vcglib/vcg/complex/algorithms/update
Paolo Cignoni 18d91de047 Updated to reflect the Normal() -> TriangleNormal() change
And added function to compute normals per polygonal faces
2014-11-12 00:09:58 +00:00
..
bounding.h Cleaned up a bit 2012-10-09 07:53:55 +00:00
color.h Changed many explicit exception throwing for missing components into the shorthand RequireXXXX 2014-11-03 14:33:45 +00:00
component_ep.h Improving documentation. Reordered groups and started documenting main components 2012-10-25 13:47:31 +00:00
curvature.h Small changes for float/double independence 2014-08-23 01:35:52 +00:00
curvature_fitting.h throw exception -> RequireXXXX refactoring 2014-08-09 00:14:42 +00:00
fitmaps.h Include header cleaning and reordering. 2013-11-25 10:35:39 +00:00
flag.h Added VertexBorderFromFaceAdj function (needed for managing polymesh that do not have per face border bit) 2014-11-12 00:08:59 +00:00
halfedge_indexed.h Include header cleaning and reordering. 2013-11-25 10:35:39 +00:00
halfedge_topology.h Include header cleaning and reordering. 2013-11-25 10:35:39 +00:00
normal.h Updated to reflect the Normal() -> TriangleNormal() change 2014-11-12 00:09:58 +00:00
position.h Updated to reflect the naming changes in updateNormals 2012-10-09 08:51:15 +00:00
quality.h Added two functions VertexFromAttributeHandle and FaceFromAttributeHandle to map a pervertex/perface scalar handle into the quality 2014-11-03 14:36:58 +00:00
selection.h complex/base.h: 2014-08-09 10:01:15 +00:00
texture.h Added trivial WedgeTexFromVertexTex 2011-05-20 23:20:33 +00:00
topology.h refactored for shortness and efficiency the heavily used FillEdgeVector that collect all the edges of a mesh 2014-05-13 09:52:17 +00:00