429 lines
12 KiB
C++
429 lines
12 KiB
C++
#include <vector>
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#include <map>
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#include <set>
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#include <iostream>
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//#include <wrap/strip/tristrip.h>
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#include "nxsalgo.h"
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#include "vfile.h"
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#include "nexus.h"
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#include "watch.h"
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using namespace std;
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using namespace nxs;
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using namespace vcg;
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#include "tristripper/tri_stripper.h"
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using namespace triangle_stripper;
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void nxs::ComputeNormals(Nexus &nexus) {
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assert(nexus.signature & NXS_NORMALS_SHORT ||
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nexus.signature & NXS_NORMALS_FLOAT);
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//setting borders readonly:
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assert(!nexus.borders.IsReadOnly());
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nexus.borders.SetReadOnly(true);
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bool use_short = (nexus.signature & NXS_NORMALS_SHORT) != 0;
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//TODO use a temporary file to store border normals
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unsigned int tmpb_offset = 0;
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vector<unsigned int> tmpb_start;
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VFile<Point3f> tmpb;
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if(!tmpb.Create("tmpb.tmp")) {
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cerr << "Could not create temporary border file\n";
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exit(0);
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}
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//TODO optimize! it is not necessary to read all the borders.
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for(unsigned int p = 0; p < nexus.size(); p++) {
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Border &border = nexus.GetBorder(p);
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tmpb_start.push_back(tmpb_offset);
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tmpb_offset += border.Size();
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}
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Point3f zero(0.0f, 0.0f, 0.0f);
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tmpb.Resize(tmpb_offset);
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for(unsigned int i = 0; i < tmpb.Size(); i++)
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tmpb[i] = zero;
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tmpb.Flush();
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map<unsigned int, unsigned int> levels;
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nexus.history.BuildLevels(levels);
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//first step normals in the same patch.
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cerr << "First Step\n";
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Report report(nexus.size(), 5);
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vector<Point3f> normals;
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for(unsigned int p = 0; p < nexus.size(); p++) {
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unsigned int current_level = levels[p];
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report.Step(p);
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Patch &patch = nexus.GetPatch(p);
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normals.clear();
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normals.resize(patch.nv, Point3f(0, 0, 0));
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if(nexus.signature & NXS_FACES)
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for(unsigned int i = 0; i < patch.nf; i++) {
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unsigned short *f = patch.Face(i);
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Point3f &v0 = patch.Vert(f[0]);
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Point3f &v1 = patch.Vert(f[1]);
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Point3f &v2 = patch.Vert(f[2]);
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Point3f norm = (v1 - v0) ^ (v2 - v0);
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normals[f[0]] += norm;
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normals[f[1]] += norm;
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normals[f[2]] += norm;
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}
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if(nexus.signature & NXS_STRIP)
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for(int i = 0; i < patch.nf - 2; i++) {
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unsigned short *f = patch.FaceBegin() + i;
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Point3f &v0 = patch.Vert(f[0]);
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Point3f &v1 = patch.Vert(f[1]);
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Point3f &v2 = patch.Vert(f[2]);
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Point3f norm = (v1 - v0) ^ (v2 - v0);
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if(i%2) norm = -norm;
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normals[f[0]] += norm;
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normals[f[1]] += norm;
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normals[f[2]] += norm;
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}
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if(use_short) {
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for(unsigned int i = 0; i < patch.nv; i++) {
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Point3f &norm = normals[i];
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norm.Normalize();
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short *n = patch.Norm16(i);
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for(int k = 0; k < 3; k++)
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n[k] = (short)(norm[k] * 32766);
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n[3] = 0;
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}
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} else {
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memcpy(patch.Norm16Begin(), &*normals.begin(),
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normals.size() * sizeof(Point3f));
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}
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Border &border = nexus.GetBorder(p);
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map<unsigned int, map<unsigned short, Point3f> > bnorm;
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map<unsigned int, Link> bcopy;
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unsigned int poff = tmpb_start[p];
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for(unsigned int i = 0; i < border.Size(); i++) {
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Link &link = border[i];
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if(link.IsNull()) continue; //this should never happen now.
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Point3f pt = normals[link.start_vert];
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if(levels[link.end_patch] == current_level) {
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bnorm[link.end_patch][link.end_vert] = pt;
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tmpb[poff + i] += pt;
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} else if(levels[link.end_patch] > current_level) {
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bcopy[i] = link;
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}
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}
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map<unsigned int, map<unsigned short, Point3f> >::iterator k;
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for(k = bnorm.begin(); k != bnorm.end(); k++) {
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unsigned int patch = (*k).first;
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Border &rborder = nexus.GetBorder(patch);
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unsigned int offset = tmpb_start[patch];
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for(unsigned int i = 0; i < rborder.Size(); i++) {
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Link &link = rborder[i];
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//assert(!link.IsNull());
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//TODO not accurate
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if(link.end_patch != p) continue;
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if((*k).second.count(link.start_vert))
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tmpb[offset + i] += (*k).second[link.start_vert];
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}
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}
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//Uncomment this only when links are ok!
