1667 lines
59 KiB
C++
1667 lines
59 KiB
C++
/***************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004-2016 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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#ifndef __VCGLIB_TRIALLOCATOR
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#define __VCGLIB_TRIALLOCATOR
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#ifndef __VCG_MESH
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#error "This file should not be included alone. It is automatically included by complex.h"
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#endif
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namespace vcg {
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namespace tri {
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/** \addtogroup trimesh
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@{
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*/
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template<class MeshType>
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size_t Index(MeshType &m, const typename MeshType::VertexType &v) {return &v-&*m.vert.begin();}
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template<class MeshType>
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size_t Index(MeshType &m, const typename MeshType::FaceType &f) {return &f-&*m.face.begin();}
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template<class MeshType>
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size_t Index(MeshType &m, const typename MeshType::EdgeType &e) {return &e-&*m.edge.begin();}
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template<class MeshType>
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size_t Index(MeshType &m, const typename MeshType::HEdgeType &h) {return &h-&*m.hedge.begin();}
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template<class MeshType>
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size_t Index(MeshType &m, const typename MeshType::VertexType *vp) {return vp-&*m.vert.begin();}
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template<class MeshType>
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size_t Index(MeshType &m, const typename MeshType::FaceType * fp) {return fp-&*m.face.begin();}
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template<class MeshType>
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size_t Index(MeshType &m, const typename MeshType::EdgeType* e) {return e-&*m.edge.begin();}
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template<class MeshType>
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size_t Index(MeshType &m, const typename MeshType::HEdgeType* h) {return h-&*m.hedge.begin();}
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template<class MeshType>
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bool IsValidPointer( MeshType & m, const typename MeshType::VertexType *vp) { return ( m.vert.size() > 0 && (vp >= &*m.vert.begin()) && (vp <= &m.vert.back()) ); }
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template<class MeshType>
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bool IsValidPointer(MeshType & m, const typename MeshType::EdgeType *ep) { return ( m.edge.size() > 0 && (ep >= &*m.edge.begin()) && (ep <= &m.edge.back())); }
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template<class MeshType>
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bool IsValidPointer(MeshType & m, const typename MeshType::FaceType *fp) { return ( m.face.size() > 0 && (fp >= &*m.face.begin()) && (fp <= &m.face.back())); }
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template<class MeshType>
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bool IsValidPointer(MeshType & m, const typename MeshType::HEdgeType *hp) { return ( m.hedge.size() > 0 && (hp >= &*m.hedge.begin()) && (hp <= &m.hedge.back())); }
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template <class MeshType, class ATTR_CONT>
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void ReorderAttribute(ATTR_CONT &c, std::vector<size_t> & newVertIndex, MeshType & /* m */){
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typename std::set<typename MeshType::PointerToAttribute>::iterator ai;
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for(ai = c.begin(); ai != c.end(); ++ai)
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((typename MeshType::PointerToAttribute)(*ai)).Reorder(newVertIndex);
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}
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template <class MeshType, class ATTR_CONT>
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void ResizeAttribute(ATTR_CONT &c, size_t sz, MeshType &/*m*/){
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typename std::set<typename MeshType::PointerToAttribute>::iterator ai;
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for(ai =c.begin(); ai != c.end(); ++ai)
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((typename MeshType::PointerToAttribute)(*ai)).Resize(sz);
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}
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/*!
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\brief Class to safely add and delete elements in a mesh.
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Adding elements to a mesh, like faces and vertices can involve the reallocation of the vectors of the involved elements.
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This class provide the only safe methods to add elements.
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It also provide an accessory class vcg::tri::PointerUpdater for updating pointers to mesh elements that are kept by the user.
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*/
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template <class MeshType>
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class Allocator
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{
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public:
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typedef typename MeshType::VertexType VertexType;
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typedef typename MeshType::VertexPointer VertexPointer;
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typedef typename MeshType::VertexIterator VertexIterator;
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typedef typename MeshType::VertContainer VertContainer;
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typedef typename MeshType::EdgeType EdgeType;
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typedef typename MeshType::EdgePointer EdgePointer;
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typedef typename MeshType::EdgeIterator EdgeIterator;
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typedef typename MeshType::EdgeContainer EdgeContainer;
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typedef typename MeshType::FaceType FaceType;
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typedef typename MeshType::FacePointer FacePointer;
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typedef typename MeshType::FaceIterator FaceIterator;
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typedef typename MeshType::FaceContainer FaceContainer;
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typedef typename MeshType::HEdgeType HEdgeType;
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typedef typename MeshType::HEdgePointer HEdgePointer;
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typedef typename MeshType::HEdgeIterator HEdgeIterator;
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typedef typename MeshType::HEdgeContainer HEdgeContainer;
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typedef typename MeshType::CoordType CoordType;
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typedef typename MeshType::PointerToAttribute PointerToAttribute;
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typedef typename std::set<PointerToAttribute>::iterator AttrIterator;
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typedef typename std::set<PointerToAttribute>::const_iterator AttrConstIterator;
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typedef typename std::set<PointerToAttribute >::iterator PAIte;
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/*!
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\brief Accessory class to update pointers after eventual reallocation caused by adding elements.
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This class is used whenever you trigger some allocation operation that can cause the invalidation of the pointers to mesh elements.
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Typical situations are when you are allocating new vertexes, edges, halfedges of faces or when you compact
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their containers to get rid of deleted elements.
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This object allows you to update an invalidate pointer immediately after an action that invalidate it.
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\note It can also be used to prevent any update of the various internal pointers caused by an invalidation.
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This can be useful in case you are building all the internal connections by hand as it happens in a importer;
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\sa \ref allocation
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*/
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template<class SimplexPointerType>
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class PointerUpdater
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{
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public:
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PointerUpdater(void) : newBase(0), oldBase(0), newEnd(0), oldEnd(0), preventUpdateFlag(false) { ; }
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void Clear(){newBase=oldBase=newEnd=oldEnd=0; remap.clear();}
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/*! \brief Update a pointer to an element of a mesh after a reallocation
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The updating is correctly done only if this PointerUpdater have been passed to the corresponing allocation call. \sa \ref allocation
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*/
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void Update(SimplexPointerType &vp)
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{
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//if(vp>=newBase && vp<newEnd) return;
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if(vp<oldBase || vp>oldEnd) return;
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assert(vp>=oldBase);
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assert(vp<oldEnd);
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vp=newBase+(vp-oldBase);
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if(!remap.empty())
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vp = newBase + remap[vp-newBase];
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}
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/*!
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\brief return true if the allocation operation that initialized this PointerUpdater has caused a reallocation
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*/
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bool NeedUpdate() {if((oldBase && newBase!=oldBase && !preventUpdateFlag) || !remap.empty()) return true; else return false;}
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SimplexPointerType newBase;
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SimplexPointerType oldBase;
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SimplexPointerType newEnd;
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SimplexPointerType oldEnd;
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std::vector<size_t> remap; // this vector keep the new position of an element. Uninitialized elements have max_int value to denote an element that has not to be remapped.
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bool preventUpdateFlag; /// when true no update is considered necessary.
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};
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/* +++++++++++++++ Add Vertices ++++++++++++++++ */
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/** \brief Add n vertices to the mesh.
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Function to add n vertices to the mesh.
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The elements are added always to the end of the vector.
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No attempt of reusing previously deleted element is done.
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\sa PointerUpdater
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\param m the mesh to be modified
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\param n the number of elements to be added
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\param pu a PointerUpdater initialized so that it can be used to update pointers to vertices that could have become invalid after this adding.
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\retval the iterator to the first element added.
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*/
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static VertexIterator AddVertices(MeshType &m, size_t n, PointerUpdater<VertexPointer> &pu)
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{
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VertexIterator last;
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if(n == 0) return m.vert.end();
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pu.Clear();
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if(m.vert.empty()) pu.oldBase=0; // if the vector is empty we cannot find the last valid element
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else {
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pu.oldBase=&*m.vert.begin();
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pu.oldEnd=&m.vert.back()+1;
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}
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m.vert.resize(m.vert.size()+n);
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m.vn+=int(n);
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typename std::set<PointerToAttribute>::iterator ai;
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for(ai = m.vert_attr.begin(); ai != m.vert_attr.end(); ++ai)
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((PointerToAttribute)(*ai)).Resize(m.vert.size());
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pu.newBase = &*m.vert.begin();
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pu.newEnd = &m.vert.back()+1;
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if(pu.NeedUpdate())
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{
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for (FaceIterator fi=m.face.begin(); fi!=m.face.end(); ++fi)
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if(!(*fi).IsD())
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for(int i=0; i < (*fi).VN(); ++i)
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if ((*fi).cV(i)!=0) pu.Update((*fi).V(i));
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for (EdgeIterator ei=m.edge.begin(); ei!=m.edge.end(); ++ei)
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if(!(*ei).IsD())
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{
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if(HasEVAdjacency (m)) { pu.Update((*ei).V(0)); pu.Update((*ei).V(1));}
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// if(HasEVAdjacency(m)) pu.Update((*ei).EVp());
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}
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HEdgeIterator hi;
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for (hi=m.hedge.begin(); hi!=m.hedge.end(); ++hi)
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if(!(*hi).IsD())
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{
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if(HasHVAdjacency (m))
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{
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pu.Update((*hi).HVp());
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}
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}
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// e poiche' lo spazio e' cambiato si ricalcola anche last da zero
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}
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size_t siz=(size_t)(m.vert.size()-n);
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last = m.vert.begin();
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advance(last,siz);
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return last;// deve restituire l'iteratore alla prima faccia aggiunta;
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}
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/** \brief Wrapper to AddVertices(); no PointerUpdater
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*/
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static VertexIterator AddVertices(MeshType &m, size_t n)
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{
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PointerUpdater<VertexPointer> pu;
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return AddVertices(m, n,pu);
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}
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/** \brief Wrapper to AddVertices() no PointerUpdater but a vector of VertexPointer pointers to be updated
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*/
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static VertexIterator AddVertices(MeshType &m, size_t n, std::vector<VertexPointer *> &local_vec)
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{
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PointerUpdater<VertexPointer> pu;
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VertexIterator v_ret = AddVertices(m, n,pu);
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typename std::vector<VertexPointer *>::iterator vi;
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for(vi=local_vec.begin();vi!=local_vec.end();++vi)
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pu.Update(**vi);
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return v_ret;
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}
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/** \brief Wrapper to AddVertices() to add a single vertex with given coords
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*/
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static VertexIterator AddVertex(MeshType &m, const CoordType &p)
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{
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VertexIterator v_ret = AddVertices(m, 1);
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v_ret->P()=p;
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return v_ret;
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}
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/** \brief Wrapper to AddVertices() to add a single vertex with given coords and normal
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*/
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static VertexIterator AddVertex(MeshType &m, const CoordType &p, const CoordType &n)
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{
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VertexIterator v_ret = AddVertices(m, 1);
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v_ret->P()=p;
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v_ret->N()=n;
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return v_ret;
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}
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/** \brief Wrapper to AddVertices() to add a single vertex with given coords and color
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*/
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static VertexIterator AddVertex(MeshType &m, const CoordType &p, const Color4b &c)
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{
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VertexIterator v_ret = AddVertices(m, 1);
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v_ret->P()=p;
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v_ret->C()=c;
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return v_ret;
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}
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/* +++++++++++++++ Add Edges ++++++++++++++++ */
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/** \brief Add n edges to the mesh.
