519 lines
21 KiB
C++
519 lines
21 KiB
C++
/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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#ifndef __VCG_VERTEX_PLUS_COMPONENT
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#define __VCG_VERTEX_PLUS_COMPONENT
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#include <vector>
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#include <string>
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#include <vcg/space/point3.h>
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#include <vcg/space/texcoord2.h>
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#include <vcg/space/color4.h>
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namespace vcg {
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namespace vertex {
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/*
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Some naming Rules
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All the Components that can be added to a vertex should be defined in the namespace vert:
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*/
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/*------------------------- Base Classes -----------------------------------------*/
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template <class S>
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struct CurvatureDirBaseType{
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typedef Point3<S> VecType;
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typedef S ScalarType;
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CurvatureDirBaseType () {}
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Point3<S>max_dir,min_dir; // max and min curvature direction
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S k1,k2;// max and min curvature values
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};
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/*------------------------- EMPTY CORE COMPONENTS -----------------------------------------*/
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template <class TT> class EmptyCore: public TT {
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public:
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typedef int FlagType;
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int &Flags() { static int dummyflags(0); assert(0); return dummyflags; }
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int Flags() const { return 0; }
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static bool HasFlags() { return false; }
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typedef vcg::Point3f CoordType;
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typedef CoordType::ScalarType ScalarType;
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CoordType &P() { static CoordType coord(0, 0, 0); return coord; }
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const CoordType &P() const { static CoordType coord(0, 0, 0); assert(0); return coord; }
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const CoordType &cP() const { static CoordType coord(0, 0, 0); assert(0); return coord; }
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static bool HasCoord() { return false; }
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typedef vcg::Point3s NormalType;
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NormalType &N() { static NormalType dummy_normal(0, 0, 0); assert(0); return dummy_normal; }
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const NormalType cN()const { static NormalType dummy_normal(0, 0, 0); assert(0); return dummy_normal; }
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static bool HasNormal() { return false; }
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static bool HasNormalOcf() { return false; }
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typedef float QualityType;
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QualityType &Q() { static QualityType dummyQuality(0); assert(0); return dummyQuality; }
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const QualityType &cQ() const { static QualityType dummyQuality(0); assert(0); return dummyQuality; }
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static bool HasQuality() { return false; }
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static bool HasQualityOcf() { return false; }
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static bool IsQualityEnabled(const typename TT::VertexType *) { return false; }
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typedef vcg::Color4b ColorType;
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ColorType &C() { static ColorType dumcolor(vcg::Color4b::White); assert(0); return dumcolor; }
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const ColorType &cC() const { static ColorType dumcolor(vcg::Color4b::White); assert(0); return dumcolor; }
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static bool HasColor() { return false; }
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static bool HasColorOcf() { return false; }
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static bool IsColorEnabled(const typename TT::VertexType *) { return false; }
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inline void InitIMark() { }
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inline const int & cIMark() const { assert(0); static int tmp=-1; return tmp;}
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inline int & IMark() { assert(0); static int tmp=-1; return tmp;}
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inline int IMark() const {return 0;}
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static bool HasMark() { return false; }
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static bool HasMarkOcf() { return false; }
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static bool IsMarkEnabled(const typename TT::VertexType *) { return false; }
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typedef ScalarType RadiusType;
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RadiusType &R(){ static ScalarType v = 0.0; assert(0 && "the radius component is not available"); return v; }
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const RadiusType &cR() const { static const ScalarType v = 0.0; assert(0 && "the radius component is not available"); return v; }
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static bool HasRadius() { return false; }
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static bool HasRadiusOcf() { return false; }
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static bool IsRadiusEnabled(const typename TT::VertexType *) { return false; }
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typedef vcg::TexCoord2<float,1> TexCoordType;
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TexCoordType &T() { static TexCoordType dummy_texcoord; assert(0); return dummy_texcoord; }
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const TexCoordType &cT() const { static TexCoordType dummy_texcoord; assert(0); return dummy_texcoord; }
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static bool HasTexCoord() { return false; }
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static bool IsTexCoordEnabled(const typename TT::VertexType *) { return false; }
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typename TT::TetraPointer &VTp() { static typename TT::TetraPointer tp = 0; assert(0); return tp; }
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const typename TT::TetraPointer cVTp()const { static typename TT::TetraPointer tp = 0; assert(0); return tp; }
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int &VTi() { static int z = 0; return z; };
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static bool HasVTAdjacency() { return false; }
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typename TT::FacePointer &VFp() { static typename TT::FacePointer fp=0; assert(0); return fp; }
