164 lines
5.7 KiB
C++
164 lines
5.7 KiB
C++
/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004-2016 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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/****************************************************************************
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History
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$Log: not supported by cvs2svn $
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Revision 1.3 2005/10/05 01:40:56 m_di_benedetto
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Node children are now tested in ascending ray-T order.
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Revision 1.2 2005/09/28 19:48:31 m_di_benedetto
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Removed hit point parameter, #included aabbtree base.
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Revision 1.1 2005/09/26 18:33:16 m_di_benedetto
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First Commit.
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****************************************************************************/
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#ifndef __VCGLIB_AABBBINARYTREE_RAY_H
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#define __VCGLIB_AABBBINARYTREE_RAY_H
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// vcg headers
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#include <vcg/space/ray3.h>
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#include <vcg/space/index/aabb_binary_tree/base.h>
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/***************************************************************************/
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namespace vcg {
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template <class TREETYPE>
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class AABBBinaryTreeRay {
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public:
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typedef AABBBinaryTreeRay<TREETYPE> ClassType;
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typedef TREETYPE TreeType;
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typedef typename TreeType::ScalarType ScalarType;
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typedef typename TreeType::CoordType CoordType;
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typedef typename TreeType::NodeType NodeType;
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typedef typename TreeType::ObjPtr ObjPtr;
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template <class OBJRAYISECTFUNCT>
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static inline ObjPtr Ray(TreeType & tree, OBJRAYISECTFUNCT & rayIntersection, const Ray3<ScalarType> & ray, const ScalarType & maxDist, ScalarType & t) {
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NodeType * pRoot = tree.pRoot;
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if (pRoot == 0) {
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return (0);
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}
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const CoordType & rayDirection = ray.Direction();
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t = maxDist / rayDirection.Norm();
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Ray3Ex rayex;
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rayex.r = ray;
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rayex.invDirection[0] = ((ScalarType)1) / rayDirection[0];
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rayex.invDirection[1] = ((ScalarType)1) / rayDirection[1];
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rayex.invDirection[2] = ((ScalarType)1) / rayDirection[2];
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rayex.sign[0] = (rayex.invDirection[0] < ((ScalarType)0)) ? (1) : (0);
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rayex.sign[1] = (rayex.invDirection[1] < ((ScalarType)0)) ? (1) : (0);
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rayex.sign[2] = (rayex.invDirection[2] < ((ScalarType)0)) ? (1) : (0);
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ObjPtr closestObj = 0;
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ClassType::DepthFirstRayIsect(pRoot, rayIntersection, rayex, t, closestObj);
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return (closestObj);
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}
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protected:
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class Ray3Ex {
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public:
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Ray3<ScalarType> r;
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CoordType invDirection;
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unsigned char sign[3];
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};
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static inline bool IntersectionBoxRay(const CoordType & boxCenter, const CoordType & boxHalfDims, const Ray3Ex & ray, ScalarType & t0) {
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const CoordType bounds[2] = {
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boxCenter - boxHalfDims,
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boxCenter + boxHalfDims
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};
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ScalarType tmin, tmax;
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ScalarType tcmin, tcmax;
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const CoordType & origin = ray.r.Origin();
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tmin = (bounds[ray.sign[0]][0] - origin[0]) * ray.invDirection[0];
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tmax = (bounds[1 - ray.sign[0]][0] - origin[0]) * ray.invDirection[0];
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tcmin = (bounds[ray.sign[1]][1] - origin[1]) * ray.invDirection[1];
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tcmax = (bounds[1 - ray.sign[1]][1] - origin[1]) * ray.invDirection[1];
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if ((tmin > tcmax) || (tcmin > tmax)) { return (false); }
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if (tcmin > tmin) { tmin = tcmin; }
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if (tcmax < tmax) { tmax = tcmax; }
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tcmin = (bounds[ray.sign[2]][2] - origin[2]) * ray.invDirection[2];
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tcmax = (bounds[1-ray.sign[2]][2] - origin[2]) * ray.invDirection[2];
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if ((tmin > tcmax) || (tcmin > tmax)) { return (false); }
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if (tcmin > tmin) { tmin = tcmin; }
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//if (tcmax < tmax) { tmax = tcmax; }
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t0 = (tmin >= ((ScalarType)0)) ? (tmin) :((ScalarType)0);
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return (true);
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}
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template <class OBJRAYISECTFUNCT>
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static inline void DepthFirstRayIsect(const NodeType * node, OBJRAYISECTFUNCT & rayIntersection, const Ray3Ex & ray, ScalarType & rayT, ObjPtr & closestObj) {
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if (node == 0) {
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return;
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}
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ScalarType rt;
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if (!ClassType::IntersectionBoxRay(node->boxCenter, node->boxHalfDims, ray, rt)) {
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return;
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}
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if (rt >= rayT) {
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return;
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}
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if (node->IsLeaf()) {
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for (typename TreeType::ObjPtrVectorConstIterator si=node->oBegin; si!=node->oEnd; ++si) {
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if (rayIntersection(*(*si), ray.r, rt)) {
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if (rt < rayT) {
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rayT = rt;
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closestObj = (*si);
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}
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}
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}
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return;
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}
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ClassType::DepthFirstRayIsect(node->children[0], rayIntersection, ray, rayT, closestObj);
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ClassType::DepthFirstRayIsect(node->children[1], rayIntersection, ray, rayT, closestObj);
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}
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};
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} // end namespace vcg
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#endif // #ifndef __VCGLIB_AABBBINARYTREE_RAY_H
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