503 lines
16 KiB
C++
503 lines
16 KiB
C++
/****************************************************************************
|
|
* VCGLib o o *
|
|
* Visual and Computer Graphics Library o o *
|
|
* _ O _ *
|
|
* Copyright(C) 2014 \/)\/ *
|
|
* Visual Computing Lab /\/| *
|
|
* ISTI - Italian National Research Council | *
|
|
* \ *
|
|
* All rights reserved. *
|
|
* *
|
|
* This program is free software; you can redistribute it and/or modify *
|
|
* it under the terms of the GNU General Public License as published by *
|
|
* the Free Software Foundation; either version 2 of the License, or *
|
|
* (at your option) any later version. *
|
|
* *
|
|
* This program is distributed in the hope that it will be useful, *
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
|
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
|
|
* for more details. *
|
|
* *
|
|
****************************************************************************/
|
|
|
|
#ifndef SMOOTHER_FIELD_H
|
|
#define SMOOTHER_FIELD_H
|
|
|
|
//eigen stuff
|
|
#include <Eigen/Sparse>
|
|
|
|
//vcg stuff
|
|
#include <vcg/complex/algorithms/update/color.h>
|
|
#include <vcg/complex/algorithms/update/quality.h>
|
|
#include <vcg/complex/algorithms/parametrization/tangent_field_operators.h>
|
|
#include <vcg/complex/algorithms/mesh_to_matrix.h>
|
|
|
|
//igl related stuff
|
|
#include <igl/n_polyvector.h>
|
|
#include <igl/principal_curvature.h>
|
|
#include <igl/igl_inline.h>
|
|
#include <igl/copyleft/comiso/nrosy.h>
|
|
|
|
namespace vcg {
|
|
namespace tri {
|
|
|
|
enum SmoothMethod{SMMiq,SMNPoly};
|
|
|
|
template <class MeshType>
|
|
class FieldSmoother
|
|
{
|
|
typedef typename MeshType::FaceType FaceType;
|
|
typedef typename MeshType::VertexType VertexType;
|
|
typedef typename MeshType::ScalarType ScalarType;
|
|
typedef typename MeshType::CoordType CoordType;
|
|
|
|
|
|
static void InitQualityByAnisotropyDir(MeshType &mesh)
|
|
{
|
|
std::vector<ScalarType> QVal;
|
|
for (size_t i=0;i<mesh.vert.size();i++)
|
|
{
|
|
ScalarType N1=fabs(mesh.vert[i].K1());
|
|
ScalarType N2=fabs(mesh.vert[i].K2());
|
|
QVal.push_back(N1);
|
|
QVal.push_back(N2);
|
|
}
|
|
|
|
std::sort(QVal.begin(),QVal.end());
|
|
int percUp=int(floor(QVal.size()*0.95+0.5));
|
|
ScalarType trimUp=QVal[percUp];
|
|
|
|
for (size_t i=0;i<mesh.vert.size();i++)
|
|
{
|
|
ScalarType N1=(mesh.vert[i].K1());
|
|
ScalarType N2=(mesh.vert[i].K2());
|
|
|
|
ScalarType NMax=std::max(N1,N2)/trimUp;
|
|
ScalarType NMin=std::min(N1,N2)/trimUp;
|
|
|
|
if (NMax>1)NMax=1;
|
|
if (NMax<-1)NMax=-1;
|
|
|
|
if (NMin>1)NMin=1;
|
|
if (NMin<-1)NMin=-1;
|
|
|
|
ScalarType CurvAni=(NMax-NMin)/2;
|
|
mesh.vert[i].Q()=CurvAni;
|
|
}
|
|
