1082 lines
31 KiB
C++
1082 lines
31 KiB
C++
/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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/****************************************************************************
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History
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$Log: not supported by cvs2svn $
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Revision 1.15 2007/07/14 12:43:44 benedetti
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Added Doxygen documentation.
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Revision 1.14 2007/07/09 22:47:18 benedetti
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Removed using namespace std and modified accordingly.
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Revision 1.13 2007/06/25 10:21:38 fiorin
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Added some std:: here and there
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Revision 1.12 2007/06/13 17:15:09 benedetti
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Added one-level undo system and sticky trackmodes.
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Revision 1.11 2007/05/15 14:59:10 benedetti
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Main restructuring. added many new modes
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Revision 1.10 2007/02/26 01:30:02 cignoni
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Added reflection Name
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Revision 1.9 2006/02/13 13:10:27 cignoni
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Added Zmode for moving objects along the perpendicular to the viewplane
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Revision 1.8 2004/07/18 06:54:08 cignoni
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Added Scaling
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Revision 1.7 2004/07/11 22:06:56 cignoni
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Added scaling by wheel
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Revision 1.6 2004/06/09 14:01:13 cignoni
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Heavily restructured. To be completed only rotation works...
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Revision 1.5 2004/05/14 03:15:09 ponchio
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Redesigned partial version.
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Revision 1.4 2004/05/07 12:46:08 cignoni
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Restructured and adapted in a better way to opengl
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Revision 1.3 2004/04/07 10:54:11 cignoni
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Commented out unused parameter names and other minor warning related issues
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Revision 1.2 2004/03/25 14:55:25 ponchio
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Adding copyright.
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****************************************************************************/
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#ifndef TRACKMODE_H
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#define TRACKMODE_H
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#include <vcg/space/line3.h>
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#include <vcg/space/plane3.h>
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#include <vcg/space/segment3.h>
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#include <vcg/space/ray3.h>
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#include <wrap/gui/view.h>
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namespace vcg {
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class Trackball;
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/*!
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@brief Base class for all the manipulators.
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Functions in this class implements the default
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behaviour of a manipulator: <em>doing nothing</em>.
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Every manipulator must be subclass of this class.
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*/
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class TrackMode {
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public:
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/*!
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@brief The default virtual destructor
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*/
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virtual ~TrackMode () {
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}
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/*!
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@brief The default manipulator application for mouse drags.
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This default application does nothing.
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@param trackball the manipulator manager.
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@param new_point the new mouse pointer coordinate.
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*/
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virtual void Apply (Trackball * trackball, Point3f new_point);
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/*!
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@brief The default manipulator application for mouse scrolls.
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This default application does nothing.
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@param trackball the manipulator manager.
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@param WheelNotch the mouse wheel notch.
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*/
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virtual void Apply (Trackball * trackball, float WheelNotch);
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/*!
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@brief The default manipulator's begin action function.
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This default implementation does nothing.
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*/
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virtual void SetAction ();
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/*!
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@brief The default manipulator's reset function.
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If a manipulator has a state, it can be reset to the inital state calling this function.
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*/
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virtual void Reset ();
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/*!
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@brief The default manipulator's name.
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@return the constant string "TrackMode"
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*/
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virtual const char *Name (){
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return "TrackMode";
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};
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/*!
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@brief The default manipulator's render function.
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@param trackball the manipulator manager.
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*/
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virtual void Draw (Trackball * trackball);
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/*!
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@brief The default avaibility to manipulator changes inside an action.
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Every manipulator class can choose if the manipulator manager can switch
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between it and another manipulator in the middle of an user action,
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e.g. switching Trackball's current_mode without releasing the mouse button.
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The default behaviour is to allow the switch.
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Blocking switches is useful for stateful manipulators, regarding state
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consistency respect to Trackball's %Undo() calls.
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@return false if manipulator permits the switch.
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*/
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virtual bool isSticky();
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/*!
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@brief The default manipulator's undo function.
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If a manipulator has a state, it must be undoable with a call of this function.
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The undo must recreate the state present before the last Apply() call.
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This default implementation does nothing.