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const typename TT::FacePointer cVFp() const { static typename TT::FacePointer fp=0; assert(0); return fp; }
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int &VFi(){static int z=0; return z;};
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int cVFi() const {static int z=0; return z;};
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static bool HasVFAdjacency() { return false; }
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typename TT::EdgePointer &VEp() { static typename TT::EdgePointer ep=0; assert(0); return ep; }
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const typename TT::EdgePointer cVEp() const { static typename TT::EdgePointer ep=0; assert(0); return ep; }
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int &VEi(){static int z=0; return z;};
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static bool HasVEAdjacency() { return false; }
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typename TT::HEdgePointer &VHp() { static typename TT::HEdgePointer ep=0; assert(0); return ep; }
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const typename TT::HEdgePointer cVHp() const { static typename TT::HEdgePointer ep=0; assert(0); return ep; }
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int &VHi(){static int z=0; return z;};
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static bool HasVHAdjacency() { return false; }
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typedef Point3f VecType;
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typedef Point2f CurvatureType;
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float &Kh() { static float dummy = 0.f; assert(0);return dummy;}
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float &Kg() { static float dummy = 0.f; assert(0);return dummy;}
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const float &cKh() const { static float dummy = 0.f; assert(0); return dummy;}
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const float &cKg() const { static float dummy = 0.f; assert(0); return dummy;}
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typedef CurvatureDirBaseType<float> CurvatureDirType;
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VecType &PD1(){static VecType v(0,0,0); assert(0);return v;}
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VecType &PD2(){static VecType v(0,0,0); assert(0);return v;}
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const VecType &cPD1() const {static VecType v(0,0,0); assert(0);return v;}
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const VecType &cPD2() const {static VecType v(0,0,0); assert(0);return v;}
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ScalarType &K1(){ static ScalarType v = 0.0;assert(0);return v;}
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ScalarType &K2(){ static ScalarType v = 0.0;assert(0);return v;}
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const ScalarType &cK1() const {static ScalarType v = 0.0;assert(0);return v;}
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const ScalarType &cK2()const {static ScalarType v = 0.0;assert(0);return v;}
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static bool HasCurvature() { return false; }
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static bool IsCurvatureEnabled(const typename TT::VertexType *) { return false; }
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static bool HasCurvatureDir() { return false; }
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static bool IsCurvatureDirEnabled(const typename TT::VertexType *) { return false; }
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template < class LeftV>
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void ImportData(const LeftV & /*left*/ ) {
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// TT::ImportData( left);
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}
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static void Name(std::vector<std::string> & name){TT::Name(name);}
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};
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/*-------------------------- COORD ----------------------------------------*/
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template <class A, class T> class Coord: public T {
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public:
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typedef A CoordType;
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typedef typename A::ScalarType ScalarType;
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CoordType &P() { return _coord; }
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const CoordType &P() const { return _coord; }
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const CoordType &cP() const { return _coord; }
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template < class LeftV>
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void ImportData(const LeftV & left ) { if(LeftV::HasCoord()) P().Import(left.cP()); T::ImportData( left); }
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static bool HasCoord() { return true; }
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static void Name(std::vector<std::string> & name){name.push_back(std::string("Coord"));T::Name(name);}
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private:
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CoordType _coord;
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};
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template <class T> class Coord3f: public Coord<vcg::Point3f, T> {
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public: static void Name(std::vector<std::string> & name){name.push_back(std::string("Coord3f"));T::Name(name);}
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};
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template <class T> class Coord3d: public Coord<vcg::Point3d, T> {
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public: static void Name(std::vector<std::string> & name){name.push_back(std::string("Coord3d"));T::Name(name);}
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};
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/*-------------------------- NORMAL ----------------------------------------*/
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template <class A, class T> class Normal: public T {
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public:
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typedef A NormalType;
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NormalType &N() { return _norm; }
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const NormalType &cN() const { return _norm; }
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template < class LeftV>
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void ImportData(const LeftV & left ){
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if(LeftV::HasNormal())
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N().Import(left.cN());
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T::ImportData( left);
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}
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static bool HasNormal() { return true; }
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// static bool HasNormalOcf() { return false; }
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static void Name(std::vector<std::string> & name){name.push_back(std::string("Normal"));T::Name(name);}
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private:
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NormalType _norm;
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};
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template <class T> class Normal3s: public Normal<vcg::Point3s, T> {
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public:static void Name(std::vector<std::string> & name){name.push_back(std::string("Normal3s"));T::Name(name);}
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};