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map<unsigned int, Link>::iterator j;
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for(j = bcopy.begin(); j != bcopy.end(); j++) {
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unsigned int b = (*j).first;
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Link link = (*j).second;
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Border &rborder = nexus.GetBorder(link.end_patch, false);
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unsigned int offset = tmpb_start[link.end_patch];
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for(unsigned int i = 0; i < rborder.Size(); i++) {
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Link &rlink = rborder[i];
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if(rlink.end_patch == p && rlink.start_vert == link.end_vert) {
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assert(rlink.end_vert == link.start_vert);
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tmpb[poff + b] = tmpb[offset + i];
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}
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}
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}
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/* set<unsigned int> close;
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for(unsigned int i = 0; i < border.Size(); i++) {
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Link &link = border[i];
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if(link.IsNull()) continue;
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unsigned int off = tmpb_start[p];
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Point3f p = tmpb.read(off + i);
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p += normals[link.start_vert];
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tmpb.write(off + i, p);
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// tmpb[off + i] += normals[link.start_vert];
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close.insert(link.end_patch);
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}
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set<unsigned int>::iterator k;
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for(k = close.begin(); k != close.end(); k++) {
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Border &remote = nexus.GetBorder(*k);
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unsigned int off = tmpb_start[*k];
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for(unsigned int i = 0; i < remote.Size(); i++) {
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Link &link = remote[i];
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if(link.IsNull()) continue;
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if(link.end_patch != p) continue;
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Point3f p = tmpb.read(off + i);
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p += normals[link.end_vert];
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tmpb.write(off + i, p);
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// tmpb[off + i] += normals[link.end_vert];
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}
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}*/
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}
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//Second step unify normals across borders
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cerr << "Second step\n";
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report.Init(nexus.size());
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for(unsigned int p = 0; p < nexus.size(); p++) {
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report.Step(p);
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Patch &patch = nexus.GetPatch(p);
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Border &border = nexus.GetBorder(p);
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for(unsigned int i = 0; i < border.Size(); i++) {
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Link &link = border[i];
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if(link.IsNull()) continue;
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unsigned int off = tmpb_start[p];
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// Point3f &n = tmpb[off + i];
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Point3f n = tmpb[off + i];
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if(n == Point3f(0.0f,0.0f,0.0f)) continue;
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n.Normalize();
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if(use_short) {
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n *= 32766;
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short *np = patch.Norm16(link.start_vert);
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np[0] = (short)n[0];
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np[1] = (short)n[1];
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np[2] = (short)n[2];
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np[3] = 0;
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} else {
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patch.Norm32(link.start_vert) = n;
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}
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}
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}
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tmpb.Close();
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tmpb.Delete();
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//TODO remove temporary file.
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nexus.borders.SetReadOnly(false);
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}
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void nxs::ComputeTriStrip(unsigned short nfaces, unsigned short *faces,
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vector<unsigned short> &strip) {
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vector<unsigned int> index;
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index.resize(nfaces*3);
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for(int i = 0; i < nfaces*3; i++) {
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index[i] = faces[i];
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}
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int cache_size = 0;
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tri_stripper stripper(index);
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stripper.SetCacheSize(cache_size);
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// = 0 will disable the cache optimizer
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stripper.SetMinStripSize(0);
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tri_stripper::primitives_vector primitives;
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stripper.Strip(&primitives);
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if(primitives.back().m_Indices.size() < 3) {
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primitives.pop_back();
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}
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//TODO spostare questo dentro il ciclo che rimonta le strip.
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if(primitives.back().m_Type == tri_stripper::PT_Triangles) {
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tri_stripper::primitives p;
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p = primitives.back();
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primitives.pop_back();
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for(unsigned int i = 0; i < p.m_Indices.size(); i += 3) {
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tri_stripper::primitives s;
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s.m_Type = tri_stripper::PT_Triangle_Strip;
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s.m_Indices.push_back(p.m_Indices[i]);
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s.m_Indices.push_back(p.m_Indices[i+1]);
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s.m_Indices.push_back(p.m_Indices[i+2]);
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primitives.push_back(s);
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}
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}
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for(unsigned int i = 0; i < primitives.size(); i++) {
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tri_stripper::primitives &primitive = primitives[i];
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assert(primitive.m_Indices.size() != 0);
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int len = primitive.m_Indices.size();
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for(int l = 0; l < len; l++)
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strip.push_back(primitive.m_Indices[l]);
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if(i < primitives.size()-1) { //not the last primitive.
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strip.push_back(primitive.m_Indices[len-1]);
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//TODO optimize this!
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if((len%2) == 1) //do not change orientation....