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*/
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virtual void Undo();
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virtual bool IsAnimating(const Trackball *tb);
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virtual void Animate(unsigned int msec, Trackball *tb);
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};
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/*!
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@brief An inactive manipulator.
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This manipulator is useful only for drawing the inactive trackball
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and for feeding occasional Trackball's modes with inactive manipulators.
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*/
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class InactiveMode:public TrackMode {
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public:
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/*!
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@brief Return this manipulator's name.
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@return the constant string "InactiveMode"
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*/
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const char *Name () {
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return "InactiveMode";
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};
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/*!
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@brief Render this manipulator.
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@param trackball the manipulator manager.
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*/
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void Draw (Trackball * trackball);
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};
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/* View space modes */
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// old interfaces
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/*
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class SphereMode: public TrackMode {
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}
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class CylinderMode: public TrackMode {
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}
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class PlaneMode: public TrackMode {
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}
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class ZMode: public TrackMode {
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}
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class LineMode: public TrackMode {
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}
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class LineMode: public TrackMode {
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}
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class ScaleMode: public TrackMode {
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*/
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// Sphere mode.
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/*!
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@brief The classic \e arcball manipulator.
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This class implements the classic free rotation manipulator,
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called \e arcball or \e trackball.
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This is a stateless manipulator, result of the Apply function is
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determined only by the mouse coordinates.
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*/
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class SphereMode:public TrackMode {
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public:
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/*!
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@brief Apply a rotation, function of the user mouse drag action.
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Map a mouse drag action on a rotation, and apply the rotation to the manipulated objects.
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If the user does not hit the sphere that surrounds the manipulated object(s),
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a rotational hyperboloid is used to compute the rotation.
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@param trackball the manipulator manager.
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@param new_point the new mouse pointer coordinate.
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*/
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void Apply (Trackball * trackball, Point3f new_point);
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/*!
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@brief Return this manipulator's name.
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@return the constant string "SphereMode"
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*/
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const char *Name () {
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return "SphereMode";
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};
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/*!
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@brief Render this manipulator.
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@param trackball the manipulator manager.
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*/
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void Draw (Trackball * trackball);
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};
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// Panning mode.
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/*!
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@brief The panning manipulator.
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This manipulator implements a bidimensional translation
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on the view plane.
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This is a stateless manipulator, result of the Apply function is
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determined only by the mouse coordinates.
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*/
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class PanMode:public TrackMode {
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public:
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/*!
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@brief Apply a translation, function of the user mouse drag action.
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The manipulated object is dragged in the plane parallel to the screen.
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@param trackball the manipulator manager.
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@param new_point the new mouse pointer coordinate.
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*/
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void Apply (Trackball * trackball, Point3f new_point);
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/*!
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@brief Return this manipulator's name.
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@return the constant string "PanMode"
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*/
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const char *Name () {
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return "PanMode";
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};
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/*!
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@brief Render this manipulator.
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@param trackball the manipulator manager.
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*/
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void Draw (Trackball * trackball);
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};
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// Z mode.
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/*!
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@brief The Z-directional manipulator.
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This manipulator implements a monodimensional translation
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on the axis normal to the view plane.
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Dragging the mouse up and down or scrolling the
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mouse wheel will move the object along the Z of the camera.
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This is a stateless manipulator, result of the Apply functions is
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determined only either by the mouse coordinates or by the mouse wheel notch.
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*/
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class ZMode:public TrackMode {
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public:
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/*!
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@brief Return this manipulator's name.
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@return the constant string "ZMode"
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*/
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const char *Name () {
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return "ZMode";
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};
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/*!
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@brief Apply a translation, function of the user mouse drag action.
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The manipulated object is moved along the Z of the camera:
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- Dragging the mouse down will move the object nearer to the camera.
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- Dragging the mouse up will move the object farther from the camera.
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@param trackball the manipulator manager.
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@param new_point the new mouse pointer coordinate.
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*/
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void Apply (Trackball * trackball, Point3f new_point);
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/*!
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@brief Apply a translation, function of the user mouse wheel action.
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The manipulated object is moved along the Z of the camera:
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- Scrolling the mouse wheel down will move the object nearer to the camera.