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Function to add n edges to the mesh.
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The elements are added always to the end of the vector. No attempt of reusing previously deleted element is done.
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\sa PointerUpdater
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\param m the mesh to be modified
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\param n the number of elements to be added
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\param pu a PointerUpdater initialized so that it can be used to update pointers to edges that could have become invalid after this adding.
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\retval the iterator to the first element added.
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*/
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static EdgeIterator AddEdges(MeshType &m, size_t n, PointerUpdater<EdgePointer> &pu)
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{
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if(n == 0) return m.edge.end();
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pu.Clear();
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if(m.edge.empty()) pu.oldBase=0; // if the vector is empty we cannot find the last valid element
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else {
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pu.oldBase=&*m.edge.begin();
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pu.oldEnd=&m.edge.back()+1;
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}
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m.edge.resize(m.edge.size()+n);
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m.en+=int(n);
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size_t siz=(size_t)(m.edge.size()-n);
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EdgeIterator firstNewEdge = m.edge.begin();
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advance(firstNewEdge,siz);
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typename std::set<typename MeshType::PointerToAttribute>::iterator ai;
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for(ai = m.edge_attr.begin(); ai != m.edge_attr.end(); ++ai)
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((typename MeshType::PointerToAttribute)(*ai)).Resize(m.edge.size());
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pu.newBase = &*m.edge.begin();
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pu.newEnd = &m.edge.back()+1;
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if(pu.NeedUpdate())
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{
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if(HasFEAdjacency(m))
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for (FaceIterator fi=m.face.begin(); fi!=m.face.end(); ++fi){
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if(!(*fi).IsD())
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for(int i=0; i < (*fi).VN(); ++i)
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if ((*fi).cFEp(i)!=0) pu.Update((*fi).FEp(i));
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}
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if(HasVEAdjacency(m)){
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for (VertexIterator vi=m.vert.begin(); vi!=m.vert.end(); ++vi)
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if(!(*vi).IsD())
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if ((*vi).cVEp()!=0) pu.Update((*vi).VEp());
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for(EdgeIterator ei=m.edge.begin();ei!=firstNewEdge;++ei)
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if(!(*ei).IsD())
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{
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if ((*ei).cVEp(0)!=0) pu.Update((*ei).VEp(0));
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if ((*ei).cVEp(1)!=0) pu.Update((*ei).VEp(1));
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}
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}
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if(HasHEAdjacency(m))
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for (HEdgeIterator hi=m.hedge.begin(); hi!=m.hedge.end(); ++hi)
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if(!(*hi).IsD())
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if ((*hi).cHEp()!=0) pu.Update((*hi).HEp());
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}
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return firstNewEdge;// deve restituire l'iteratore alla prima faccia aggiunta;
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}
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/** Function to add a single edge to the mesh. and initializing it with two VertexPointer
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*/
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static EdgeIterator AddEdge(MeshType &m, VertexPointer v0, VertexPointer v1)
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{
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EdgeIterator ei= AddEdges(m, 1);
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ei->V(0)=v0;
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ei->V(1)=v1;
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return ei;
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}
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/** Function to add a single edge to the mesh. and initializing it with two indexes to the vertexes
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*/
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static EdgeIterator AddEdge(MeshType &m, size_t v0, size_t v1)
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{
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assert(v0!=v1);
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assert(v0>=0 && v0<m.vert.size());
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assert(v1>=0 && v1<m.vert.size());
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return AddEdge(m,&(m.vert[v0]),&(m.vert[v1]));
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}
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/** Function to add a face to the mesh and initializing it with the three given coords
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*/
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static EdgeIterator AddEdge(MeshType &m, CoordType p0, CoordType p1)
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{
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VertexIterator vi = AddVertices(m,2);
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EdgeIterator ei = AddEdges(m,1);
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vi->P()=p0;
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ei->V(0)=&*vi++;
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vi->P()=p1;
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ei->V(1)=&*vi++;
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return ei;
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}
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/** Function to add n edges to the mesh.
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First wrapper, with no parameters
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*/
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static EdgeIterator AddEdges(MeshType &m, size_t n)
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{
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PointerUpdater<EdgePointer> pu;
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return AddEdges(m, n,pu);
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}
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/** Function to add n edges to the mesh.
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Second Wrapper, with a vector of vertex pointers to be updated.
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*/
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static EdgeIterator AddEdges(MeshType &m, size_t n, std::vector<EdgePointer*> &local_vec)
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{
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PointerUpdater<EdgePointer> pu;
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EdgeIterator v_ret = AddEdges(m, n,pu);
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typename std::vector<EdgePointer *>::iterator ei;
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for(ei=local_vec.begin();ei!=local_vec.end();++ei)
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pu.Update(**ei);
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return v_ret;
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}
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/* +++++++++++++++ Add HalfEdges ++++++++++++++++ */
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/** Function to add n halfedges to the mesh. The second parameter hold a vector of
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pointers to pointer to elements of the mesh that should be updated after a
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possible vector realloc.
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\sa PointerUpdater
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\param m the mesh to be modified
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\param n the number of elements to be added
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\param pu a PointerUpdater initialized so that it can be used to update pointers to edges that could have become invalid after this adding.
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\retval the iterator to the first element added.
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*/
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static HEdgeIterator AddHEdges(MeshType &m, size_t n, PointerUpdater<HEdgePointer> &pu)
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{
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HEdgeIterator last;
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if(n == 0) return m.hedge.end();
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pu.Clear();
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if(m.hedge.empty()) pu.oldBase=0; // if the vector is empty we cannot find the last valid element
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else {
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pu.oldBase=&*m.hedge.begin();
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pu.oldEnd=&m.hedge.back()+1;
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}
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m.hedge.resize(m.hedge.size()+n);
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m.hn+=int(n);
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pu.newBase = &*m.hedge.begin();
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pu.newEnd = &m.hedge.back()+1;
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if(pu.NeedUpdate())
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{
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if(HasFHAdjacency(m)) {
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for (FaceIterator fi=m.face.begin(); fi!=m.face.end(); ++fi)
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{
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if(!(*fi).IsD() && (*fi).FHp())
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pu.Update((*fi).FHp());
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}
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}
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if(HasVHAdjacency(m)) {
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for (VertexIterator vi=m.vert.begin(); vi!=m.vert.end(); ++vi)
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if(!(*vi).IsD() && (*vi).cVHp()!=0)
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pu.Update((*vi).VHp());
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}
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if(HasEHAdjacency(m)) {
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for (EdgeIterator ei=m.edge.begin(); ei!=m.edge.end(); ++ei)
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if(!(*ei).IsD() && (*ei).cEHp()!=0)
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pu.Update((*ei).EHp());
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}
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int ii = 0;
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HEdgeIterator hi = m.hedge.begin();
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while(ii < m.hn - int(n))// cycle on all the faces except the new ones
|
|
{
|
|
if(!(*hi).IsD())
|
|
{
|
|
if(HasHNextAdjacency(m)) pu.Update((*hi).HNp());
|
|
if(HasHPrevAdjacency(m)) pu.Update((*hi).HPp());
|
|
if(HasHOppAdjacency(m)) pu.Update((*hi).HOp());
|
|
++ii;
|
|
}
|
|
++hi;
|
|
}
|
|
}
|
|
size_t siz = (size_t)(m.hedge.size()-n);
|
|
|
|
last = m.hedge.begin();
|
|
advance(last,siz);
|
|
|
|
return last;// deve restituire l'iteratore alla prima faccia aggiunta;
|
|
}
|
|
|
|
/** Function to add n vertices to the mesh.