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strip.push_back(primitive.m_Indices[len-1]);
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strip.push_back(primitives[i+1].m_Indices[0]);
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}
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}
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}
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void nxs::Reorder(unsigned int signature, Patch &patch) {
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vector<unsigned> remap;
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remap.resize(patch.nv, 0xffff);
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int nf = patch.nf;
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if(signature & NXS_FACES)
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nf *= 3;
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//building remap
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unsigned short *f = patch.FaceBegin();
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unsigned int count = 0;
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for(int i = 0; i < nf; i++) {
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assert(f[i] < remap.size());
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if(remap[f[i]] == 0xffff) {
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remap[f[i]] = count++;
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}
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}
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//test no unreferenced vertices
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for(int i = 0; i < patch.nv; i++)
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if(remap[i] == 0xffff)
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remap[i] = i;
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//converting faces
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for(int i = 0; i < nf; i++)
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f[i] = remap[f[i]];
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vector<Point3f> vert;
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vert.resize(patch.nv);
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memcpy(&*vert.begin(), patch.VertBegin(), patch.nv * sizeof(Point3f));
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for(int i = 0; i < patch.nv; i++)
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patch.Vert(remap[i]) = vert[i];
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}
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//TODO actually use threshold
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void nxs::Unify(Nexus &nexus, float threshold) {
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//TODO what if colors or normals or strips?
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unsigned int duplicated = 0;
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unsigned int degenerate = 0;
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for(unsigned int p = 0; p < nexus.size(); p++) {
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Entry &entry = nexus[p];
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Patch &patch = nexus.GetPatch(p);
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unsigned int vcount = 0;
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map<Point3f, unsigned short> vertices;
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vector<unsigned short> remap;
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remap.resize(patch.nv);
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for(unsigned int i = 0; i < patch.nv; i++) {
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Point3f &point = patch.Vert(i);
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if(!vertices.count(point))
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vertices[point] = vcount++;
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else
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duplicated++;
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remap[i] = vertices[point];
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}
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assert(vertices.size() <= patch.nv);
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if(vertices.size() == patch.nv) //no need to unify
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continue;
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vector<Point3f> newvert;
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newvert.resize(vertices.size());
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map<Point3f, unsigned short>::iterator k;
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for(k = vertices.begin(); k != vertices.end(); k++) {
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newvert[(*k).second] = (*k).first;
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}
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vector<unsigned short> newface;
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//check no degenerate faces get created.
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for(unsigned int f = 0; f < entry.nface; f++) {
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unsigned short *face = patch.Face(f);
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if(face[0] != face[1] && face[1] != face[2] && face[0] != face[2] &&
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newvert[remap[face[0]]] != newvert[remap[face[1]]] &&
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newvert[remap[face[0]]] != newvert[remap[face[2]]] &&
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newvert[remap[face[1]]] != newvert[remap[face[2]]]) {
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newface.push_back(remap[face[0]]);
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newface.push_back(remap[face[1]]);
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newface.push_back(remap[face[2]]);
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} else {
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degenerate++;
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}
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}
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//rewrite patch now.
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entry.nvert = newvert.size();
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entry.nface = newface.size()/3;
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patch.Init(nexus.signature, entry.nvert, entry.nface);
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memcpy(patch.VertBegin(), &(newvert[0]), entry.nvert*sizeof(Point3f));
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memcpy(patch.FaceBegin(), &(newface[0]), entry.nface*3*sizeof(short));
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//testiamo il tutto... TODO remove this of course
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for(unsigned int i =0; i < patch.nf; i++) {
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for(int k =0 ; k < 3; k++)
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if(patch.Face(i)[k] >= patch.nv) {
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cerr <<" Unify has problems\n";
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exit(0);
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}
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}
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//fix patch borders now
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set<unsigned int> close; //bordering pathes
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Border &border = nexus.GetBorder(p);
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for(unsigned int b = 0; b < border.Size(); b++) {
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if(border[b].IsNull()) continue;
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close.insert(border[b].end_patch);
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border[b].start_vert = remap[border[b].start_vert];
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}
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set<unsigned int>::iterator c;
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for(c = close.begin(); c != close.end(); c++) {
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Border &bord = nexus.GetBorder(*c);
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for(unsigned int b = 0; b < bord.Size(); b++) {
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if(bord[b].IsNull()) continue;
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if(bord[b].end_patch == p) {
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bord[b].end_vert = remap[bord[b].end_vert];
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}
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}
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}
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}
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//better to compact directly borders than setting them null.
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//finally: there may be duplicated borders
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for(unsigned int p = 0; p < nexus.size(); p++) {
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Border &border = nexus.GetBorder(p);
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set<Link> links;
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for(unsigned int b = 0; b < border.Size(); b++) {
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Link &link = border[b];
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assert(!link.IsNull());
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//if(border[b].IsNull()) continue;
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links.insert(link);
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}
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int count = 0;
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for(set<Link>::iterator k = links.begin(); k != links.end(); k++)
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border[count++] = *k;
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nexus.borders[p].used = links.size();
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}
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nexus.totvert -= duplicated;
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if(duplicated)
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cerr << "Found " << duplicated << " duplicated vertices" << endl;
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if(degenerate)
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cerr << "Found " << degenerate << " degenerate face while unmifying\n";
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}
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