vcg::tri::UpdateQuality<MeshType>::FaceFromVertex(mesh);
|
|
}
|
|
|
|
static void SetEdgeDirection(FaceType *f,int edge)
|
|
{
|
|
CoordType dir=f->P0(edge)-f->P1(edge);
|
|
dir.Normalize();
|
|
ScalarType prod1=fabs(dir*f->PD1());
|
|
ScalarType prod2=fabs(dir*f->PD2());
|
|
if (prod1>prod2)
|
|
{
|
|
f->PD1()=dir;
|
|
f->PD2()=f->N()^dir;
|
|
}else
|
|
{
|
|
f->PD2()=dir;
|
|
f->PD1()=f->N()^dir;
|
|
}
|
|
}
|
|
|
|
static void AddSharpEdgesConstraints(MeshType & mesh,
|
|
const ScalarType &thr=0.2)
|
|
{
|
|
for (size_t i=0;i<mesh.face.size();i++)
|
|
for (int j=0;j<mesh.face[i].VN();j++)
|
|
{
|
|
FaceType *f0=&mesh.face[i];
|
|
FaceType *f1=f0->FFp(j);
|
|
if (f0==f1)continue;
|
|
CoordType N0=f0->N();
|
|
CoordType N1=f1->N();
|
|
if ((N0*N1)>thr)continue;
|
|
SetEdgeDirection(f0,j);
|
|
f0->SetS();
|
|
}
|
|
}
|
|
|
|
static void AddBorderConstraints(MeshType & mesh)
|
|
{
|
|
for (size_t i=0;i<mesh.face.size();i++)
|
|
for (int j=0;j<mesh.face[i].VN();j++)
|
|
{
|
|
FaceType *f0=&mesh.face[i];
|
|
FaceType *f1=f0->FFp(j);
|
|
assert(f1!=NULL);
|
|
if (f0!=f1)continue;
|
|
SetEdgeDirection(f0,j);
|
|
f0->SetS();
|
|
}
|
|
}
|
|
|
|
static void AddCurvatureConstraints(MeshType & mesh,const ScalarType &thr=0.5)
|
|
{
|
|
for (size_t i=0;i<mesh.face.size();i++)
|
|
if (mesh.face[i].Q()>thr)mesh.face[i].SetS();
|
|
}
|
|
|
|
//hard constraints have selected face
|
|
static void CollectHardConstraints( MeshType & mesh,
|
|
Eigen::VectorXi &HardI,
|
|
Eigen::MatrixXd &HardD,
|
|
SmoothMethod SMethod,
|
|
int Ndir)
|
|
{
|
|
//count number of hard constraints
|
|
int numS=vcg::tri::UpdateSelection<MeshType>::FaceCount(mesh);
|
|
HardI=Eigen::MatrixXi(numS,1);
|
|
if ((Ndir==2)||(SMethod==SMMiq))
|
|
HardD=Eigen::MatrixXd(numS,3);
|
|
else
|
|
HardD=Eigen::MatrixXd(numS,6);
|
|
//then update them
|
|
int curr_index=0;
|
|
for (size_t i=0;i<mesh.face.size();i++)
|
|
{
|
|
if (!mesh.face[i].IsS())continue;
|
|
|
|
CoordType dir=mesh.face[i].PD1();
|
|
dir.Normalize();
|
|
|
|
HardI(curr_index,0)=i;
|
|
|
|
HardD(curr_index,0)=dir.X();
|
|
HardD(curr_index,1)=dir.Y();
|
|
HardD(curr_index,2)=dir.Z();
|
|
if ((Ndir==4)&&(SMethod==SMNPoly))
|
|
{
|
|
dir=mesh.face[i].PD2();
|
|
HardD(curr_index,3)=dir.X();
|
|
HardD(curr_index,4)=dir.Y();
|
|
HardD(curr_index,5)=dir.Z();
|
|
}
|
|
curr_index++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
//hard constraints have selected face
|
|
static void CollectSoftConstraints( MeshType & mesh,
|
|
Eigen::VectorXi &SoftI,
|
|
Eigen::MatrixXd &SoftD,
|
|
Eigen::VectorXd &SoftW)
|
|
{
|
|
//count number of soft constraints
|
|
int numS=vcg::tri::UpdateSelection<MeshType>::FaceCount(mesh);
|
|
numS=mesh.fn-numS;
|
|
//allocate eigen matrix
|
|
