vcglib/vcg/space/index/aabb_binary_tree/face_functors.h

64 lines
2.6 KiB
C++

/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
/****************************************************************************
History
$Log: not supported by cvs2svn $
Revision 1.1 2005/09/26 18:33:16 m_di_benedetto
First Commit.
****************************************************************************/
#ifndef __VCGLIB_FACEFUNCTORS
#define __VCGLIB_FACEFUNCTORS
// vcg headers
#include <vcg/space/intersection3.h>
namespace vcg {
template <bool BACKFACETEST = true>
class FaceRayIntersectFunctor {
public:
template <class FACETYPE, class SCALARTYPE>
inline bool operator () (const FACETYPE & f, const Ray3<SCALARTYPE> & ray, SCALARTYPE & t) {
typedef typename SCALARTYPE ScalarType;
ScalarType a;
ScalarType b;
bool bret = Intersection(ray, f.P(0), f.P(1), f.P(2), a, b, t);
if (BACKFACETEST) {
if (!bret) {
bret = Intersection(ray, f.P(0), f.P(2), f.P(1), a, b, t);
}
}
return (bret);
}
};
} // end namespace vcg
#endif // #ifndef __VCGLIB_FACEFUNCTORS