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- Scrolling the mouse wheel up will move the object farther from the camera.
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@param trackball the manipulator manager.
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@param WheelNotch the mouse wheel notch.
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*/
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void Apply (Trackball * trackball, float WheelNotch);
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/*!
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@brief Render this manipulator.
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@param trackball the manipulator manager.
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*/
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void Draw (Trackball * trackball);
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};
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// Scale Mode.
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/*!
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@brief The scale manipulator.
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This manipulator implements a scaling transformation.
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Dragging the mouse up and down or scrolling the
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mouse wheel will scale the object.
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This is a stateless manipulator, result of the Apply functions is
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determined only either by the mouse coordinates or by the mouse wheel notch.
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*/
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class ScaleMode:public TrackMode {
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public:
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/*!
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@brief Return this manipulator's name.
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@return the constant string "ScaleMode"
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*/
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const char *Name () {
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return "ScaleMode";
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};
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/*!
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@brief Apply a scaling, function of the user mouse drag action.
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The manipulated object is scaled in this way:
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- Dragging the mouse up will scale the object to a smaller dimension.
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- Dragging the mouse down will scale the object to a greater dimension.
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@param trackball the manipulator manager.
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@param new_point the new mouse pointer coordinate.
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*/
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void Apply (Trackball * trackball, Point3f new_point);
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/*!
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@brief Apply a scaling, function of the user mouse wheel action.
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The manipulated object is scaled in this way:
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- Scrolling the mouse wheel up will scale the object to a smaller dimension.
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- Scrolling the mouse wheel down will scale the object to a greater dimension.
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@param trackball the manipulator manager.
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@param WheelNotch the mouse wheel notch.
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*/
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void Apply (Trackball * trackball, float WheelNotch);
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/*!
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@brief Render this manipulator.
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@param trackball the manipulator manager.
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*/
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void Draw (Trackball * trackball);
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};
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// Axis mode.
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/*!
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@brief The one-directional manipulator.
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This manipulator implements a monodimensional translation
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on a constrained direction.
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Dragging the mouse up and down or scrolling the
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mouse wheel will move the object along the direction.
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This is a stateless manipulator, result of the Apply functions is
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determined only either by the mouse coordinates or by the mouse wheel notch.
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*/
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class AxisMode:public TrackMode {
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public:
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/*!
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@brief The line constructor.
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This manipulator needs to be initialized with a direction.
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This constructor can initialize it with a Line3f.
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The line will be normalized.
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@param ln the line that represent the direction.
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*/
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AxisMode (const Line3f & ln)
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: axis (ln) {
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}
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/*!
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@brief The origin-direction constructor.
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This manipulator needs to be initialized with a direction.
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This constructor can initialize it with two Point3f,
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representing a point and a vector.
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@param origin a point on the line.
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@param direction the line direction.
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*/
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AxisMode (const Point3f & origin, const Point3f & direction)
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: axis(Line3fN (origin, direction)) {
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}
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/*!
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@brief Return this manipulator's name.
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@return the constant string "AxisMode"
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*/
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const char *Name () {
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return "AxisMode";
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};
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/*!
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@brief Apply a translation, function of the user mouse drag action.
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The manipulated object is moved along the direction.
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If the pointer ray is divergent from the direction the
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object is not moved.
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@param trackball the manipulator manager.
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@param new_point the new mouse pointer coordinate.
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*/
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void Apply (Trackball * trackball, Point3f new_point);
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/*!
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@brief Apply a translation, function of the user mouse wheel action.
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The manipulated object is moved along the direction.
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@param trackball the manipulator manager.
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@param WheelNotch the mouse wheel notch.
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*/
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void Apply (Trackball * trackball, float WheelNotch);
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/*!
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@brief Render this manipulator.
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@param trackball the manipulator manager.
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*/
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void Draw (Trackball * trackball);
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private:
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/// The direction, stored as a normalized line.
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Line3fN axis;
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};
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// Plane mode.
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/*!
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@brief The planar manipulator.
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This manipulator implements a bidimensional translation
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on a constrained plane.