SoftI=Eigen::MatrixXi(numS,1);
|
|
SoftD=Eigen::MatrixXd(numS,3);
|
|
SoftW=Eigen::MatrixXd(numS,1);
|
|
|
|
//then update them
|
|
int curr_index=0;
|
|
for (size_t i=0;i<mesh.face.size();i++)
|
|
{
|
|
if (mesh.face[i].IsS())continue;
|
|
|
|
CoordType dir=mesh.face[i].PD1();
|
|
dir.Normalize();
|
|
|
|
SoftI(curr_index,0)=i;
|
|
|
|
SoftD(curr_index,0)=dir.X();
|
|
SoftD(curr_index,1)=dir.Y();
|
|
SoftD(curr_index,2)=dir.Z();
|
|
|
|
SoftW(curr_index,0)=mesh.face[i].Q();
|
|
|
|
curr_index++;
|
|
|
|
}
|
|
}
|
|
|
|
static void SmoothMIQ(MeshType &mesh,
|
|
Eigen::VectorXi &HardI, //hard constraints index
|
|
Eigen::MatrixXd &HardD, //hard directions
|
|
Eigen::VectorXi &SoftI, //soft constraints
|
|
Eigen::MatrixXd &SoftD, //weight of soft constraints
|
|
Eigen::VectorXd &SoftW, //soft directions
|
|
ScalarType alpha_soft,
|
|
int Ndir)
|
|
{
|
|
|
|
assert((Ndir==2)||(Ndir==4));
|
|
Eigen::MatrixXi F;
|
|
Eigen::MatrixXd V;
|
|
|
|
MeshToMatrix<MeshType>::GetTriMeshData(mesh,F,V);
|
|
|
|
Eigen::MatrixXd output_field;
|
|
Eigen::VectorXd output_sing;
|
|
|
|
igl::copyleft::comiso::nrosy(V,F,HardI,HardD,SoftI,SoftW,SoftD,Ndir,alpha_soft,output_field,output_sing);
|
|
|
|
//finally update the principal directions
|
|
for (size_t i=0;i<mesh.face.size();i++)
|
|
{
|
|
CoordType dir1;
|
|
dir1[0]=output_field(i,0);
|
|
dir1[1]=output_field(i,1);
|
|
dir1[2]=output_field(i,2);
|
|
|
|
dir1.Normalize();
|
|
CoordType dir2=mesh.face[i].N()^dir1;
|
|
dir2.Normalize();
|
|
|
|
ScalarType Norm1=mesh.face[i].PD1().Norm();
|
|
ScalarType Norm2=mesh.face[i].PD2().Norm();
|
|
|
|
mesh.face[i].PD1()=dir1*Norm1;
|
|
mesh.face[i].PD2()=dir2*Norm2;
|
|
}
|
|
}
|
|
|
|
static void SmoothNPoly(MeshType &mesh,
|
|
Eigen::VectorXi &HardI, //hard constraints index
|
|
Eigen::MatrixXd &HardD, //hard directions
|
|
int Ndir)
|
|
{
|
|
assert((Ndir==2)||(Ndir==4));
|
|
|
|
Eigen::MatrixXi F;
|
|
Eigen::MatrixXd V;
|
|
|
|
MeshToMatrix<MeshType>::GetTriMeshData(mesh,F,V);
|
|
|
|
Eigen::MatrixXd output_field;
|
|
Eigen::VectorXd output_sing;
|
|
|
|
igl::n_polyvector(V,F,HardI,HardD,output_field);
|
|
|
|
//finally update the principal directions
|
|
for (size_t i=0;i<mesh.face.size();i++)
|
|
{
|
|
CoordType dir1;
|
|
dir1[0]=output_field(i,0);
|
|
dir1[1]=output_field(i,1);
|
|
dir1[2]=output_field(i,2);
|
|
|
|
dir1.Normalize();
|
|
CoordType dir2=mesh.face[i].N()^dir1;
|
|
dir2.Normalize();
|
|
|
|
ScalarType Norm1=mesh.face[i].PD1().Norm();
|
|
ScalarType Norm2=mesh.face[i].PD2().Norm();
|
|
|
|
mesh.face[i].PD1()=dir1*Norm1;
|
|
mesh.face[i].PD2()=dir2*Norm2;
|
|
}
|
|
}
|
|
|
|
static void PickRandomDir(MeshType &mesh,
|
|
int &indexF,
|
|
CoordType &Dir)
|
|
{
|
|
indexF=rand()%mesh.fn;
