157 lines
5.7 KiB
C++
157 lines
5.7 KiB
C++
/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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/****************************************************************************
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History
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$Log: not supported by cvs2svn $
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****************************************************************************/
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/**
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@name Save in OFF format
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*/
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//@{
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#ifndef __VCGLIB_EXPORT_OFF
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#define __VCGLIB_EXPORT_OFF
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#include <stdio.h>
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#include <wrap/io_trimesh/io_mask.h>
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namespace vcg {
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namespace tri {
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namespace io {
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template <class SaveMeshType>
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class ExporterOFF
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{
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public:
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typedef typename SaveMeshType::VertexPointer VertexPointer;
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typedef typename SaveMeshType::ScalarType ScalarType;
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typedef typename SaveMeshType::VertexType VertexType;
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typedef typename SaveMeshType::FaceType FaceType;
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typedef typename SaveMeshType::FacePointer FacePointer;
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typedef typename SaveMeshType::VertexIterator VertexIterator;
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typedef typename SaveMeshType::FaceIterator FaceIterator;
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static int Save(SaveMeshType &m, const char * filename, int mask=0 )
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{
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vcg::face::Pos<FaceType> he;
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vcg::face::Pos<FaceType> hei;
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FILE * fpout = fopen(filename,"w");
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if(fpout==NULL) return false;
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if( m.HasPerVertexNormal() && (mask & io::Mask::IOM_VERTNORMAL)) fprintf(fpout,"N");
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if( m.HasPerVertexColor() && (mask & io::Mask::IOM_VERTCOLOR)) fprintf(fpout,"C");
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if( m.HasPerVertexTexture() && (mask & io::Mask::IOM_VERTTEXCOORD)) fprintf(fpout,"ST");
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fprintf(fpout,"OFF\n");
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fprintf(fpout,"%d %d 0\n", m.vn, m.fn); // note that as edge number we simply write zero
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typename SaveMeshType::FaceIterator fi;
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//vertices
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int j;
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std::vector<int> FlagV;
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VertexPointer vp;
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VertexIterator vi;
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for(j=0,vi=m.vert.begin();vi!=m.vert.end();++vi)
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{
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vp=&(*vi);
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FlagV.push_back(vp->UberFlags()); // Salva in ogni caso flag del vertice
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if( ! vp->IsD() )
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{ // ***** ASCII *****
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fprintf(fpout,"%g %g %g\n" ,vp->P()[0],vp->P()[1],vp->P()[2]);
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if( m.HasPerVertexColor() && (mask & io::Mask::IOM_VERTCOLOR) )
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fprintf(fpout,"%d %d %d %d\n",vp->C()[0],vp->C()[1],vp->C()[2],vp->C()[3] );
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if( m.HasPerVertexNormal() && (mask & io::Mask::IOM_VERTNORMAL) )
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fprintf(fpout,"%g %g %g\n", vp->N()[0],vp->N()[1],vp->N()[2]);
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if( m.HasPerVertexTexture() && (mask & io::Mask::IOM_VERTTEXCOORD) )
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fprintf(fpout,"%g %g\n",vp->T().u(),vp->T().v());
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vp->UberFlags()=j; // Trucco! Nascondi nei flags l'indice del vertice non deletato!
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j++;
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}
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}
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assert(j==m.vn);
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FacePointer fp;
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// int vv[3];
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int fcnt=0;
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for(j=0,fi=m.face.begin();fi!=m.face.end();++fi)
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{
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fp=&(*fi);
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if( ! fp->IsD() )
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{ fcnt++;
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fprintf(fpout,"3 %d %d %d\n",
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fp->cV(0)->UberFlags(), fp->cV(1)->UberFlags(), fp->cV(2)->UberFlags() );
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}
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}
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fclose(fpout);
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// Recupera i flag originali
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for(j=0,vi=m.vert.begin();vi!=m.vert.end();++vi)
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(*vi).UberFlags()=FlagV[j++];
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return 0;
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}
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static const char *ErrorMsg(int error)
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{
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static std::vector<std::string> off_error_msg;
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if(off_error_msg.empty())
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{
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off_error_msg.resize(2 );
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off_error_msg[0]="No errors";
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off_error_msg[1]="Can't open file";
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}
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if(error>1 || error<0) return "Unknown error";
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else return off_error_msg[error].c_str();
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}
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/*
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returns mask of capability one define with what are the saveable information of the format.
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*/
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static int GetExportMaskCapability()
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{
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int capability = 0;
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capability |= vcg::tri::io::Mask::IOM_VERTCOORD;
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capability |= vcg::tri::io::Mask::IOM_VERTCOLOR;
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capability |= vcg::tri::io::Mask::IOM_FACEINDEX;
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return capability;
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}
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}; // end class
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} // end namespace tri
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} // end namespace io
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} // end namespace vcg
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//@}
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#endif
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