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This is a stateless manipulator, result of the Apply function is
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determined only by the mouse coordinates.
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*/
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class PlaneMode:public TrackMode {
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public:
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/*!
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@brief The plane costants constructor.
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This manipulator needs to be initialized with a plane.
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This constructor can initialize it with the four coefficients
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of the plane equation \f$ ax + by + cz + d = 0 \f$.
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@param a the first coefficient of the plane equation.
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@param b the second coefficient of the plane equation.
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@param c the third coefficient of the plane equation.
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@param d the fourth coefficient of the plane equation.
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*/
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PlaneMode (float a, float b, float c, float d)
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: plane(Plane3f(d,Point3f(a,b,c))){
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}
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/*!
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@brief The plane constructor.
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This manipulator needs to be initialized with a plane.
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This constructor can initialize it with a Plane3f.
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@param pl the plane.
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*/
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PlaneMode (Plane3f & pl)
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: plane(pl) {
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}
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/*!
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@brief Return this manipulator's name.
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@return the constant string "PlaneMode"
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*/
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const char *Name () {
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return "PlaneMode";
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};
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/*!
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@brief Apply a translation, function of the user mouse drag action.
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The manipulated object is dragged in the plane.
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If the pointer ray is divergent from the plane the
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object is not moved.
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@param trackball the manipulator manager.
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@param new_point the new mouse pointer coordinate.
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*/
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void Apply (Trackball * trackball, Point3f new_point);
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/*!
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@brief Render this manipulator.
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@param trackball the manipulator manager.
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*/
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void Draw (Trackball * trackball);
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private:
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/// The plane.
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Plane3f plane;
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};
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// Cylinder mode.
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/*!
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@brief The constrained rotation manipulator.
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This manipulator implements a rotation manipulator, that
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make the rotation constrained around a given axis.
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The user can either drag the mouse or scroll the wheel,
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in either cases the rotation's angle is influenced by
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the radius of the trackball.
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This is a stateless manipulator, result of the Apply functions is
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determined only either by the mouse coordinates or by the mouse wheel notch.
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*/
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class CylinderMode:public TrackMode {
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public:
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/*!
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@brief The line constructor.
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This manipulator needs to be initialized with an axis.
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This constructor can initialize it with a Line3f.
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The line will be normalized.
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@param ln the line that represent the axis.
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@param s a rotational snap angle non negative
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*/
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CylinderMode (Line3fN & ln,float s=0.0f)
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: axis (ln), snap(s){
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assert(snap>=0.0);
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}
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/*!
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@brief The origin-direction constructor.
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|
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This manipulator needs to be initialized with a axis.
|
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This constructor can initialize it with two Point3f,
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representing a point and a vector.
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@param origin a point on the axis.
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@param direction the axis direction.
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@param s a rotational snap angle (non negative)
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*/
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CylinderMode (const Point3f & origin, const Point3f & direction,float s=0.0f)
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: axis (Line3fN(origin,direction)), snap(s){
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assert(snap>=0.0);
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}
|
|
/*!
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|
@brief Return this manipulator's name.
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|
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@return the constant string "CylinderMode"
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*/
|
|
const char *Name () {
|
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return "CylinderMode";
|
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};
|
|
/*!
|
|
@brief Apply a rotation, function of the user mouse drag action.
|
|
|
|
The manipulated object is rotated around the axis.
|
|
|
|
if the axis is too perpendicular to view plane, the angle is specified
|
|
only by the vertical component of the mouse drag and the radius.
|
|
|
|
@param trackball the manipulator manager.
|
|
@param new_point the new mouse pointer coordinate.
|
|
*/
|
|
void Apply (Trackball * trackball, Point3f new_point);
|
|
/*!
|
|
@brief Apply a rotation, function of the user mouse wheel action.
|
|
|
|
The manipulated object is rotated around the axis.
|
|
|
|
@param trackball the manipulator manager.
|
|
@param WheelNotch the mouse wheel notch.
|
|
*/
|
|
void Apply (Trackball * trackball, float WheelNotch);
|
|
/*!
|
|
@brief Render this manipulator.
|
|
|
|
@param trackball the manipulator manager.