|
|
First wrapper, with no parameters
|
|
*/
|
|
static HEdgeIterator AddHEdges(MeshType &m, size_t n)
|
|
{
|
|
PointerUpdater<HEdgePointer> pu;
|
|
return AddHEdges(m, n,pu);
|
|
}
|
|
|
|
/** Function to add n vertices to the mesh.
|
|
Second Wrapper, with a vector of vertex pointers to be updated.
|
|
*/
|
|
static HEdgeIterator AddHEdges(MeshType &m, size_t n, std::vector<HEdgePointer*> &local_vec)
|
|
{
|
|
PointerUpdater<HEdgePointer> pu;
|
|
HEdgeIterator v_ret = AddHEdges(m, n,pu);
|
|
|
|
typename std::vector<HEdgePointer *>::iterator ei;
|
|
for(ei=local_vec.begin();ei!=local_vec.end();++ei)
|
|
pu.Update(**ei);
|
|
return v_ret;
|
|
}
|
|
|
|
/* +++++++++++++++ Add Faces ++++++++++++++++ */
|
|
|
|
/** Function to add a face to the mesh and initializing it with the three given VertexPointers
|
|
*/
|
|
static FaceIterator AddFace(MeshType &m, VertexPointer v0, VertexPointer v1, VertexPointer v2)
|
|
{
|
|
assert(m.vert.size()>0);
|
|
assert((v0!=v1) && (v1!=v2) && (v0!=v2));
|
|
assert(v0>=&m.vert.front() && v0<=&m.vert.back());
|
|
assert(v1>=&m.vert.front() && v1<=&m.vert.back());
|
|
assert(v2>=&m.vert.front() && v2<=&m.vert.back());
|
|
PointerUpdater<FacePointer> pu;
|
|
FaceIterator fi = AddFaces(m,1,pu);
|
|
fi->Alloc(3);
|
|
fi->V(0)=v0;
|
|
fi->V(1)=v1;
|
|
fi->V(2)=v2;
|
|
return fi;
|
|
}
|
|
|
|
/** Function to add a face to the mesh and initializing it with three indexes
|
|
*/
|
|
static FaceIterator AddFace(MeshType &m, size_t v0, size_t v1, size_t v2)
|
|
{
|
|
assert((v0!=v1) && (v1!=v2) && (v0!=v2));
|
|
assert(v0>=0 && v0<m.vert.size());
|
|
assert(v1>=0 && v1<m.vert.size());
|
|
assert(v2>=0 && v2<m.vert.size());
|
|
return AddFace(m,&(m.vert[v0]),&(m.vert[v1]),&(m.vert[v2]));
|
|
}
|
|
/** Function to add a face to the mesh and initializing it with the three given coords
|
|
*/
|
|
static FaceIterator AddFace(MeshType &m, CoordType p0, CoordType p1, CoordType p2)
|
|
{
|
|
VertexIterator vi = AddVertices(m,3);
|
|
FaceIterator fi = AddFaces(m,1);
|
|
fi->Alloc(3);
|
|
vi->P()=p0;
|
|
fi->V(0)=&*vi++;
|
|
vi->P()=p1;
|
|
fi->V(1)=&*vi++;
|
|
vi->P()=p2;
|
|
fi->V(2)=&*vi;
|
|
return fi;
|
|
}
|
|
|
|
/** Function to add a quad face to the mesh and initializing it with the four given VertexPointers
|
|
*
|
|
* Note that this function add a single polygonal face if the mesh has polygonal info or two tris with the corresponding faux bit set in the standard common case of a triangular mesh.
|
|
*/
|
|
static FaceIterator AddQuadFace(MeshType &m, VertexPointer v0, VertexPointer v1, VertexPointer v2, VertexPointer v3)
|
|
{
|
|
assert(m.vert.size()>0);
|
|
assert(v0>=&m.vert.front() && v0<=&m.vert.back());
|
|
assert(v1>=&m.vert.front() && v1<=&m.vert.back());
|
|
assert(v2>=&m.vert.front() && v2<=&m.vert.back());
|
|
assert(v3>=&m.vert.front() && v3<=&m.vert.back());
|
|
PointerUpdater<FacePointer> pu;
|
|
if(FaceType::HasPolyInfo())
|
|
{
|
|
FaceIterator fi = AddFaces(m,1,pu);
|
|
fi->Alloc(4);
|
|
fi->V(0)=v0; fi->V(1)=v1;
|
|
fi->V(2)=v2; fi->V(3)=v3;
|
|
return fi;
|
|
}
|
|
else
|
|
{
|
|
FaceIterator fi = AddFaces(m,2,pu);
|
|
fi->Alloc(3); fi->V(0)=v0; fi->V(1)=v1; fi->V(2)=v2;
|
|
fi->SetF(2);
|
|
++fi;
|
|
fi->Alloc(3); fi->V(0)=v0; fi->V(1)=v2; fi->V(2)=v3;
|
|
fi->SetF(0);
|
|
return fi;
|
|
}
|
|
}
|
|
/** \brief Function to add n faces to the mesh.
|
|
First wrapper, with no parameters
|
|
*/
|
|
static FaceIterator AddFaces(MeshType &m, size_t n)
|
|
{
|
|
PointerUpdater<FacePointer> pu;
|
|
return AddFaces(m,n,pu);
|
|
}
|
|
|
|
/** \brief Function to add n faces to the mesh.
|
|
Second Wrapper, with a vector of face pointer to be updated.
|
|
*/
|
|
static FaceIterator AddFaces(MeshType &m, size_t n,std::vector<FacePointer *> &local_vec)
|
|
{
|
|
PointerUpdater<FacePointer> pu;
|
|
FaceIterator f_ret= AddFaces(m,n,pu);
|
|
|
|
typename std::vector<FacePointer *>::iterator fi;
|
|
for(fi=local_vec.begin();fi!=local_vec.end();++fi)
|
|
pu.Update(**fi);
|
|
return f_ret;
|
|
}
|
|
|
|
/** \brief Function to add n faces to the mesh.
|
|
This is the only full featured function that is able to manage correctly
|
|
all the official internal pointers of the mesh (like the VF and FF adjacency relations)
|
|
\warning Calling this function can cause the invalidation of any not-managed FacePointer
|
|
just because we resize the face vector.
|
|
If you have such pointers you need to update them by mean of the PointerUpdater object.
|
|
\sa PointerUpdater
|
|
\param m the mesh to be modified
|
|
\param n the number of elements to be added
|
|
\param pu a PointerUpdater initialized so that it can be used to update pointers to edges that could have become invalid after this adding.
|
|
\retval the iterator to the first element added.
|
|
*/
|
|
static FaceIterator AddFaces(MeshType &m, size_t n, PointerUpdater<FacePointer> &pu)
|
|
{
|
|
pu.Clear();
|
|
if(n == 0) return m.face.end();
|
|
if(!m.face.empty()) // if the vector is empty we cannot find the last valid element
|
|
{
|
|
pu.oldBase=&*m.face.begin();
|
|
pu.oldEnd=&m.face.back()+1;
|
|
}
|
|
// The actual resize
|
|
m.face.resize(m.face.size()+n);
|
|
m.fn+=int(n);
|
|
|
|
size_t siz=(size_t)(m.face.size()-n);
|
|
FaceIterator firstNewFace = m.face.begin();
|
|
advance(firstNewFace,siz);
|
|
|
|
typename std::set<PointerToAttribute>::iterator ai;
|
|
for(ai = m.face_attr.begin(); ai != m.face_attr.end(); ++ai)
|
|
((PointerToAttribute)(*ai)).Resize(m.face.size());
|
|
|
|
pu.newBase = &*m.face.begin();
|
|
pu.newEnd = &m.face.back()+1;
|
|
|
|
if(pu.NeedUpdate())
|
|
{
|
|
if(HasFFAdjacency(m))
|
|
{ // cycle on all the faces except the new ones
|
|
for(FaceIterator fi=m.face.begin();fi!=firstNewFace;++fi)
|
|
if(!(*fi).IsD())
|
|
for(int i = 0; i < (*fi).VN(); ++i)
|
|
if ((*fi).cFFp(i)!=0) pu.Update((*fi).FFp(i));
|
|
}
|
|
|
|
if(HasPerVertexVFAdjacency(m) && HasPerFaceVFAdjacency(m))
|
|
{ // cycle on all the faces except the new ones
|
|
for(FaceIterator fi=m.face.begin();fi!=firstNewFace;++fi)
|
|
if(!(*fi).IsD())
|
|
for(int i = 0; i < (*fi).VN(); ++i)
|
|
if ((*fi).cVFp(i)!=0) pu.Update((*fi).VFp(i));
|
|
|
|
for (VertexIterator vi=m.vert.begin(); vi!=m.vert.end(); ++vi)
|
|
if(!(*vi).IsD() && (*vi).cVFp()!=0)
|
|
pu.Update((*vi).VFp());
|
|
}
|
|
|
|
if(HasEFAdjacency(m))
|
|
{
|
|
for (EdgeIterator ei=m.edge.begin(); ei!=m.edge.end(); ++ei)
|
|
if(!(*ei).IsD() && (*ei).cEFp()!=0)
|
|
pu.Update((*ei).EFp());
|
|
}
|
|
|
|
if(HasHFAdjacency(m))
|
|
{
|
|
for (HEdgeIterator hi=m.hedge.begin(); hi!=m.hedge.end(); ++hi)
|
|
if(!(*hi).IsD() && (*hi).cHFp()!=0)
|
|
pu.Update((*hi).HFp());
|
|
}
|
|
}
|
|
return firstNewFace;
|
|
}
|
|
|
|
/* +++++++++++++++ Deleting ++++++++++++++++ */
|
|
|
|
/** Function to delete a face from the mesh.