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template <class T> class Normal3f: public Normal<vcg::Point3f, T> {
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public: static void Name(std::vector<std::string> & name){name.push_back(std::string("Normal3f"));T::Name(name);}
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};
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template <class T> class Normal3d: public Normal<vcg::Point3d, T> {
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public: static void Name(std::vector<std::string> & name){name.push_back(std::string("Normal3d"));T::Name(name);}
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};
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/*-------------------------- INCREMENTAL MARK ----------------------------------------*/
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template <class T> class Mark: public T {
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public:
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static bool HasMark() { return true; }
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static bool HasMarkOcc() { return true; }
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inline void InitIMark() { _imark = 0; }
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inline const int & cIMark() const { return _imark;}
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inline int & IMark() { return _imark;}
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inline const int & IMark() const {return _imark;}
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template < class LeftV>
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void ImportData(const LeftV & left ) { if(LeftV::HasMark()) IMark() = left.IMark(); T::ImportData( left); }
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static void Name(std::vector<std::string> & name){name.push_back(std::string("Mark"));T::Name(name);}
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private:
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int _imark;
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};
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/*-------------------------- TEXCOORD ----------------------------------------*/
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template <class A, class TT> class TexCoord: public TT {
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public:
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typedef A TexCoordType;
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TexCoordType &T() { return _t; }
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const TexCoordType &cT() const { return _t; }
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template < class LeftV>
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void ImportData(const LeftV & left ) { if(LeftV::HasTexCoord()) T() = left.cT(); TT::ImportData( left); }
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static bool HasTexCoord() { return true; }
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static void Name(std::vector<std::string> & name){name.push_back(std::string("TexCoord"));TT::Name(name);}
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private:
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TexCoordType _t;
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};
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template <class TT> class TexCoord2s: public TexCoord<TexCoord2<short,1>, TT> {
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public: static void Name(std::vector<std::string> & name){name.push_back(std::string("TexCoord2s"));TT::Name(name);}
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};
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template <class TT> class TexCoord2f: public TexCoord<TexCoord2<float,1>, TT> {
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public: static void Name(std::vector<std::string> & name){name.push_back(std::string("TexCoord2f"));TT::Name(name);}
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};
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template <class TT> class TexCoord2d: public TexCoord<TexCoord2<double,1>, TT> {
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public: static void Name(std::vector<std::string> & name){name.push_back(std::string("TexCoord2d"));TT::Name(name);}
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};
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/*------------------------- FLAGS -----------------------------------------*/
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template <class T> class BitFlags: public T {
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public:
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BitFlags(){_flags=0;}
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typedef int FlagType;
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int &Flags() {return _flags; }
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int Flags() const {return _flags; }
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template < class LeftV>
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void ImportData(const LeftV & left ) { if(LeftV::HasFlags()) Flags() = left.Flags(); T::ImportData( left); }
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static bool HasFlags() { return true; }
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static void Name(std::vector<std::string> & name){name.push_back(std::string("BitFlags"));T::Name(name);}
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private:
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int _flags;
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};
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/*-------------------------- Color ----------------------------------*/
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template <class A, class T> class Color: public T {
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public:
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Color():_color(vcg::Color4b::White) {}
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typedef A ColorType;
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ColorType &C() { return _color; }
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const ColorType &C() const { return _color; }
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const ColorType &cC() const { return _color; }
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template < class LeftV>
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void ImportData(const LeftV & left ) { if(LeftV::HasColor()) C() = left.cC(); T::ImportData( left); }
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static bool HasColor() { return true; }
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static bool IsColorEnabled(typename T::VertexType *) { return true; }
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static void Name(std::vector<std::string> & name){name.push_back(std::string("Color"));T::Name(name);}
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private:
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ColorType _color;
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};
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template <class TT> class Color4b: public Color<vcg::Color4b, TT> {
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public: static void Name(std::vector<std::string> & name){name.push_back(std::string("Color4b"));TT::Name(name);}
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};
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/*-------------------------- Quality ----------------------------------*/
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template <class A, class TT> class Quality: public TT {
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public:
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typedef A QualityType;
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QualityType &Q() { return _quality; }
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const QualityType & cQ() const {return _quality; }