|
|
*/
|
|
void Draw (Trackball * trackball);
|
|
private:
|
|
/// The axis, stored as a normalized line.
|
|
Line3fN axis;
|
|
/// The rotational snap value
|
|
float snap;
|
|
};
|
|
|
|
// Path mode.
|
|
/*!
|
|
@brief The path constrained manipulator.
|
|
|
|
This manipulator moves the object along an eventually closed path.
|
|
|
|
The user can either drag the mouse or scroll the wheel,
|
|
when the user drags the mouse, the object tries to slide toward it.
|
|
|
|
The object is assumed to initially be on the same position
|
|
of the first point on the path.
|
|
|
|
This is a \b stateful manipulator, result of the Apply functions is
|
|
determined by the objects's position along the path and
|
|
by either the mouse coordinates or the mouse wheel notch.
|
|
*/
|
|
class PathMode:public TrackMode {
|
|
public:
|
|
/*!
|
|
@brief The vector-boolean constructor.
|
|
|
|
The vector passed to build the path is copied locally.
|
|
The boolean value specifies if the path is to be closed.
|
|
If the boolean value is not specified, the path is not closed.
|
|
|
|
@warning the path is \b not assumed to have 0-length segments, so, if you want to close the path, please <b>do not</b> add a copy of the first point on the end of the vector.
|
|
|
|
@param pts the path nodes.
|
|
@param w a boolean value that closes the path.
|
|
*/
|
|
PathMode ( const std::vector < Point3f > &pts, bool w = false)
|
|
: points(), wrap(w), current_state(0), initial_state(0), old_hitpoint()
|
|
{
|
|
Init(pts);
|
|
assert(min_seg_length > 0.0f);
|
|
}
|
|
/*!
|
|
@brief The segment constructor.
|
|
|
|
If the path is a simple segment, it can be specified just with the endpoints.
|
|
|
|
@param start the starting point.
|
|
@param end the ending point.
|
|
*/
|
|
PathMode ( const Point3f &start, const Point3f &end )
|
|
: points(), wrap(false), current_state(0), initial_state(0), old_hitpoint()
|
|
{
|
|
points.push_back(start);
|
|
points.push_back(end);
|
|
path_length=Distance(start,end);
|
|
min_seg_length=path_length;
|
|
assert(min_seg_length > 0.0f);
|
|
}
|
|
/*!
|
|
@brief Return this manipulator's name.
|
|
|
|
@return the constant string "PathMode"
|
|
*/
|
|
const char *Name () {
|
|
return "PathMode";
|
|
};
|
|
/*!
|
|
@brief Apply a translation, function of the user mouse drag action.
|
|
|
|
The manipulated object is moved along the path.
|
|
This function implements an algorithm that makes
|
|
the object try to slide on the path towards the
|
|
mouse pointer.
|
|
|
|
@param trackball the manipulator manager.
|
|
@param new_point the new mouse pointer coordinate.
|
|
*/
|
|
void Apply (Trackball * trackball, Point3f new_point);
|
|
/*!
|
|
@brief Apply a translation, function of the user mouse wheel action.
|
|
|
|
The manipulated object is moved along the path.
|
|
A step of the mouse wheel makes the object slide
|
|
by a distance equal to the half of the shortest
|
|
segment on the path.
|
|
|
|
@param trackball the manipulator manager.
|
|
@param WheelNotch the mouse wheel notch.
|
|
*/
|
|
void Apply (Trackball * trackball, float WheelNotch);
|
|
/*!
|
|
@brief Render this manipulator.
|
|
|
|
@param trackball the manipulator manager.
|
|
*/
|
|
void Draw (Trackball * trackball);
|
|
/*!
|
|
@brief The begin action function.
|
|
|
|
This function is to be called at the begin of an user action.
|
|
*/
|
|
void SetAction ();
|
|
/*!
|
|
@brief The reset function.
|
|
|
|
This function reset the object position to the initial point.
|
|
*/
|
|
void Reset ();
|
|
/*!
|
|
@brief Try to set the inital point.
