vcglib/apps/nexus/pchain.h

85 lines
3.0 KiB
C++

/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
/****************************************************************************
History
$Log: not supported by cvs2svn $
Revision 1.5 2004/09/21 00:53:23 ponchio
Lotsa changes.
Revision 1.4 2004/08/27 00:39:28 ponchio
Rewrote.
Revision 1.3 2004/07/20 14:06:02 ponchio
Changed filename saving.
Revision 1.2 2004/06/25 16:47:13 ponchio
Various debug
Revision 1.1 2004/06/24 14:32:45 ponchio
Moved from wrap/nexus
Revision 1.2 2004/06/24 14:19:20 ponchio
Debugged
Revision 1.1 2004/06/23 17:17:46 ponchio
Created
****************************************************************************/
#ifndef NXS_PCHAIN_H
#define NXS_PCHAIN_H
#include <vcg/space/point3.h>
#include "crude.h"
namespace nxs {
class PChain {
public:
// virtual void Init(Crude &crude, unsigned int max_level) = 0;
/* Return an unique uint for couple of patch level, level+1 */
virtual unsigned int Locate(unsigned int level, const vcg::Point3f &p) = 0;
virtual void RemapFaces(VFile<vcg::Point3f> &baricenters,
VFile<unsigned int> &face_remap,
std::vector<unsigned int> &patch_faces,
float scaling, int steps) = 0;
/* virtual unsigned int Levels() = 0;
virtual unsigned int Locate(unsigned int level,
const vcg::Point3f &p) = 0;
virtual float Priority(unsigned int level,
const vcg::Point3f &p, unsigned int key) = 0;*/
};
}//namespace
#endif