|
|
NOTE: THIS FUNCTION ALSO UPDATE FN
|
|
*/
|
|
static void DeleteFace(MeshType &m, FaceType &f)
|
|
{
|
|
assert(&f >= &m.face.front() && &f <= &m.face.back());
|
|
assert(!f.IsD());
|
|
f.Dealloc();
|
|
f.SetD();
|
|
--m.fn;
|
|
}
|
|
|
|
/** Function to delete a vertex from the mesh.
|
|
NOTE: THIS FUNCTION ALSO UPDATE vn
|
|
*/
|
|
static void DeleteVertex(MeshType &m, VertexType &v)
|
|
{
|
|
assert(&v >= &m.vert.front() && &v <= &m.vert.back());
|
|
assert(!v.IsD());
|
|
v.SetD();
|
|
--m.vn;
|
|
}
|
|
|
|
/** Function to delete an edge from the mesh.
|
|
NOTE: THIS FUNCTION ALSO UPDATE en
|
|
*/
|
|
static void DeleteEdge(MeshType &m, EdgeType &e)
|
|
{
|
|
assert(&e >= &m.edge.front() && &e <= &m.edge.back());
|
|
assert(!e.IsD());
|
|
e.SetD();
|
|
--m.en;
|
|
}
|
|
|
|
/** Function to delete a hedge from the mesh.
|
|
NOTE: THIS FUNCTION ALSO UPDATE en
|
|
*/
|
|
static void DeleteHEdge(MeshType &m, HEdgeType &h)
|
|
{
|
|
assert(&h >= &m.hedge.front() && &h <= &m.hedge.back());
|
|
assert(!h.IsD());
|
|
h.SetD();
|
|
--m.hn;
|
|
}
|
|
|
|
/*
|
|
Function to rearrange the vertex vector according to a given index permutation
|
|
the permutation is vector such that after calling this function
|
|
|
|
m.vert[ newVertIndex[i] ] = m.vert[i];
|
|
|
|
e.g. newVertIndex[i] is the new index of the vertex i
|
|
|
|
*/
|
|
static void PermutateVertexVector(MeshType &m, PointerUpdater<VertexPointer> &pu)
|
|
{
|
|
if(m.vert.empty()) return;
|
|
for(size_t i=0;i<m.vert.size();++i)
|
|
{
|
|
if(pu.remap[i]<size_t(m.vn))
|
|
{
|
|
assert(!m.vert[i].IsD());
|
|
m.vert[ pu.remap [i] ].ImportData(m.vert[i]);
|
|
if(HasVFAdjacency(m))
|
|
{
|
|
if (m.vert[i].IsVFInitialized())
|
|
{
|
|
m.vert[ pu.remap[i] ].VFp() = m.vert[i].cVFp();
|
|
m.vert[ pu.remap[i] ].VFi() = m.vert[i].cVFi();
|
|
}
|
|
else m.vert [ pu.remap[i] ].VFClear();
|
|
}
|
|
if(HasVEAdjacency(m))
|
|
{
|
|
if (m.vert[i].IsVEInitialized())
|
|
{
|
|
m.vert[ pu.remap[i] ].VEp() = m.vert[i].cVEp();
|
|
m.vert[ pu.remap[i] ].VEi() = m.vert[i].cVEi();
|
|
}
|
|
else m.vert [ pu.remap[i] ].VEClear();
|
|
}
|
|
}
|
|
}
|
|
|
|
// reorder the optional atttributes in m.vert_attr to reflect the changes
|
|
ReorderAttribute(m.vert_attr,pu.remap,m);
|
|
|
|
// setup the pointer updater
|
|
pu.oldBase = &m.vert[0];
|
|
pu.oldEnd = &m.vert.back()+1;
|
|
|
|
// resize
|
|
m.vert.resize(m.vn);
|
|
|
|
// setup the pointer updater
|
|
pu.newBase = (m.vert.empty())?0:&m.vert[0];
|
|
pu.newEnd = (m.vert.empty())?0:&m.vert.back()+1;
|
|
|
|
// resize the optional atttributes in m.vert_attr to reflect the changes
|
|
ResizeAttribute(m.vert_attr,m.vn,m);
|
|
|
|
// Loop on the face to update the pointers FV relation (vertex refs)
|
|
for(FaceIterator fi=m.face.begin();fi!=m.face.end();++fi)
|
|
if(!(*fi).IsD())
|
|
for(int i=0;i<fi->VN();++i)
|
|
{
|
|
size_t oldIndex = (*fi).V(i) - pu.oldBase;
|
|
assert(pu.oldBase <= (*fi).V(i) && oldIndex < pu.remap.size());
|
|
(*fi).V(i) = pu.newBase+pu.remap[oldIndex];
|
|
}
|
|
// Loop on the edges to update the pointers EV relation
|
|
if(HasEVAdjacency(m))
|
|
for(EdgeIterator ei=m.edge.begin();ei!=m.edge.end();++ei)
|
|
if(!(*ei).IsD())
|
|
{
|
|
pu.Update((*ei).V(0));
|
|
pu.Update((*ei).V(1));
|
|
}
|
|
}
|
|
|
|
static void CompactEveryVector( MeshType &m)
|
|
{
|
|
CompactVertexVector(m);
|
|
CompactEdgeVector(m);
|
|
CompactFaceVector(m);
|
|
}
|
|
|
|
|
|
/*!
|
|
\brief Compact vector of vertices removing deleted elements.
|
|
Deleted elements are put to the end of the vector and the vector is resized. Order between elements is preserved but not their position (hence the PointerUpdater)
|
|
After calling this function the \c IsD() test in the scanning a vector, is no more necessary.
|
|
|
|
\warning It should not be called when TemporaryData is active (but works correctly if attributes are present)
|
|
*/
|
|
static void CompactVertexVector( MeshType &m, PointerUpdater<VertexPointer> &pu )
|
|
{
|
|
// If already compacted fast return please!
|
|
if(m.vn==(int)m.vert.size()) return;
|
|
|
|
// newVertIndex [ <old_vert_position> ] gives you the new position of the vertex in the vector;
|
|
pu.remap.resize( m.vert.size(),std::numeric_limits<size_t>::max() );
|
|
|
|
size_t pos=0;
|
|
size_t i=0;
|
|
|
|
for(i=0;i<m.vert.size();++i)
|
|
{
|
|
if(!m.vert[i].IsD())
|
|
{
|
|
pu.remap[i]=pos;
|
|
++pos;
|
|
}
|
|
}
|
|
assert((int)pos==m.vn);
|
|
|
|
PermutateVertexVector(m, pu);
|
|
}
|
|
|
|
/*! \brief Wrapper without the PointerUpdater. */
|
|
static void CompactVertexVector( MeshType &m ) {
|
|
PointerUpdater<VertexPointer> pu;
|
|
CompactVertexVector(m,pu);
|
|
}
|
|
|
|
/*!
|
|
\brief Compact vector of edges removing deleted elements.
|
|
|
|
Deleted elements are put to the end of the vector and the vector is resized. Order between elements is preserved but not their position (hence the PointerUpdater)
|
|
After calling this function the \c IsD() test in the scanning a vector, is no more necessary.
|
|
|
|
\warning It should not be called when TemporaryData is active (but works correctly if attributes are present)
|
|
*/
|
|
static void CompactEdgeVector( MeshType &m, PointerUpdater<EdgePointer> &pu )
|
|
{
|
|
// If already compacted fast return please!
|
|
if(m.en==(int)m.edge.size()) return;
|
|
|
|
// remap [ <old_edge_position> ] gives you the new position of the edge in the vector;
|
|
pu.remap.resize( m.edge.size(),std::numeric_limits<size_t>::max() );
|
|
|
|
size_t pos=0;
|
|
size_t i=0;
|
|
|
|
for(i=0;i<m.edge.size();++i)
|
|
{
|
|
if(!m.edge[i].IsD())
|
|
{
|
|
pu.remap[i]=pos;
|
|
++pos;
|
|
}
|
|
}
|
|
assert((int)pos==m.en);
|
|
|
|
// the actual copying of the data.
|
|
for(size_t i=0;i<m.edge.size();++i)
|
|
{
|
|
if(pu.remap[i]<size_t(m.en)) // uninitialized entries in the remap vector has max_int value;
|
|
{
|
|
assert(!m.edge[i].IsD());
|
|
m.edge[ pu.remap [i] ].ImportData(m.edge[i]);
|
|
// copy the vertex reference (they are not data!)