|
|
|
|
This function try to set the starting point in the point
|
|
passed as parameter, if the point passed does not reside
|
|
on the path, the start is put on the closest point on it.
|
|
|
|
@param p the point wished for the start.
|
|
@return the starting point on the path.
|
|
*/
|
|
Point3f SetStartNear(Point3f p);
|
|
/*!
|
|
@brief The (non) avaibility to manipulator changes inside an action.
|
|
|
|
This manipulator has an internal state and does not allow a
|
|
switch in the middle of a function.
|
|
|
|
@return the costant boolean true.
|
|
*/
|
|
bool isSticky();
|
|
/*!
|
|
@brief The undo function.
|
|
|
|
This function recreates the state present before the last Apply() call.
|
|
*/
|
|
void Undo();
|
|
private:
|
|
/*!
|
|
@brief The data initializer.
|
|
|
|
Initialize the internal state and checks params validity.
|
|
|
|
@param points the path nodes.
|
|
*/
|
|
void Init(const std::vector < Point3f > &points);
|
|
/*!
|
|
@brief The state interpreter.
|
|
|
|
Given the state, return the current point, the previous node and
|
|
the next node on the path.
|
|
The algoritm is linear in the node paths.
|
|
|
|
@param state the given state.
|
|
@param point is set to the current point.
|
|
@param prev_point is set to the point of current point's previous node.
|
|
@param next_point is set to the point of current point's next node.
|
|
*/
|
|
void GetPoints(float state, Point3f & point, Point3f & prev_point, Point3f & next_point);
|
|
/*!
|
|
@brief The state normalizer.
|
|
|
|
Normalize a given state in the right interval:
|
|
- \f$ [0 \ldots 1] \f$ if the path is open.
|
|
- \f$ [0 \ldots 1) \f$ if the path is closed (because it wraps).
|
|
|
|
@param state the given state.
|
|
*/
|
|
float Normalize(float state);
|
|
/*!
|
|
@brief Compute the new point and the \f$\Delta\f$-state.
|
|
|
|
Given a state and the mouse coords ray, computes the new
|
|
state point and return the \f$\Delta\f$-state.
|
|
The algoritm is linear in the node paths.
|
|
|
|
@param state the given state.
|
|
@param ray the ray relative to mouse coords.
|
|
@param hit_point is set to the new state point.
|
|
@return the \f$\Delta\f$-state.
|
|
*/
|
|
float HitPoint(float state, Ray3fN ray, Point3f &hit_point);
|
|
/*!
|
|
@brief Compute the verse to follow for slide nearer to a given point.
|
|
|
|
Given the current state point, the point of previus and
|
|
next node and a reference point, compute the verse to
|
|
follow for the object to come closer to the reference point.
|
|
|
|
@param reference_point
|
|
@param current_point
|
|
@param prev_point
|
|
@param next_point
|
|
@return -1, 0 or 1 if the verse is respectively towars the startpoint, null or towards the endpoint.
|
|
*/
|
|
int Verse(Point3f reference_point,Point3f current_point,Point3f prev_point,Point3f next_point);
|
|
|
|
/// The node vector.
|
|
std::vector < Point3f > points;
|
|
/// True if the path is closed, false otherwise.
|
|
bool wrap;
|
|
/// The current state.
|
|
float current_state;
|
|
/// The initial state.
|
|
float initial_state;
|
|
/// The path length.
|
|
float path_length;
|
|
/// The length of the shostest path segment
|
|
float min_seg_length;
|
|
/// The point relative to the old state.
|
|
Point3f old_hitpoint;
|
|
/// current_state after an Undo() call.
|
|
float undo_current_state;
|
|
/// old_hitpoint after an Undo() call.
|
|
Point3f undo_old_hitpoint;
|
|
};
|
|
|
|
// Area mode.
|
|
/*!
|
|
@brief The area constrained manipulator.
|
|
|
|
This manipulator moves the object inside a poligonal area.
|
|
|
|
The user can drag the object inside a planar area, defined by a polygon.
|
|
The polygon can be non convex, and is specified with a vector of vertexes.
|
|
|
|
If the object's trajectory intersects some poligon side, it tries to slide
|
|
around it, in a <em>"rubber band flavoured"</em> way.
