const char* configfile;
if (argc != 2)
{
cout << "Not enough parameters;\nUsage:\n\n./quadrangulator configfile" << endl;
exit(EXIT_FAILURE);
}
configfile = argv[1];
printf("configuration file %s",configfile);
fflush(stdout);
// ********* Read parameters from config File *********
FILE *fp= fopen(configfile,"r");
if (fp==NULL)
{
printf("Cannot open config file %s\n",configfile);
return -1;
}
char meshFilename[200]; fscanf(fp,"mesh=%s\n", meshFilename);
char fieldFilename[200]; fscanf(fp,"field=%s\n", fieldFilename);
int scalegradient; fscanf(fp,"scalegradient=%d\n", &scalegradient);
float GradientSize; fscanf(fp,"gradient=%f\n", &GradientSize);
int DirectRounding; fscanf(fp,"directround=%d\n", &DirectRounding);
char outFilename[200]; fscanf(fp,"out=%s\n", outFilename);
fclose(fp);
// other parameters not in the config file...
float Stiffness=4;
int iterationNum=10;
int localIterationNum=5;
// ********* Start the processing *********
// 1) Load, Prepare and Validate the mesh and field
CMesh trimesh;
if (tri::io::Importer<CMesh>::Open(trimesh, meshFilename)!=0)
{
printf("error loading mesh file %s\n",meshFilename);
exit(0);
}
tri::UpdateBounding<CMesh>::Box(trimesh);
tri::UpdateNormal<CMesh>::PerVertexNormalizedPerFaceNormalized(trimesh);
tri::UpdateTopology<CMesh>::FaceFace(trimesh);
tri::UpdateTopology<CMesh>::VertexFace(trimesh);
if (std::string(fieldFilename).find(".ffield")==-1)
{
printf("error loading field file %s\n",fieldFilename);
exit(0);
}
bool field_loaded=tri::io::ImporterFIELD<CMesh>::LoadFFIELD(trimesh,fieldFilename);
if (!field_loaded) return false;
if (scalegradient!=0) // If the gradient has not been specified try an educated guess
GradientSize*=1.0/trimesh.bbox.Diag();
if (! MIQ_parametrization<CMesh>::IsValid(trimesh) )
{
printf("Mesh not valid for quadrangulation: \n"
"It must be a 2-manifold single connected component \n");
exit(0);
}
// 2) Do the actual Quadrangulation and save the result
MyPolyMesh polymesh;
MIQ_parametrization<CMesh>::InitSeamsSing(trimesh,true,true,true);
MIQ_parametrization<CMesh>::Parametrize(trimesh,MIQ_parametrization<CMesh>::ITERATIVE,Stiffness,GradientSize,(bool)DirectRounding,iterationNum,localIterationNum,true);
Quadrangulator<CMesh,MyPolyMesh> Quad;
Quad.TestIsProper(trimesh);
Quad.Quadrangulate(trimesh,polymesh);
tri::io::Exporter<MyPolyMesh>::Save(polymesh,outFilename);
}