|
|
m.edge[ pu.remap[i] ].V(0) = m.edge[i].cV(0);
|
|
m.edge[ pu.remap[i] ].V(1) = m.edge[i].cV(1);
|
|
// Now just copy the adjacency pointers (without changing them, to be done later)
|
|
if(HasVEAdjacency(m))
|
|
//if (m.edge[i].cVEp(0)!=0)
|
|
{
|
|
m.edge[ pu.remap[i] ].VEp(0) = m.edge[i].cVEp(0);
|
|
m.edge[ pu.remap[i] ].VEi(0) = m.edge[i].cVEi(0);
|
|
m.edge[ pu.remap[i] ].VEp(1) = m.edge[i].cVEp(1);
|
|
m.edge[ pu.remap[i] ].VEi(1) = m.edge[i].cVEi(1);
|
|
}
|
|
if(HasEEAdjacency(m))
|
|
// if (m.edge[i].cEEp(0)!=0)
|
|
{
|
|
m.edge[ pu.remap[i] ].EEp(0) = m.edge[i].cEEp(0);
|
|
m.edge[ pu.remap[i] ].EEi(0) = m.edge[i].cEEi(0);
|
|
m.edge[ pu.remap[i] ].EEp(1) = m.edge[i].cEEp(1);
|
|
m.edge[ pu.remap[i] ].EEi(1) = m.edge[i].cEEi(1);
|
|
}
|
|
}
|
|
}
|
|
|
|
// reorder the optional attributes in m.vert_attr to reflect the changes
|
|
ReorderAttribute(m.edge_attr, pu.remap,m);
|
|
|
|
// setup the pointer updater
|
|
pu.oldBase = &m.edge[0];
|
|
pu.oldEnd = &m.edge.back()+1;
|
|
|
|
// THE resize
|
|
m.edge.resize(m.en);
|
|
|
|
// setup the pointer updater
|
|
pu.newBase = (m.edge.empty())?0:&m.edge[0];
|
|
pu.newEnd = (m.edge.empty())?0:&m.edge.back()+1;
|
|
|
|
// resize the optional atttributes in m.vert_attr to reflect the changes
|
|
ResizeAttribute(m.edge_attr,m.en,m);
|
|
|
|
// Loop on the vertices to update the pointers of VE relation
|
|
if(HasVEAdjacency(m))
|
|
for (VertexIterator vi=m.vert.begin(); vi!=m.vert.end(); ++vi)
|
|
if(!(*vi).IsD()) pu.Update((*vi).VEp());
|
|
|
|
// Loop on the edges to update the pointers EE VE relation
|
|
for(EdgeIterator ei=m.edge.begin();ei!=m.edge.end();++ei)
|
|
for(unsigned int i=0;i<2;++i)
|
|
{
|
|
if(HasVEAdjacency(m))
|
|
pu.Update((*ei).VEp(i));
|
|
if(HasEEAdjacency(m))
|
|
pu.Update((*ei).EEp(i));
|
|
}
|
|
}
|
|
|
|
/*! \brief Wrapper without the PointerUpdater. */
|
|
static void CompactEdgeVector( MeshType &m ) {
|
|
PointerUpdater<EdgePointer> pu;
|
|
CompactEdgeVector(m,pu);
|
|
}
|
|
|
|
/*!
|
|
\brief Compact face vector by removing deleted elements.
|
|
|
|
Deleted elements are put to the end of the vector and the vector is resized.
|
|
Order between elements is preserved, but not their position (hence the PointerUpdater)
|
|
Immediately after calling this function the \c IsD() test during the scanning a vector, is no more necessary.
|
|
\warning It should not be called when some TemporaryData is active (but works correctly if attributes are present)
|
|
*/
|
|
static void CompactFaceVector( MeshType &m, PointerUpdater<FacePointer> &pu )
|
|
{
|
|
// If already compacted fast return please!
|
|
if(m.fn==(int)m.face.size()) return;
|
|
|
|
// newFaceIndex [ <old_face_position> ] gives you the new position of the face in the vector;
|
|
pu.remap.resize( m.face.size(),std::numeric_limits<size_t>::max() );
|
|
|
|
size_t pos=0;
|
|
for(size_t i=0;i<m.face.size();++i)
|
|
{
|
|
if(!m.face[i].IsD())
|
|
{
|
|
if(pos!=i)
|
|
{
|
|
m.face[pos].ImportData(m.face[i]);
|
|
if(FaceType::HasPolyInfo())
|
|
{
|
|
m.face[pos].Dealloc();
|
|
m.face[pos].Alloc(m.face[i].VN());
|
|
}
|
|
for(int j=0;j<m.face[i].VN();++j)
|
|
m.face[pos].V(j) = m.face[i].V(j);
|
|
|
|
if(HasVFAdjacency(m))
|
|
for(int j=0;j<m.face[i].VN();++j)
|
|
{
|
|
if (m.face[i].IsVFInitialized(j)) {
|
|
m.face[pos].VFp(j) = m.face[i].cVFp(j);
|
|
m.face[pos].VFi(j) = m.face[i].cVFi(j);
|
|
}
|
|
else m.face[pos].VFClear(j);
|
|
}
|
|
if(HasFFAdjacency(m))
|
|
for(int j=0;j<m.face[i].VN();++j)
|
|
{
|
|
m.face[pos].FFp(j) = m.face[i].cFFp(j);
|
|
m.face[pos].FFi(j) = m.face[i].cFFi(j);
|
|
}
|
|
}
|
|
pu.remap[i]=pos;
|
|
++pos;
|
|
}
|
|
}
|
|
assert((int)pos==m.fn);
|
|
|
|
// reorder the optional atttributes in m.face_attr to reflect the changes
|
|
ReorderAttribute(m.face_attr,pu.remap,m);
|
|
|
|
FacePointer fbase=&m.face[0];
|
|
|
|
// Loop on the vertices to correct VF relation
|
|
if(HasVFAdjacency(m))
|
|
{
|
|
for (VertexIterator vi=m.vert.begin(); vi!=m.vert.end(); ++vi)
|
|
if(!(*vi).IsD())
|
|
{
|
|
if ((*vi).IsVFInitialized() && (*vi).VFp()!=0 )
|
|
{
|
|
size_t oldIndex = (*vi).cVFp() - fbase;
|
|
assert(fbase <= (*vi).cVFp() && oldIndex < pu.remap.size());
|
|
(*vi).VFp() = fbase+pu.remap[oldIndex];
|
|
}
|
|
}
|
|
}
|
|
|
|
// Loop on the faces to correct VF and FF relations
|
|
pu.oldBase = &m.face[0];
|
|
pu.oldEnd = &m.face.back()+1;
|
|
for(size_t i=m.fn;i<m.face.size();++i)
|
|
m.face[i].Dealloc();
|
|
m.face.resize(m.fn);
|
|
pu.newBase = (m.face.empty())?0:&m.face[0];
|
|
pu.newEnd = (m.face.empty())?0:&m.face.back()+1;
|
|
|
|
|
|
// resize the optional atttributes in m.face_attr to reflect the changes
|
|
ResizeAttribute(m.face_attr,m.fn,m);
|
|
|
|
// now we update the various (not null) face pointers (inside VF and FF relations)
|
|
for(FaceIterator fi=m.face.begin();fi!=m.face.end();++fi)
|
|
if(!(*fi).IsD())
|
|
{
|
|
if(HasVFAdjacency(m))
|
|
for(int i=0;i<(*fi).VN();++i)
|
|
if ((*fi).IsVFInitialized(i) && (*fi).VFp(i)!=0 )
|
|
{
|
|
size_t oldIndex = (*fi).VFp(i) - fbase;
|
|
assert(fbase <= (*fi).VFp(i) && oldIndex < pu.remap.size());
|
|
(*fi).VFp(i) = fbase+pu.remap[oldIndex];
|
|
}
|
|
if(HasFFAdjacency(m))
|
|
for(int i=0;i<(*fi).VN();++i)
|
|
if ((*fi).cFFp(i)!=0)
|
|
{
|
|
size_t oldIndex = (*fi).FFp(i) - fbase;
|
|
assert(fbase <= (*fi).FFp(i) && oldIndex < pu.remap.size());
|
|
(*fi).FFp(i) = fbase+pu.remap[oldIndex];
|
|
}
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
/*! \brief Wrapper without the PointerUpdater. */
|
|
static void CompactFaceVector( MeshType &m ) {
|
|
PointerUpdater<FacePointer> pu;
|
|
CompactFaceVector(m,pu);
|
|
}
|
|
|
|
|
|
|
|
public:
|
|
|
|
/*! \brief Check if an handle to a Per-Vertex Attribute is valid
|
|
*/
|
|
template <class ATTR_TYPE>
|
|
static
|
|
bool IsValidHandle( MeshType & m, const typename MeshType::template PerVertexAttributeHandle<ATTR_TYPE> & a){
|
|
if(a._handle == NULL) return false;
|
|
for(AttrIterator i = m.vert_attr.begin(); i!=m.vert_attr.end();++i)
|
|
if ( (*i).n_attr == a.n_attr ) return true;
|
|
return false;
|
|
}
|
|
|
|
/*! \brief Add a Per-Vertex Attribute of the given ATTR_TYPE with the given name.
|
|
|
|
No attribute with that name must exists (even of different type)
|
|
*/
|
|
template <class ATTR_TYPE>
|
|
static
|
|
typename MeshType::template PerVertexAttributeHandle<ATTR_TYPE>
|
|
AddPerVertexAttribute( MeshType & m, std::string name){
|
|
PAIte i;
|
|
PointerToAttribute h;
|
|
h._name = name;
|
|
if(!name.empty()){
|
|
i = m.vert_attr.find(h);
|
|
assert(i ==m.vert_attr.end() );// an attribute with this name exists
|
|
}
|
|
|
|
h._sizeof = sizeof(ATTR_TYPE);
|
|
h._padding = 0;
|
|
h._handle = new SimpleTempData<VertContainer,ATTR_TYPE>(m.vert);
|
|
h._type = typeid(ATTR_TYPE);
|
|
m.attrn++;
|
|
h.n_attr = m.attrn;
|
|
std::pair < AttrIterator , bool> res = m.vert_attr.insert(h);
|
|
return typename MeshType::template PerVertexAttributeHandle<ATTR_TYPE>(res.first->_handle,res.first->n_attr );
|
|
}
|
|
|
|
template <class ATTR_TYPE>
|
|
static typename MeshType::template PerVertexAttributeHandle<ATTR_TYPE>
|
|
AddPerVertexAttribute( MeshType & m){
|
|
return AddPerVertexAttribute<ATTR_TYPE>(m,std::string(""));
|
|
}
|
|
|
|
/*! \brief gives a handle to a per-vertex attribute with a given name and ATTR_TYPE
|
|
\returns a valid handle. If the name is not empty and an attribute with that name and type exists returns a handle to it.
