64 lines
3.2 KiB
C++
64 lines
3.2 KiB
C++
/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004-2016 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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/*! \file trimesh_select.cpp
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\ingroup code_sample
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\brief the minimal example of using the selection functionality
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*/
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#include<vcg/complex/complex.h>
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#include<vcg/complex/algorithms/create/platonic.h>
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using namespace vcg;
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using namespace std;
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class MyFace;
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class MyVertex;
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struct MyUsedTypes : public UsedTypes< Use<MyVertex>::AsVertexType, Use<MyFace>::AsFaceType>{};
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class MyVertex : public Vertex< MyUsedTypes, vertex::VFAdj, vertex::Coord3f, vertex::Normal3f, vertex::BitFlags >{};
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class MyFace : public Face < MyUsedTypes, face::VFAdj, face::Normal3f, face::VertexRef, face::BitFlags > {};
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class MyMesh : public vcg::tri::TriMesh<vector<MyVertex>, vector<MyFace> > {};
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int main(int ,char ** )
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{
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MyMesh m;
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// build a 10x10 grid of 100 vertices and 200 faces.
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tri::Grid(m,10,10,1.0f,1.0f);
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tri::UpdateFlags<MyMesh>::VertexBorderFromNone(m);
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int cornerNum = tri::UpdateSelection<MyMesh>::VertexCornerBorder(m,math::ToRad(100.0f));
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printf("Mesh has %i vertexes %i faces and %i corners\n",m.VN(),m.FN(),cornerNum);
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int borderNum = tri::UpdateSelection<MyMesh>::VertexFromBorderFlag(m);
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int internalNum = tri::UpdateSelection<MyMesh>::VertexInvert(m);
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int faceNotOnBoundaryNum = tri::UpdateSelection<MyMesh>::FaceFromVertexStrict(m);
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printf("%i vertexes are on the boundary and %i internal and internal faces are %i \n",borderNum,internalNum,faceNotOnBoundaryNum);
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int innerFacesNum = tri::UpdateSelection<MyMesh>::FaceErode(m);
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printf("Eroding the face selection of on ring of faces bring it to %i faces\n",innerFacesNum);
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return 0;
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}
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