221 lines
6.2 KiB
C++
221 lines
6.2 KiB
C++
/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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/****************************************************************************
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History
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$Log: not supported by cvs2svn $
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Revision 1.2 2004/05/10 14:40:47 ganovelli
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name of adhacency function updated
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Revision 1.1 2004/05/10 14:01:56 ganovelli
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created
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****************************************************************************/
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#ifndef __VCG_EDGE_POS
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#define __VCG_EDGE_POS
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#include <vcg/simplex/edge/topology.h>
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namespace vcg {
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namespace edge {
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/*
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Vertex_Edge: run over the fan of a vertex (no order is specified)
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*/
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/** Class VertexStar
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@param EDGETYPE Specifies the type of the faces
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*/
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template <class EDGETYPE>
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class VertexStar
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{
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public:
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/// Pointer to an edge
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EDGETYPE *e;
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/// Local index of the vertex
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int z;
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/// Default Constructor
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VertexStar() {}
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/// Constructor which associates the EdgePos elementet with a face and its edge
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VertexStar(EDGETYPE * const ep, int const zp)
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{
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e=ep;
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z=zp;
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}
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/// Function to jump on the next face of the list of vertex z
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void NextF()
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{
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EDGETYPE * t = e;
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e = (EDGETYPE *)t->VEp(z);
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z = t->VEi(z);
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}
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};
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/*
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*/
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/** Class Pos.
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This structure is equivalent to a half-edge.
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@param MFTYPE (Template-Parameter) Specifies the type of the edges
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*/
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template <class EDGETYPE>
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class Pos
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{
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public:
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/// The vertex type
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typedef typename EDGETYPE::VertexType VertexType;
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/////The HEdgePos type
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typedef Pos< EDGETYPE> POSTYPE;
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///// The vector type
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//typedef typename MVTYPE::coord_type vectorial_type;
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///// The scalar type
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//typedef typename MVTYPE::scalar_type scalar_type;
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/// Pointer to the face of the half-edge
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EDGETYPE *e;
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/// Pointer to the vertex
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VertexType *v;
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/// Default constructor
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Pos(){}
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/// Constructor which associates the half-edge elementet with a face, its edge and its vertex
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Pos(EDGETYPE * ep, int zp) {e=ep;v=ep->V(zp);}
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Pos(EDGETYPE * ep, VertexType *vp){e=ep;v=vp;}
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// Official Access functions functions
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VertexType *& V(){ return v; }
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EDGETYPE *& E(){ return e; }
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int VInd(){
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return (e->V(0)==v)?0:1;
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}
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/// Operator to compare two half-edge
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inline bool operator == ( POSTYPE const & p ) const {
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return (e==p.e &&v==p.v);
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}
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/// Operator to compare two half-edge
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inline bool operator != ( POSTYPE const & p ) const {
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return (e!=p.e || v!=p.v);
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}
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/// Operator to order half-edge; it's compare at the first the face pointers, then the index of the edge and finally the vertex pointers
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inline bool operator <= ( POSTYPE const & p) const {
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return (e!=p.e)?(e<p.e):
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(v<=p.v);
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}
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/// Assignment operator
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inline POSTYPE & operator = ( const POSTYPE & h ){
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e=h.e;
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v=h.v;
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return *this;
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}
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/// Set to null the half-edge
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void SetNull(){
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e=0;
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v=0;
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}
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/// Check if the half-edge is null
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bool IsNull() const {
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return e==0 || v==0 ;
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}
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//Cambia Faccia lungo z
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// e' uguale a FlipF solo che funziona anche per non manifold.
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/// Change face via z
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void NextE()
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{
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FlipV();
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FlipE();
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}
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// Paolo Cignoni 19/6/99
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// Si muove sulla faccia adiacente a f, lungo uno spigolo che
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// NON e' j, e che e' adiacente a v
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// in questo modo si scandiscono tutte le facce incidenti in un
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// vertice f facendo Next() finche' non si ritorna all'inizio
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// Nota che sul bordo rimbalza, cioe' se lo spigolo !=j e' di bordo
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// restituisce sempre la faccia f ma con nj che e' il nuovo spigolo di bordo
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// vecchi parametri: MFTYPE * & f, MVTYPE * v, int & j
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// Cambia edge mantenendo la stessa faccia e lo stesso vertice
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/// Changes edge maintaining the same face and the same vertex
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void FlipV()
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{
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v = (e->V(0)==v)?e->V(1):e->V(0);
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}
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void FlipE()
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{
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assert( (e->V(0)==v) ||(e->V(1)==v));
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e = (e->V(0)==v)?e->EEp(0):e->EEp(1);
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}
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// return the vertex that it should have if we make FlipV;
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VertexType *VFlip()
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{
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return (e->V(0)==v)?e->V(1):e->V(0);
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}
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// Trova il prossimo half-edge di bordo (nhe)
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// tale che
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// --nhe.f adiacente per vertice a he.f
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// --nhe.v adiacente per edge di bordo a he.v
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// l'idea e' che se he e' un half edge di bordo
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// si puo scorrere tutto un bordo facendo
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//
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// hei=he;
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// do
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// hei.Nextb()
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// while(hei!=he);
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/// Checks if the half-edge is of border
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bool IsBorder()
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{
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return edge::IsEdgeBorder(*e,VInd());
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}
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bool IsManifold()
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{
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return edge::IsEdgeManifold(*e,VInd());
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}
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/** Function to inizialize an half-edge.
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@param fp Puntatore alla faccia
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@param zp Indice dell'edge
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@param vp Puntatore al vertice
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*/
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void Set(EDGETYPE * const ep, VertexType * const vp)
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{
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e=ep;v=vp;
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}
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};
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} // end namespace
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} // end namespace
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#endif
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