|
|
Otherwise return a hanlde to a newly created.
|
|
*/
|
|
template <class ATTR_TYPE>
|
|
static
|
|
typename MeshType::template PerVertexAttributeHandle<ATTR_TYPE>
|
|
GetPerVertexAttribute( MeshType & m, std::string name = std::string("")){
|
|
typename MeshType::template PerVertexAttributeHandle<ATTR_TYPE> h;
|
|
if(!name.empty()){
|
|
h = FindPerVertexAttribute<ATTR_TYPE>(m,name);
|
|
if(IsValidHandle(m,h))
|
|
return h;
|
|
}
|
|
return AddPerVertexAttribute<ATTR_TYPE>(m,name);
|
|
}
|
|
|
|
/*! \brief Try to retrieve an handle to an attribute with a given name and ATTR_TYPE
|
|
\returns a invalid handle if no attribute with that name and type exists.
|
|
*/
|
|
template <class ATTR_TYPE>
|
|
static typename MeshType::template PerVertexAttributeHandle<ATTR_TYPE>
|
|
FindPerVertexAttribute( MeshType & m, const std::string & name)
|
|
{
|
|
assert(!name.empty());
|
|
PointerToAttribute h1; h1._name = name;
|
|
typename std::set<PointerToAttribute > :: iterator i;
|
|
|
|
i =m.vert_attr.find(h1);
|
|
if(i!=m.vert_attr.end())
|
|
if((*i)._sizeof == sizeof(ATTR_TYPE) ){
|
|
if( (*i)._padding != 0 ){
|
|
PointerToAttribute attr = (*i); // copy the PointerToAttribute
|
|
m.vert_attr.erase(i); // remove it from the set
|
|
FixPaddedPerVertexAttribute<ATTR_TYPE>(m,attr);
|
|
std::pair<AttrIterator,bool> new_i = m.vert_attr.insert(attr); // insert the modified PointerToAttribute
|
|
assert(new_i.second);
|
|
i = new_i.first;
|
|
}
|
|
return typename MeshType::template PerVertexAttributeHandle<ATTR_TYPE>((*i)._handle,(*i).n_attr);
|
|
}
|
|
return typename MeshType:: template PerVertexAttributeHandle<ATTR_TYPE>(NULL,0);
|
|
}
|
|
|
|
/*! \brief query the mesh for all the attributes per vertex
|
|
\returns the name of all attributes with a non-empy name.
|
|
*/
|
|
template <class ATTR_TYPE>
|
|
static void GetAllPerVertexAttribute(MeshType & m, std::vector<std::string> &all){
|
|
all.clear();
|
|
typename std::set<PointerToAttribute > ::const_iterator i;
|
|
for(i = m.vert_attr.begin(); i != m.vert_attr.end(); ++i )
|
|
if(!(*i)._name.empty())
|
|
{
|
|
typename MeshType:: template PerVertexAttributeHandle<ATTR_TYPE> hh;
|
|
hh = Allocator<MeshType>:: template FindPerVertexAttribute <ATTR_TYPE>(m,(*i)._name);
|
|
if(IsValidHandle<ATTR_TYPE>(m,hh))
|
|
all.push_back((*i)._name);
|
|
}
|
|
}
|
|
|
|
template <class ATTR_TYPE>
|
|
static
|
|
void
|
|
ClearPerVertexAttribute( MeshType & m,typename MeshType::template PerVertexAttributeHandle<ATTR_TYPE> & h, const ATTR_TYPE & initVal = ATTR_TYPE()){
|
|
typename std::set<PointerToAttribute > ::iterator i;
|
|
for( i = m.vert_attr.begin(); i != m.vert_attr.end(); ++i)
|
|
if( (*i)._handle == h._handle ){
|
|
for(typename MeshType::VertexIterator vi = m.vert.begin(); vi != m.vert.end(); ++vi)
|
|
h[vi] = initVal;
|
|
return;}
|
|
assert(0);
|
|
}
|
|
|
|
/*! \brief If the per-vertex attribute exists, delete it.
|
|
*/
|
|
template <class ATTR_TYPE>
|
|
static
|
|
void
|
|
DeletePerVertexAttribute( MeshType & m,typename MeshType::template PerVertexAttributeHandle<ATTR_TYPE> & h){
|
|
typename std::set<PointerToAttribute > ::iterator i;
|
|
for( i = m.vert_attr.begin(); i != m.vert_attr.end(); ++i)
|
|
if( (*i)._handle == h._handle ){
|
|
delete ((SimpleTempData<VertContainer,ATTR_TYPE>*)(*i)._handle);
|
|
m.vert_attr.erase(i);
|
|
return;}
|
|
}
|
|
|
|
// Generic DeleteAttribute.
|
|
// It must not crash if you try to delete a non existing attribute,
|
|
// because you do not have a way of asking for a handle of an attribute for which you do not know the type.
|
|
static
|
|
bool DeletePerVertexAttribute( MeshType & m, std::string name){
|
|
AttrIterator i;
|
|
PointerToAttribute h1; h1._name = name;
|
|
i = m.vert_attr.find(h1);
|
|
if(i==m.vert_attr.end()) return false;
|
|
delete ((SimpleTempDataBase*)(*i)._handle);
|
|
m.vert_attr.erase(i);
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
/// Per Edge Attributes
|
|
template <class ATTR_TYPE>
|
|
static
|
|
bool IsValidHandle( MeshType & m, const typename MeshType::template PerEdgeAttributeHandle<ATTR_TYPE> & a){
|
|
if(a._handle == NULL) return false;
|
|
for(AttrIterator i = m.edge_attr.begin(); i!=m.edge_attr.end();++i)
|
|
if ( (*i).n_attr == a.n_attr ) return true;
|
|
return false;
|
|
}
|
|
|
|
template <class ATTR_TYPE>
|
|
static
|
|
typename MeshType::template PerEdgeAttributeHandle<ATTR_TYPE>
|
|
AddPerEdgeAttribute( MeshType & m, std::string name){
|
|
PAIte i;
|
|
PointerToAttribute h;
|
|
h._name = name;
|
|
if(!name.empty()){
|
|
i = m.edge_attr.find(h);
|
|
assert(i ==m.edge_attr.end() );// an attribute with this name exists
|
|
}
|
|
h._sizeof = sizeof(ATTR_TYPE);
|
|
h._padding = 0;
|
|
// h._typename = typeid(ATTR_TYPE).name();
|
|
h._handle = new SimpleTempData<EdgeContainer,ATTR_TYPE>(m.edge);
|
|
h._type = typeid(ATTR_TYPE);
|
|
m.attrn++;
|
|
h.n_attr = m.attrn;
|
|
std::pair < AttrIterator , bool> res = m.edge_attr.insert(h);
|
|
return typename MeshType::template PerEdgeAttributeHandle<ATTR_TYPE>(res.first->_handle,res.first->n_attr);
|
|
}
|
|
|
|
template <class ATTR_TYPE>
|
|
static
|
|
typename MeshType::template PerEdgeAttributeHandle<ATTR_TYPE>
|
|
AddPerEdgeAttribute( MeshType & m){
|
|
return AddPerEdgeAttribute<ATTR_TYPE>(m,std::string(""));
|
|
}
|
|
|
|
/*! \brief gives a handle to a per-edge attribute with a given name and ATTR_TYPE
|
|
\returns a valid handle. If the name is not empty and an attribute with that name and type exists returns a handle to it.
|
|
Otherwise return a hanlde to a newly created.
|
|
*/
|
|
template <class ATTR_TYPE>
|
|
static
|
|
typename MeshType::template PerEdgeAttributeHandle<ATTR_TYPE>
|
|
GetPerEdgeAttribute( MeshType & m, std::string name = std::string("")){
|
|
typename MeshType::template PerEdgeAttributeHandle<ATTR_TYPE> h;
|
|
if(!name.empty()){
|
|
h = FindPerEdgeAttribute<ATTR_TYPE>(m,name);
|
|
if(IsValidHandle(m,h))
|
|
return h;
|
|
}
|
|
return AddPerEdgeAttribute<ATTR_TYPE>(m,name);
|
|
}
|
|
|
|
|
|
template <class ATTR_TYPE>
|
|
static
|
|
typename MeshType::template PerEdgeAttributeHandle<ATTR_TYPE>
|
|
FindPerEdgeAttribute( MeshType & m, const std::string & name){
|
|
assert(!name.empty());
|
|
PointerToAttribute h1; h1._name = name;
|
|
typename std::set<PointerToAttribute > ::const_iterator i;
|
|
|
|
i =m.edge_attr.find(h1);
|
|
if(i!=m.edge_attr.end())
|
|
if((*i)._sizeof == sizeof(ATTR_TYPE) ){
|
|
if( (*i)._padding != 0 ){
|
|
PointerToAttribute attr = (*i); // copy the PointerToAttribute
|
|
m.edge_attr.erase(i); // remove it from the set
|
|
FixPaddedPerEdgeAttribute<ATTR_TYPE>(m,attr);
|
|
std::pair<AttrIterator,bool> new_i = m.edge_attr.insert(attr); // insert the modified PointerToAttribute
|
|
assert(new_i.second);
|
|
i = new_i.first;
|
|
}
|
|
return typename MeshType::template PerEdgeAttributeHandle<ATTR_TYPE>((*i)._handle,(*i).n_attr);
|
|
}
|
|
|
|
return typename MeshType:: template PerEdgeAttributeHandle<ATTR_TYPE>(NULL,0);
|
|
}
|
|
|
|
template <class ATTR_TYPE>
|
|
static void GetAllPerEdgeAttribute(const MeshType & m, std::vector<std::string> &all){
|
|
all.clear();
|
|
typename std::set<PointerToAttribute > :: const_iterator i;
|
|
for(i = m.edge_attr.begin(); i != m.edge_attr.end(); ++i )
|
|
if(!(*i)._name.empty())
|
|
{
|
|
typename MeshType:: template PerEdgeAttributeHandle<ATTR_TYPE> hh;
|
|
hh = Allocator<MeshType>:: template FindPerEdgeAttribute <ATTR_TYPE>(m,(*i)._name);
|
|
if(IsValidHandle<ATTR_TYPE>(m,hh))
|
|
all.push_back((*i)._name);
|
|
}
|
|
}
|
|
|
|
/*! \brief If the per-edge attribute exists, delete it.