|
|
FaceType *currF=&mesh.face[indexF];
|
|
CoordType dirN=currF->N();
|
|
dirN.Normalize();
|
|
Dir=CoordType(1,0,0);
|
|
if (fabs(Dir*dirN)>0.9)
|
|
Dir=CoordType(0,1,0);
|
|
if (fabs(Dir*dirN)>0.9)
|
|
Dir=CoordType(0,0,1);
|
|
|
|
Dir=dirN^Dir;
|
|
Dir.Normalize();
|
|
}
|
|
|
|
public:
|
|
|
|
struct SmoothParam
|
|
{
|
|
//the 90° rotation independence while smoothing the direction field
|
|
int Ndir;
|
|
//the weight of curvature if doing the smoothing keeping the field close to the original one
|
|
ScalarType alpha_curv;
|
|
//align the field to border or not
|
|
bool align_borders;
|
|
//threshold to consider some edge as sharp feature and to use as hard constraint (0, not use)
|
|
ScalarType sharp_thr;
|
|
//threshold to consider some edge as high curvature anisotropyand to use as hard constraint (0, not use)
|
|
ScalarType curv_thr;
|
|
//the method used to smooth MIQ or "Designing N-PolyVector Fields with Complex Polynomials"
|
|
SmoothMethod SmoothM;
|
|
//the number of faces of the ring used ot esteem the curvature
|
|
int curvRing;
|
|
//this are additional hard constraints
|
|
std::vector<std::pair<int,CoordType> > AddConstr;
|
|
|
|
SmoothParam()
|
|
{
|
|
Ndir=4;
|
|
curvRing=2;
|
|
alpha_curv=0.0;
|
|
align_borders=false;
|
|
SmoothM=SMMiq;
|
|
sharp_thr=0.0;
|
|
curv_thr=0.4;
|
|
}
|
|
|
|
};
|
|
|
|
static void SelectConstraints(MeshType &mesh,SmoothParam &SParam)
|
|
{
|
|
//clear all selected faces
|
|
vcg::tri::UpdateFlags<MeshType>::FaceClear(mesh);
|
|
|
|
//add curvature hard constraints
|
|
//ScalarType Ratio=mesh.bbox.Diag()*0.01;
|
|
|
|
if (SParam.curv_thr>0)
|
|
AddCurvatureConstraints(mesh,SParam.curv_thr);///Ratio);
|
|
|
|
//add alignment to sharp features
|
|
if (SParam.sharp_thr>0)
|
|
AddSharpEdgesConstraints(mesh,SParam.sharp_thr);
|
|
|
|
//add border constraints
|
|
if (SParam.align_borders)
|
|
AddBorderConstraints(mesh);
|
|
|
|
//aff final constraints
|
|
for (size_t i=0;i<SParam.AddConstr.size();i++)
|
|
{
|
|
int indexF=SParam.AddConstr[i].first;
|
|
CoordType dir=SParam.AddConstr[i].second;
|
|
mesh.face[indexF].PD1()=dir;
|
|
mesh.face[indexF].PD2()=mesh.face[indexF].N()^dir;
|
|
mesh.face[indexF].PD1().Normalize();
|
|
mesh.face[indexF].PD2().Normalize();
|
|
mesh.face[indexF].SetS();
|
|
}
|
|
}
|
|
|
|
static void GloballyOrient(MeshType &mesh)
|
|
{
|
|
vcg::tri::CrossField<MeshType>::MakeDirectionFaceCoherent(mesh,true);
|
|
}
|
|
|
|
|
|
static void InitByCurvature(MeshType & mesh,
|
|
unsigned Nring,
|
|
bool UpdateFaces=true)
|
|
{
|
|
|
|
tri::RequirePerVertexCurvatureDir(mesh);
|
|
|
|
Eigen::MatrixXi F;
|
|
Eigen::MatrixXd V;
|
|
|
|
Eigen::MatrixXd PD1,PD2,PV1,PV2;
|
|
MeshToMatrix<MeshType>::GetTriMeshData(mesh,F,V);
