This works with a vcg::Ray() too, but the caller should be aware that the distance "before" the ray origin is computed as if the ray were a line. |
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apps | ||
docs | ||
vcg | ||
wrap |
This works with a vcg::Ray() too, but the caller should be aware that the distance "before" the ray origin is computed as if the ray were a line. |
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---|---|---|
apps | ||
docs | ||
vcg | ||
wrap |