|
|
*/
|
|
template <class ATTR_TYPE>
|
|
static
|
|
void
|
|
DeletePerEdgeAttribute( MeshType & m,typename MeshType::template PerEdgeAttributeHandle<ATTR_TYPE> & h){
|
|
typename std::set<PointerToAttribute > ::iterator i;
|
|
for( i = m.edge_attr.begin(); i != m.edge_attr.end(); ++i)
|
|
if( (*i)._handle == h._handle ){
|
|
delete ((SimpleTempData<FaceContainer,ATTR_TYPE>*)(*i)._handle);
|
|
m.edge_attr.erase(i);
|
|
return;}
|
|
}
|
|
|
|
// Generic DeleteAttribute.
|
|
// It must not crash if you try to delete a non existing attribute,
|
|
// because you do not have a way of asking for a handle of an attribute for which you do not know the type.
|
|
static
|
|
bool DeletePerEdgeAttribute( MeshType & m, std::string name){
|
|
AttrIterator i;
|
|
PointerToAttribute h1; h1._name = name;
|
|
i = m.edge_attr.find(h1);
|
|
if(i==m.edge_attr.end()) return false;
|
|
delete ((SimpleTempDataBase*)(*i)._handle);
|
|
m.edge_attr.erase(i);
|
|
return true;
|
|
}
|
|
|
|
/// Per Face Attributes
|
|
template <class ATTR_TYPE>
|
|
static
|
|
bool IsValidHandle( MeshType & m, const typename MeshType::template PerFaceAttributeHandle<ATTR_TYPE> & a){
|
|
if(a._handle == NULL) return false;
|
|
for(AttrIterator i = m.face_attr.begin(); i!=m.face_attr.end();++i)
|
|
if ( (*i).n_attr == a.n_attr ) return true;
|
|
return false;
|
|
}
|
|
|
|
template <class ATTR_TYPE>
|
|
static
|
|
typename MeshType::template PerFaceAttributeHandle<ATTR_TYPE>
|
|
AddPerFaceAttribute( MeshType & m, std::string name){
|
|
PAIte i;
|
|
PointerToAttribute h;
|
|
h._name = name;
|
|
if(!name.empty()){
|
|
i = m.face_attr.find(h);
|
|
assert(i ==m.face_attr.end() );// an attribute with this name exists
|
|
}
|
|
|
|
h._sizeof = sizeof(ATTR_TYPE);
|
|
h._padding = 0;
|
|
h._handle = new SimpleTempData<FaceContainer,ATTR_TYPE>(m.face);
|
|
h._type = typeid(ATTR_TYPE);
|
|
m.attrn++;
|
|
h.n_attr = m.attrn;
|
|
std::pair < AttrIterator , bool> res = m.face_attr.insert(h);
|
|
return typename MeshType::template PerFaceAttributeHandle<ATTR_TYPE>(res.first->_handle,res.first->n_attr);
|
|
}
|
|
|
|
template <class ATTR_TYPE>
|
|
static
|
|
typename MeshType::template PerFaceAttributeHandle<ATTR_TYPE>
|
|
AddPerFaceAttribute( MeshType & m){
|
|
return AddPerFaceAttribute<ATTR_TYPE>(m,std::string(""));
|
|
}
|
|
|
|
/*! \brief gives a handle to a per-edge attribute with a given name and ATTR_TYPE
|
|
\returns a valid handle. If the name is not empty and an attribute with that name and type exists returns a handle to it.
|
|
Otherwise return a hanlde to a newly created.
|
|
*/
|
|
template <class ATTR_TYPE>
|
|
static
|
|
typename MeshType::template PerFaceAttributeHandle<ATTR_TYPE>
|
|
GetPerFaceAttribute( MeshType & m, std::string name = std::string("")){
|
|
typename MeshType::template PerFaceAttributeHandle<ATTR_TYPE> h;
|
|
if(!name.empty()){
|
|
h = FindPerFaceAttribute<ATTR_TYPE>(m,name);
|
|
if(IsValidHandle(m,h))
|
|
return h;
|
|
}
|
|
return AddPerFaceAttribute<ATTR_TYPE>(m,name);
|
|
}
|
|
|
|
template <class ATTR_TYPE>
|
|
static
|
|
typename MeshType::template PerFaceAttributeHandle<ATTR_TYPE>
|
|
FindPerFaceAttribute( MeshType & m, const std::string & name){
|
|
assert(!name.empty());
|
|
PointerToAttribute h1; h1._name = name;
|
|
typename std::set<PointerToAttribute > ::iterator i;
|
|
|
|
i =m.face_attr.find(h1);
|
|
if(i!=m.face_attr.end())
|
|
if((*i)._sizeof == sizeof(ATTR_TYPE) ){
|
|
if( (*i)._padding != 0 ){
|
|
PointerToAttribute attr = (*i); // copy the PointerToAttribute
|
|
m.face_attr.erase(i); // remove it from the set
|
|
FixPaddedPerFaceAttribute<ATTR_TYPE>(m,attr);
|
|
std::pair<AttrIterator,bool> new_i = m.face_attr.insert(attr); // insert the modified PointerToAttribute
|
|
assert(new_i.second);
|
|
i = new_i.first;
|
|
}
|
|
return typename MeshType::template PerFaceAttributeHandle<ATTR_TYPE>((*i)._handle,(*i).n_attr);
|
|
}
|
|
return typename MeshType:: template PerFaceAttributeHandle<ATTR_TYPE>(NULL,0);
|
|
}
|
|
|
|
template <class ATTR_TYPE>
|
|
static void GetAllPerFaceAttribute(MeshType & m, std::vector<std::string> &all){
|
|
all.clear();
|
|
typename std::set<PointerToAttribute > :: const_iterator i;
|
|
for(i = m.face_attr.begin(); i != m.face_attr.end(); ++i )
|
|
if(!(*i)._name.empty())
|
|
{
|
|
typename MeshType:: template PerFaceAttributeHandle<ATTR_TYPE> hh;
|
|
hh = Allocator<MeshType>:: template FindPerFaceAttribute <ATTR_TYPE>(m,(*i)._name);
|
|
if(IsValidHandle<ATTR_TYPE>(m,hh))
|
|
all.push_back((*i)._name);
|
|
}
|
|
}
|
|
|
|
/*! \brief If the per-face attribute exists, delete it.
|
|
*/
|
|
template <class ATTR_TYPE>
|
|
static void DeletePerFaceAttribute( MeshType & m,typename MeshType::template PerFaceAttributeHandle<ATTR_TYPE> & h){
|
|
typename std::set<PointerToAttribute > ::iterator i;
|
|
for( i = m.face_attr.begin(); i != m.face_attr.end(); ++i)
|
|
if( (*i)._handle == h._handle ){
|
|
delete ((SimpleTempData<FaceContainer,ATTR_TYPE>*)(*i)._handle);
|
|
m.face_attr.erase(i);
|
|
return;}
|
|
|
|
}
|
|
|
|
// Generic DeleteAttribute.
|
|
// It must not crash if you try to delete a non existing attribute,
|
|
// because you do not have a way of asking for a handle of an attribute for which you do not know the type.
|
|
static bool DeletePerFaceAttribute( MeshType & m, std::string name){
|
|
AttrIterator i;
|
|
PointerToAttribute h1; h1._name = name;
|
|
i = m.face_attr.find(h1);
|
|
if(i==m.face_attr.end()) return false;
|
|
delete ((SimpleTempDataBase*)(*i)._handle);
|
|
m.face_attr.erase(i);
|
|
return true;
|
|
}
|
|
|
|
/// Per Mesh Attributes
|
|
template <class ATTR_TYPE>
|
|
static
|
|
bool IsValidHandle( MeshType & m, const typename MeshType::template PerMeshAttributeHandle<ATTR_TYPE> & a){
|
|
if(a._handle == NULL) return false;
|
|
for(AttrIterator i = m.mesh_attr.begin(); i!=m.mesh_attr.end();++i)
|
|
if ( (*i).n_attr == a.n_attr ) return true;
|
|
return false;
|
|
}
|
|
|
|
template <class ATTR_TYPE>
|
|
static
|
|
typename MeshType::template PerMeshAttributeHandle<ATTR_TYPE>
|
|
AddPerMeshAttribute( MeshType & m, std::string name){
|
|
PAIte i;
|
|
PointerToAttribute h;
|
|
h._name = name;
|
|
if(!name.empty()){
|
|
i = m.mesh_attr.find(h);
|
|
assert(i ==m.mesh_attr.end() );// an attribute with this name exists
|
|
}
|
|
h._sizeof = sizeof(ATTR_TYPE);
|
|
h._padding = 0;
|
|
h._handle = new Attribute<ATTR_TYPE>();
|
|
h._type = typeid(ATTR_TYPE);
|
|
m.attrn++;
|
|
h.n_attr = m.attrn;
|
|
std::pair < AttrIterator , bool> res = m.mesh_attr.insert(h);
|
|
return typename MeshType::template PerMeshAttributeHandle<ATTR_TYPE>(res.first->_handle,res.first->n_attr);
|
|
}
|
|
|
|
/*! \brief gives a handle to a per-edge attribute with a given name and ATTR_TYPE
|
|
\returns a valid handle. If the name is not empty and an attribute with that name and type exists returns a handle to it.