|
|
igl::principal_curvature(V,F,PD1,PD2,PV1,PV2,Nring);
|
|
|
|
//then copy curvature per vertex
|
|
for (size_t i=0;i<mesh.vert.size();i++)
|
|
{
|
|
mesh.vert[i].PD1()=CoordType(PD1(i,0),PD1(i,1),PD1(i,2));
|
|
mesh.vert[i].PD2()=CoordType(PD2(i,0),PD2(i,1),PD2(i,2));
|
|
mesh.vert[i].K1()=PV1(i,0);
|
|
mesh.vert[i].K2()=PV2(i,0);
|
|
}
|
|
if (!UpdateFaces)return;
|
|
vcg::tri::CrossField<MeshType>::SetFaceCrossVectorFromVert(mesh);
|
|
InitQualityByAnisotropyDir(mesh);
|
|
}
|
|
|
|
static void SmoothDirections(MeshType &mesh,
|
|
int Ndir,
|
|
SmoothMethod SMethod=SMNPoly,
|
|
bool HardAsS=true,
|
|
ScalarType alphaSoft=0)
|
|
{
|
|
|
|
Eigen::VectorXi HardI; //hard constraints
|
|
Eigen::MatrixXd HardD; //hard directions
|
|
Eigen::VectorXi SoftI; //soft constraints
|
|
Eigen::VectorXd SoftW; //weight of soft constraints
|
|
Eigen::MatrixXd SoftD; //soft directions
|
|
|
|
if (HardAsS)
|
|
CollectHardConstraints(mesh,HardI,HardD,SMethod,Ndir);
|
|
|
|
//collect soft constraints , miw only one that allows for soft constraints
|
|
if ((alphaSoft>0)&&(SMethod==SMMiq))
|
|
CollectSoftConstraints(mesh,SoftI,SoftD,SoftW);
|
|
|
|
//add some hard constraints if are not present
|
|
int numC=3;
|
|
if ((SoftI.rows()==0)&&(HardI.rows()==0))
|
|
{
|
|
printf("Add Forced Constraints \n");
|
|
fflush(stdout);
|
|
HardI=Eigen::MatrixXi(numC,1);
|
|
|
|
if ((Ndir==4)&&(SMethod==SMNPoly))
|
|
HardD=Eigen::MatrixXd(numC,6);
|
|
else
|
|
HardD=Eigen::MatrixXd(numC,3);
|
|
|
|
for (int i=0;i<numC;i++)
|
|
{
|
|
CoordType Dir;
|
|
int indexF;
|
|
PickRandomDir(mesh,indexF,Dir);
|
|
|
|
HardI(i,0)=indexF;
|
|
HardD(i,0)=Dir.X();
|
|
HardD(i,1)=Dir.Y();
|
|
HardD(i,2)=Dir.Z();
|
|
|
|
if ((Ndir==4)&&(SMethod==SMNPoly))
|
|
{
|
|
CoordType Dir1=mesh.face[indexF].N()^Dir;
|
|
Dir1.Normalize();
|
|
HardD(i,3)=Dir1.X();
|
|
HardD(i,4)=Dir1.Y();
|
|
HardD(i,5)=Dir1.Z();
|
|
}
|
|
}
|
|
}
|
|
|
|
//finally smooth
|
|
if (SMethod==SMMiq)
|
|
SmoothMIQ(mesh,HardI,HardD,SoftI,SoftD,SoftW,alphaSoft,Ndir);
|
|
else
|
|
{
|
|
assert(SMethod==SMNPoly);
|
|
SmoothNPoly(mesh,HardI,HardD,Ndir);
|
|
}
|
|
}
|
|
|
|
|
|
static void SmoothDirections(MeshType &mesh,SmoothParam SParam)
|
|
{
|
|
//for the moment only cross and line field
|
|
|
|
//initialize direction by curvature if needed
|
|
// if ((SParam.alpha_curv>0)||
|
|
// (SParam.sharp_thr>0)||
|
|
// (SParam.curv_thr>0))
|
|
InitByCurvature(mesh,SParam.curvRing);
|
|
|
|
SelectConstraints(mesh,SParam);
|
|
//then do the actual smooth
|
|
SmoothDirections(mesh,SParam.Ndir,SParam.SmoothM,true,SParam.alpha_curv);
|
|
}
|
|
|
|
};
|
|
|
|
} // end namespace tri
|
|
} // end namespace vcg
|
|
#endif // SMOOTHER_FIELD_H
|