236 lines
4.9 KiB
C++
236 lines
4.9 KiB
C++
#ifndef GLW_TEXTURE_H
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#define GLW_TEXTURE_H
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#include "./renderable.h"
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namespace glw
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{
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class TextureSampleMode
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{
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public:
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typedef void BaseType;
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typedef TextureSampleMode ThisType;
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GLenum minFilter;
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GLenum magFilter;
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GLenum wrapS;
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GLenum wrapT;
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GLenum wrapR;
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TextureSampleMode(void)
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{
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this->clear();
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}
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TextureSampleMode(GLenum rMinFilter, GLenum rMagFilter, GLenum rWrapS, GLenum rWrapT, GLenum rWrapR)
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: minFilter (rMinFilter)
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, magFilter (rMagFilter)
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, wrapS (rWrapS)
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, wrapT (rWrapT)
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, wrapR (rWrapR)
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{
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;
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}
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void clear(void)
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{
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this->minFilter = GLW_DONT_CARE;
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this->magFilter = GLW_DONT_CARE;
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this->wrapS = GLW_DONT_CARE;
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this->wrapT = GLW_DONT_CARE;
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this->wrapR = GLW_DONT_CARE;
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}
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static TextureSampleMode dontCare(void)
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{
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return ThisType();
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}
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static TextureSampleMode texelFetch(void)
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{
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return ThisType(GL_NEAREST, GL_NEAREST, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
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}
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};
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inline TextureSampleMode textureSampleMode(GLenum minFilter = GLW_DONT_CARE, GLenum magFilter = GLW_DONT_CARE, GLenum wrapS = GLW_DONT_CARE, GLenum wrapT = GLW_DONT_CARE, GLenum wrapR = GLW_DONT_CARE)
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{
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return TextureSampleMode(minFilter, magFilter, wrapS, wrapT, wrapR);
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}
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class TextureArguments : public RenderableArguments
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{
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public:
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typedef RenderableArguments BaseType;
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typedef TextureArguments ThisType;
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TextureArguments(void)
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{
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this->clear();
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}
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void clear(void)
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{
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BaseType::clear();
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}
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};
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class Texture : public Renderable
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{
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friend class Context;
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public:
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typedef Renderable BaseType;
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typedef Texture ThisType;
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virtual ~Texture(void)
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{
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this->destroy();
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}
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protected:
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Texture(Context * ctx)
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: BaseType(ctx)
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{
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;
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}
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virtual void doDestroy(void)
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{
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glDeleteTextures(1, &(this->m_name));
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}
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};
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namespace detail { template <> struct BaseOf <Texture> { typedef Renderable Type; }; };
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typedef detail::ObjectSharedPointerTraits <Texture> ::Type TexturePtr;
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class SafeTexture : public SafeRenderable
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{
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friend class Context;
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friend class BoundTexture;
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public:
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typedef SafeRenderable BaseType;
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typedef SafeTexture ThisType;
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SafeTexture(void)
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: BaseType()
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{
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;
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}
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protected:
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SafeTexture(const TexturePtr & texture)
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: BaseType(texture)
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{
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;
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}
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const TexturePtr & object(void) const
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{
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return static_cast<const TexturePtr &>(BaseType::object());
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}
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TexturePtr & object(void)
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{
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return static_cast<TexturePtr &>(BaseType::object());
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}
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};
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namespace detail { template <> struct BaseOf <SafeTexture> { typedef SafeRenderable Type; }; };
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namespace detail { template <> struct ObjectBase <SafeTexture> { typedef Texture Type; }; };
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namespace detail { template <> struct ObjectSafe <Texture > { typedef SafeTexture Type; }; };
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typedef detail::ObjectSharedPointerTraits <SafeTexture> ::Type TextureHandle;
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class TextureBindingParams : public RenderableBindingParams
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{
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public:
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typedef RenderableBindingParams BaseType;
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typedef TextureBindingParams ThisType;
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TextureBindingParams(void)
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: BaseType()
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{
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;
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}
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TextureBindingParams(GLenum aTarget, GLenum aUnit)
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: BaseType(aTarget, aUnit)
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{
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;
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}
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};
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class BoundTexture : public BoundRenderable
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{
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friend class Context;
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public:
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typedef BoundRenderable BaseType;
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typedef BoundTexture ThisType;
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BoundTexture(void)
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: BaseType()
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{
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;
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}
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const TextureHandle & handle(void) const
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{
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return static_cast<const TextureHandle &>(BaseType::handle());
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}
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TextureHandle & handle(void)
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{
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return static_cast<TextureHandle &>(BaseType::handle());
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}
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protected:
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BoundTexture(const TextureHandle & handle, const TextureBindingParams & params)
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: BaseType(handle, params)
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{
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;
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}
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const TexturePtr & object(void) const
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{
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return this->handle()->object();
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}
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TexturePtr & object(void)
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{
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return this->handle()->object();
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}
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virtual void bind(void)
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{
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glActiveTexture(GL_TEXTURE0 + this->m_unit);
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glBindTexture(this->m_target, this->object()->name());
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}
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virtual void unbind(void)
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{
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glActiveTexture(GL_TEXTURE0 + this->m_unit);
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glBindTexture(this->m_target, 0);
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}
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};
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namespace detail { template <> struct ParamsOf <BoundTexture> { typedef TextureBindingParams Type; }; };
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namespace detail { template <> struct BaseOf <BoundTexture> { typedef BoundObject Type; }; };
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namespace detail { template <> struct ObjectBase <BoundTexture> { typedef Texture Type; }; };
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namespace detail { template <> struct ObjectBound <Texture > { typedef BoundTexture Type; }; };
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typedef detail::ObjectSharedPointerTraits <BoundTexture> ::Type BoundTextureHandle;
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};
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#endif // GLW_TEXTURE_H
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