|
|
|
|
The object is assumed to initially be on the same position of the
|
|
first vertex.
|
|
|
|
This is a \b stateful manipulator, result of the Apply function is
|
|
determined by the objects's position inside the area and
|
|
by the mouse coordinates.
|
|
*/
|
|
class AreaMode:public TrackMode {
|
|
public:
|
|
/*!
|
|
@brief The constructor.
|
|
|
|
From the given vector, is calculated the plane of the polygon, then
|
|
every point in the vector is projected on this plane.
|
|
|
|
The vector passed to build the polygon is copied locally.
|
|
|
|
@warning The vector is assumed to be formed of \b non collinear points.
|
|
@warning The polygon is \b not assumed to have 0-length sides, so please <b>do not</b> add a copy of the first point on the end of the vector.
|
|
|
|
@param pts the vertexes vector.
|
|
*/
|
|
AreaMode (const std::vector < Point3f > &pts)
|
|
{
|
|
Init(pts);
|
|
assert(min_side_length > 0.0f);
|
|
}
|
|
/*!
|
|
@brief Return this manipulator's name.
|
|
|
|
@return the constant string "AreaMode"
|
|
*/
|
|
const char *Name () {
|
|
return "AreaMode";
|
|
};
|
|
/*!
|
|
@brief Apply a translation, function of the user mouse drag action.
|
|
|
|
The manipulated object is moved inside the poligon.
|
|
This function implements an algorithm that makes
|
|
the object try to slide around the polygon borders.
|
|
|
|
@param trackball the manipulator manager.
|
|
@param new_point the new mouse pointer coordinate.
|
|
*/
|
|
void Apply (Trackball * trackball, Point3f new_point);
|
|
/*!
|
|
@brief Render this manipulator.
|
|
|
|
@param trackball the manipulator manager.
|
|
*/
|
|
void Draw (Trackball * trackball);
|
|
/*!
|
|
@brief The begin action function.
|
|
|
|
This function is to be called at the begin of an user action.
|
|
*/
|
|
void SetAction ();
|
|
/*!
|
|
@brief The reset function.
|
|
|
|
This function reset the object position to the initial point.
|
|
*/
|
|
void Reset ();
|
|
/*!
|
|
@brief Try to set the inital point.
|
|
|
|
This function try to set the starting point in the point
|
|
passed as parameter, if the point passed does not reside
|
|
in the area, the start is put in the closest point on it.
|
|
|
|
@param p the point wished for the start.
|
|
@return the starting point in the area.
|
|
*/
|
|
Point3f SetStartNear(Point3f p);
|
|
/*!
|
|
@brief The (non) avaibility to manipulator changes inside an action.
|
|
|
|
This manipulator has an internal state and does not allow a
|
|
switch in the middle of a function.
|
|
|
|
@return The costant boolean true.
|
|
*/
|
|
bool isSticky();
|
|
/*!
|
|
@brief The undo function.
|
|
|
|
This function recreates the state present before the last Apply() call.
|
|
*/
|
|
void Undo();
|
|
private:
|
|
/*!
|
|
@brief The data initializer.
|
|
|
|
Initialize the internal state and checks params validity.
|
|
|
|
@param pts The polygon vertexes.
|
|
*/
|
|
void Init(const std::vector < Point3f > &pts);
|
|
/*!
|
|
@brief Point in Polygon test.
|
|
|
|
Checks if a given point relies inside the poligon area,
|
|
using the ray tracing algorithm, linear in the number
|
|
of vertexes.
|
|
|
|
@param point The point to test.
|
|
@return true if the point is inside the polygon, false otherwise.
|
|
*/
|
|
bool Inside(Point3f point);
|
|
/*!
|
|
@brief Try to move the object inside the polygon
|
|
|
|
Given a point inside the area and a destination in the
|
|
poligon plane, try to move the point toward the destination,
|
|
sliding on any evenual border of the polygon.
|
|
The object can be imagined tied with a rubber attached to
|
|
destination, so it won't go back from it to slide around a border.
|
|
|
|
The algorithm is quadratic in the number of vertexes
|
|
(worst case, really really unlikely).