|
|
Otherwise return a hanlde to a newly created.
|
|
*/
|
|
template <class ATTR_TYPE>
|
|
static
|
|
typename MeshType::template PerMeshAttributeHandle<ATTR_TYPE>
|
|
GetPerMeshAttribute( MeshType & m, std::string name = std::string("")){
|
|
typename MeshType::template PerMeshAttributeHandle<ATTR_TYPE> h;
|
|
if(!name.empty()){
|
|
h = FindPerMeshAttribute<ATTR_TYPE>(m,name);
|
|
if(IsValidHandle(m,h))
|
|
return h;
|
|
}
|
|
return AddPerMeshAttribute<ATTR_TYPE>(m,name);
|
|
}
|
|
|
|
template <class ATTR_TYPE>
|
|
static
|
|
typename MeshType::template PerMeshAttributeHandle<ATTR_TYPE>
|
|
FindPerMeshAttribute( MeshType & m, const std::string & name){
|
|
assert(!name.empty());
|
|
PointerToAttribute h1; h1._name = name;
|
|
typename std::set<PointerToAttribute > ::iterator i;
|
|
|
|
i =m.mesh_attr.find(h1);
|
|
if(i!=m.mesh_attr.end())
|
|
if((*i)._sizeof == sizeof(ATTR_TYPE) ){
|
|
if( (*i)._padding != 0 ){
|
|
PointerToAttribute attr = (*i); // copy the PointerToAttribute
|
|
m.mesh_attr.erase(i); // remove it from the set
|
|
FixPaddedPerMeshAttribute<ATTR_TYPE>(m,attr);
|
|
std::pair<AttrIterator,bool> new_i = m.mesh_attr.insert(attr); // insert the modified PointerToAttribute
|
|
assert(new_i.second);
|
|
i = new_i.first;
|
|
}
|
|
|
|
return typename MeshType::template PerMeshAttributeHandle<ATTR_TYPE>((*i)._handle,(*i).n_attr);
|
|
}
|
|
|
|
return typename MeshType:: template PerMeshAttributeHandle<ATTR_TYPE>(NULL,0);
|
|
}
|
|
|
|
template <class ATTR_TYPE>
|
|
static void GetAllPerMeshAttribute(const MeshType & m, std::vector<std::string> &all){
|
|
typename std::set<PointerToAttribute > :: iterator i;
|
|
for(i = m.mesh_attr.begin(); i != m.mesh_attr.end(); ++i )
|
|
if((*i)._sizeof == sizeof(ATTR_TYPE))
|
|
all.push_back((*i)._name);
|
|
}
|
|
|
|
/*! \brief If the per-mesh attribute exists, delete it.
|
|
*/
|
|
template <class ATTR_TYPE>
|
|
static void DeletePerMeshAttribute( MeshType & m,typename MeshType::template PerMeshAttributeHandle<ATTR_TYPE> & h){
|
|
typename std::set<PointerToAttribute > ::iterator i;
|
|
for( i = m.mesh_attr.begin(); i != m.mesh_attr.end(); ++i)
|
|
if( (*i)._handle == h._handle ){
|
|
delete (( Attribute<ATTR_TYPE> *)(*i)._handle);
|
|
m.mesh_attr.erase(i);
|
|
return;}
|
|
}
|
|
|
|
// Generic DeleteAttribute.
|
|
// It must not crash if you try to delete a non existing attribute,
|
|
// because you do not have a way of asking for a handle of an attribute for which you do not know the type.
|
|
static bool DeletePerMeshAttribute( MeshType & m, std::string name){
|
|
AttrIterator i;
|
|
PointerToAttribute h1; h1._name = name;
|
|
i = m.mesh_attr.find(h1);
|
|
if (i==m.mesh_attr.end())
|
|
return false;
|
|
delete ((SimpleTempDataBase *)(*i)._handle);
|
|
m.mesh_attr.erase(i);
|
|
return true;
|
|
}
|
|
|
|
template <class ATTR_TYPE>
|
|
static void FixPaddedPerVertexAttribute (MeshType & m, PointerToAttribute & pa){
|
|
|
|
// create the container of the right type
|
|
SimpleTempData<VertContainer,ATTR_TYPE>* _handle = new SimpleTempData<VertContainer,ATTR_TYPE>(m.vert);
|
|
|
|
// copy the padded container in the new one
|
|
_handle->Resize(m.vert.size());
|
|
for(size_t i = 0; i < m.vert.size(); ++i){
|
|
ATTR_TYPE * dest = &(*_handle)[i];
|
|
char * ptr = (char*)( ((SimpleTempDataBase *)pa._handle)->DataBegin());
|
|
memcpy((void*)dest ,
|
|
(void*) &(ptr[i * pa._sizeof ]) ,sizeof(ATTR_TYPE));
|
|
}
|
|
|
|
// remove the padded container
|
|
delete ((SimpleTempDataBase*) pa._handle);
|
|
|
|
// update the pointer to data
|
|
pa._sizeof = sizeof(ATTR_TYPE);
|
|
|
|
// update the pointer to data
|
|
pa._handle = _handle;
|
|
|
|
// zero the padding
|
|
pa._padding = 0;
|
|
}
|
|
template <class ATTR_TYPE>
|
|
static void FixPaddedPerEdgeAttribute (MeshType & m, PointerToAttribute & pa){
|
|
|
|
// create the container of the right type
|
|
SimpleTempData<EdgeContainer,ATTR_TYPE>* _handle = new SimpleTempData<EdgeContainer,ATTR_TYPE>(m.edge);
|
|
|
|
// copy the padded container in the new one
|
|
_handle->Resize(m.edge.size());
|
|
for(size_t i = 0; i < m.edge.size(); ++i){
|
|
ATTR_TYPE * dest = &(*_handle)[i];
|
|
char * ptr = (char*)( ((SimpleTempDataBase *)pa._handle)->DataBegin());
|
|
memcpy((void*)dest ,
|
|
(void*) &(ptr[i * pa._sizeof ]) ,sizeof(ATTR_TYPE));
|
|
}
|
|
|
|
// remove the padded container
|
|
delete ((SimpleTempDataBase*) pa._handle);
|
|
|
|
// update the pointer to data
|
|
pa._sizeof = sizeof(ATTR_TYPE);
|
|
|
|
// update the pointer to data
|
|
pa._handle = _handle;
|
|
|
|
// zero the padding
|
|
pa._padding = 0;
|
|
}
|
|
|
|
template <class ATTR_TYPE>
|
|
static void FixPaddedPerFaceAttribute ( MeshType & m,PointerToAttribute & pa){
|
|
|
|
// create the container of the right type
|
|
SimpleTempData<FaceContainer,ATTR_TYPE>* _handle = new SimpleTempData<FaceContainer,ATTR_TYPE>(m.face);
|
|
|
|
// copy the padded container in the new one
|
|
_handle->Resize(m.face.size());
|
|
for(size_t i = 0; i < m.face.size(); ++i){
|
|
ATTR_TYPE * dest = &(*_handle)[i];
|
|
char * ptr = (char*)( ((SimpleTempDataBase *)pa._handle)->DataBegin());
|
|
memcpy((void*)dest ,
|
|
(void*) &(ptr[i * pa._sizeof ]) ,sizeof(ATTR_TYPE));
|
|
}
|
|
|
|
// remove the padded container
|
|
delete ((SimpleTempDataBase*) pa._handle);
|
|
|
|
// update the pointer to data
|
|
pa._sizeof = sizeof(ATTR_TYPE);
|
|
|
|
// update the pointer to data
|
|
pa._handle = _handle;
|
|
|
|
// zero the padding
|
|
pa._padding = 0;
|
|
}
|
|
|
|
|
|
template <class ATTR_TYPE>
|
|
static void FixPaddedPerMeshAttribute ( MeshType & /* m */,PointerToAttribute & pa){
|
|
|
|
// create the container of the right type
|
|
Attribute<ATTR_TYPE> * _handle = new Attribute<ATTR_TYPE>();
|
|
|
|
// copy the padded container in the new one
|
|
char * ptr = (char*)( ((Attribute<ATTR_TYPE> *)pa._handle)->DataBegin());
|
|
memcpy((void*)_handle->attribute ,(void*) &(ptr[0]) ,sizeof(ATTR_TYPE));
|
|
|
|
// remove the padded container
|
|
delete ( (Attribute<ATTR_TYPE> *) pa._handle);
|
|
|
|
// update the pointer to data
|
|
pa._sizeof = sizeof(ATTR_TYPE);
|
|
|
|
// update the pointer to data
|
|
pa._handle = _handle;
|
|
|
|
// zero the padding
|
|
pa._padding = 0;
|
|
}
|
|
|
|
}; // end Allocator class
|
|
|
|
|
|
/** @} */ // end doxygen group trimesh
|
|
} // end namespace tri
|
|
} // end namespace vcg
|
|
|
|
#endif
|