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#ifndef GLW_TYPE_H
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#define GLW_TYPE_H
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#include "./common.h"
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namespace glw
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{
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enum Type
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{
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InvalidType = 0,
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BufferType,
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RenderbufferType,
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VertexShaderType,
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GeometryShaderType,
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FragmentShaderType,
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ProgramType,
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Texture2DType,
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TextureCubeType,
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FramebufferType
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};
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};
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#endif // GLW_TYPE_H
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