|
|
|
|
@param start the starting point <b>assumed inside</b>.
|
|
@param end the destination <b>assumed in the plane</b>.
|
|
@return the final move vector.
|
|
*/
|
|
Point3f Move(Point3f start,Point3f end);
|
|
|
|
/// The vertexes vector.
|
|
std::vector < Point3f > points;
|
|
/// True in time inteval between a call to SetAction () and a call to Apply()
|
|
bool begin_action;
|
|
/// One of the two dimensions used during the point in polygon test.
|
|
int first_coord_kept;
|
|
/// One of the two dimensions used during the point in polygon test.
|
|
int second_coord_kept;
|
|
/// The length of the shortest border
|
|
float min_side_length;
|
|
/// The current status.
|
|
Point3f status;
|
|
/// The screen space differenve between the object and the cursor during an action.
|
|
Point3f delta_mouse;
|
|
/// The old status.
|
|
Point3f old_status;
|
|
/// The initial status.
|
|
Point3f initial_status;
|
|
/// The polygon plane
|
|
Plane3f plane;
|
|
/// The rubberband handle (current destination in Move())
|
|
Point3f rubberband_handle ;
|
|
/// Current action's object trace
|
|
std::vector < Point3f > path;
|
|
/// begin_action after an Undo() call.
|
|
bool undo_begin_action;
|
|
/// status after an Undo() call.
|
|
Point3f undo_status;
|
|
/// delta_mouse after an Undo() call.
|
|
Point3f undo_delta_mouse;
|
|
/// old_status after an Undo() call.
|
|
Point3f undo_old_status;
|
|
/// rubberband_handle after an Undo() call.
|
|
Point3f undo_rubberband_handle;
|
|
/// path endpoint after an Undo() call.
|
|
unsigned int undo_path_index;
|
|
|
|
};
|
|
|
|
// Polar mode.
|
|
/* WARNING this mode is not compatible with the other rotation modes */
|
|
|
|
class PolarMode:public TrackMode {
|
|
public:
|
|
PolarMode(): alpha(0), beta(0), enda(0), endb(0) {}
|
|
void Apply (Trackball * trackball, Point3f new_point);
|
|
|
|
const char *Name () {
|
|
return "PolarMode";
|
|
};
|
|
void SetAction();
|
|
void Reset();
|
|
void Draw (Trackball * trackball);
|
|
private:
|
|
float alpha, beta; //rotation in y and x axis
|
|
float enda, endb; //store intermediate values of alpha and beta
|
|
};
|
|
|
|
class NavigatorWasdMode:public TrackMode {
|
|
public:
|
|
NavigatorWasdMode();
|
|
|
|
void Apply (Trackball * trackball, Point3f new_point);
|
|
|
|
const char *Name () {
|
|
return "NavigatorWasdMode";
|
|
};
|
|
//void SetAction();
|
|
void Reset();
|
|
//void Draw (Trackball * trackball);
|
|
|
|
bool isSticky();
|
|
bool IsAnimating(const Trackball *tb);
|
|
void Animate(unsigned int msec, Trackball *tb);
|
|
void SetAction ();
|
|
|
|
/// specific option setup methods for this mode
|
|
void FlipH(), FlipV(); // flips mouse controls
|
|
|
|
void SetTopSpeedsAndAcc(float speed_h, float speed_v, float acc=0.0); // (top) speed is in units on sec
|
|
// Acc is in units on sec^2, if 0 then no-inertia
|
|
|
|
void SetStepOnWalk(float width, float height); // optionally, set step-on-walk effects
|
|
|
|
void Apply (Trackball * trackball, float WheelNotch);
|
|
|
|
private:
|
|
float alpha, beta; //rotation in y and x axis
|
|
Point3f current_speed;
|
|
float step_current, step_last, step_x;
|
|
|
|
int _flipH, _flipV;
|
|
|
|
float accX, accY, accZ, dumping, topSpeedH, topSpeedV;
|
|
float step_height, step_length; // height of steps
|
|
};
|
|
|
|
}//namespace
|
|
|
|
#endif
|