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template < class LeftV>
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void ImportData(const LeftV & left ) { if(LeftV::HasQuality()) Q() = left.cQ(); TT::ImportData( left); }
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static bool HasQuality() { return true; }
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static void Name(std::vector<std::string> & name){name.push_back(std::string("Quality"));TT::Name(name);}
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private:
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QualityType _quality;
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};
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template <class TT> class Qualitys: public Quality<short, TT> {
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public: static void Name(std::vector<std::string> & name){name.push_back(std::string("Qualitys"));TT::Name(name);}
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};
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template <class TT> class Qualityf: public Quality<float, TT> {
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public: static void Name(std::vector<std::string> & name){name.push_back(std::string("Qualityf"));TT::Name(name);}
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};
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template <class TT> class Qualityd: public Quality<double, TT> {
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public: static void Name(std::vector<std::string> & name){name.push_back(std::string("Qualityd"));TT::Name(name);}
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};
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/*-------------------------- Curvature ----------------------------------*/
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template <class A, class TT> class Curvature: public TT {
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public:
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typedef Point2<A> CurvatureType;
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typedef typename CurvatureType::ScalarType ScalarType;
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ScalarType &Kh(){ return _hk[0];}
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ScalarType &Kg(){ return _hk[1];}
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const ScalarType &cKh() const { return _hk[0];}
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const ScalarType &cKg() const { return _hk[1];}
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static bool HasCurvature() { return true; }
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static bool IsCurvatureEnabled(typename TT::VertexType *) { return true; }
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static void Name(std::vector<std::string> & name){name.push_back(std::string("Curvature"));TT::Name(name);}
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private:
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Point2<A> _hk;
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};
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template <class T> class Curvaturef: public Curvature< float, T> {
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public: static void Name(std::vector<std::string> & name){name.push_back(std::string("Curvaturef"));T::Name(name);}
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};
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template <class T> class Curvatured: public Curvature<double , T> {
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public: static void Name(std::vector<std::string> & name){name.push_back(std::string("Curvatured"));T::Name(name);}
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};
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/*-------------------------- Curvature Direction ----------------------------------*/
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template <class TT> class EmptyCurvatureDir: public TT {
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public:
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typedef CurvatureDirBaseType<float> CurvatureDirType;
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Point3f &PD1(){static Point3f dummy(0,0,0); return dummy;}
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Point3f &PD2(){static Point3f dummy(0,0,0); return dummy;}
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const Point3f &cPD1() const {static Point3f dummy(0,0,0); return dummy;}
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const Point3f &cPD2()const {static Point3f dummy(0,0,0); return dummy;}
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float &K1(){ static float dummy(0);assert(0);return dummy;}
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float &K2(){ static float dummy(0);assert(0);return dummy;}
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const float &cK1()const { static float dummy(0);assert(0);return dummy;}
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const float &cK2()const { static float dummy(0);assert(0);return dummy;}
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static bool HasCurvatureDir() { return false; }
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template < class LeftV>
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void ImportData(const LeftV & left ) { TT::ImportData( left); }
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static void Name(std::vector<std::string> & name){TT::Name(name);}
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};
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template <class A, class TT> class CurvatureDir: public TT {
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public:
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typedef A CurvatureDirType;
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typedef typename CurvatureDirType::VecType VecType;
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typedef typename CurvatureDirType::ScalarType ScalarType;
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VecType &PD1(){ return _curv.max_dir;}
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VecType &PD2(){ return _curv.min_dir;}
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const VecType &cPD1() const {return _curv.max_dir;}
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const VecType &cPD2() const {return _curv.min_dir;}
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ScalarType &K1(){ return _curv.k1;}
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ScalarType &K2(){ return _curv.k2;}
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const ScalarType &cK1() const {return _curv.k1;}
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const ScalarType &cK2()const {return _curv.k2;}
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template < class LeftV>
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void ImportData(const LeftV & left ) {
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if(LeftV::HasCurvatureDir()) {
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PD1() = left.cPD1(); PD2() = left.cPD2();
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K1() = left.cK1(); K2() = left.cK2();
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}
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TT::ImportData( left);
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}
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static bool HasCurvatureDir() { return true; }
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static void Name(std::vector<std::string> & name){name.push_back(std::string("CurvatureDir"));TT::Name(name);}
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private:
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CurvatureDirType _curv;
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};
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template <class T> class CurvatureDirf: public CurvatureDir<CurvatureDirBaseType<float>, T> {
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public: static void Name(std::vector<std::string> & name){name.push_back(std::string("CurvatureDirf"));T::Name(name);}
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};
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template <class T> class CurvatureDird: public CurvatureDir<CurvatureDirBaseType<double>, T> {
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public: static void Name(std::vector<std::string> & name){name.push_back(std::string("CurvatureDird"));T::Name(name);}
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};
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/*-------------------------- Radius ----------------------------------*/
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template <class A, class TT> class Radius: public TT {
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public:
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typedef A RadiusType;
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RadiusType &R() { return _radius; }
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const RadiusType & cR() const {return _radius; }
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template < class LeftV>
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void ImportData(const LeftV & left ) { if(LeftV::HasRadius()) R() = left.cR(); TT::ImportData( left); }
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static bool HasRadius() { return true; }
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static void Name(std::vector<std::string> & name){name.push_back(std::string("Radius"));TT::Name(name);}
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private:
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RadiusType _radius;
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};
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template <class TT> class Radiusf: public Radius<float, TT> {
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public: static void Name(std::vector<std::string> & name){name.push_back(std::string("Radiusf"));TT::Name(name);}
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};
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/*----------------------------- VEADJ ------------------------------*/
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template <class T> class VEAdj: public T {
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public:
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VEAdj(){_ep=0;_zp=-1;}
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typename T::EdgePointer &VEp() {return _ep; }
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typename T::EdgePointer const cVEp() const {return _ep; }
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int &VEi() {return _zp; }
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template < class LeftV>
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void ImportData(const LeftV & left ) { T::ImportData( left); }
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static bool HasVEAdjacency() { return true; }
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static bool HasVEAdjacencyOcc() { return true; }
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static void Name(std::vector<std::string> & name){name.push_back(std::string("VEAdj"));T::Name(name);}
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private:
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typename T::EdgePointer _ep ;
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int _zp ;
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};
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/*----------------------------- VFADJ ------------------------------*/
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template <class T> class VFAdj: public T {
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public:
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VFAdj(){_fp=0;_zp=-1;}
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typename T::FacePointer &VFp() {return _fp; }
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typename T::FacePointer const cVFp() const {return _fp; }
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int &VFi() {return _zp; }
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template < class LeftV>
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void ImportData(const LeftV & left ) { T::ImportData( left); }
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static bool HasVFAdjacency() { return true; }
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static bool HasVFAdjacencyOcc() { return true; }
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static void Name(std::vector<std::string> & name){name.push_back(std::string("VFAdj"));T::Name(name);}
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private:
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typename T::FacePointer _fp ;
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int _zp ;
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};
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/*----------------------------- VHADJ ------------------------------*/
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template <class T> class VHAdj: public T {
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public:
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VHAdj(){_hp=0;_zp=-1;}
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typename T::HEdgePointer &VHp() {return _hp; }
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typename T::HEdgePointer cVHp() {return _hp; }
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int &VHi() {return _zp; }
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template < class LeftV>
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void ImportData(const LeftV & left ) { T::ImportData( left); }
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static bool HasVHAdjacency() { return true; }
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static bool HasVHAdjacencyOcc() { return true; }
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static void Name(std::vector<std::string> & name){name.push_back(std::string("VHAdj"));T::Name(name);}
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private:
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typename T::HEdgePointer _hp ;
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int _zp ;
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};
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/*----------------------------- VTADJ ------------------------------*/
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template <class T> class VTAdj: public T {
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public:
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VTAdj() { _tp = 0; _zp=-1;}
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typename T::TetraPointer &VTp() { return _tp; }
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typename T::TetraPointer cVTp() { return _tp; }
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int &VTi() {return _zp; }
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static bool HasVTAdjacency() { return true; }
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static bool HasVTAdjacencyOcc() { return true; }
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static void Name( std::vector< std::string > & name ) { name.push_back( std::string("VTAdj") ); T::Name(name); }
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private:
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typename T::TetraPointer _tp ;
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int _zp ;
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};
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} // end namespace vert
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}// end namespace vcg
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#endif
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