vcglib/apps/sample/trimesh_ball_pivoting/trimesh_ball_pivoting.cpp

109 lines
4.2 KiB
C++

/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004-2016 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
#include<vcg/complex/complex.h>
#include <vcg/complex/algorithms/create/ball_pivoting.h>
// input output
#include <wrap/io_trimesh/import_ply.h>
#include <wrap/io_trimesh/export_ply.h>
using namespace vcg;
using namespace std;
class MyFace;
class MyVertex;
struct MyUsedTypes : public UsedTypes< Use<MyVertex> ::AsVertexType,
Use<MyFace> ::AsFaceType>{};
class MyVertex : public Vertex< MyUsedTypes, vertex::Coord3f, vertex::Normal3f, vertex::BitFlags, vertex::Mark>{};
class MyFace : public Face < MyUsedTypes, face::VertexRef, face::Normal3f, face::BitFlags > {};
class MyMesh : public vcg::tri::TriMesh< vector<MyVertex>, vector<MyFace> > {};
bool callback(int percent, const char *str) {
cout << "str: " << str << " " << percent << "%\n";
return true;
}
int main(int argc, char **argv)
{
if(argc<3)
{
printf(
"Usage: trimesh_ball_pivoting filein.ply fileout.ply [opt]\n"
"options: \n"
"-r <val> radius of the rolling ball\n"
"-c <val> clustering radius (as fraction of radius) default: 0.05\n"
);
exit(0);
}
float radius = 0.0f;
float clustering = 0.05;
int i = 3;
while(i<argc)
{
if(argv[i][0]!='-')
{printf("Error unable to parse option '%s'\n",argv[i]); exit(0);}
switch(argv[i][1])
{
case 'r' : radius = atof(argv[++i]); printf("Using %f sphere radius\n",radius); break;
case 'c' : clustering = atof(argv[++i]); printf("Using %f clustering radius\n",clustering); break;
default : {printf("Error unable to parse option '%s'\n",argv[i]); exit(0);}
}
++i;
}
if(radius == 0)
printf("Autodetecting ball radius...\n");
MyMesh m;
if(vcg::tri::io::ImporterPLY<MyMesh>::Open(m,argv[1])!=0)
{
printf("Error reading file %s\n",argv[1]);
exit(0);
}
vcg::tri::UpdateBounding<MyMesh>::Box(m);
vcg::tri::UpdateNormal<MyMesh>::PerFace(m);
printf("Input mesh vn:%i fn:%i\n",m.VN(),m.FN());
int t0=clock();
// Initialization
tri::BallPivoting<MyMesh> pivot(m, radius, clustering);
printf("Ball radius: %f\nClustering points withing %f radii\n", pivot.radius, clustering);
int t1=clock();
// the main processing
pivot.BuildMesh(callback);
int t2=clock();
printf("Output mesh vn:%i fn:%i\n",m.VN(),m.FN());
printf("Created in :%i msec (%i+%i)\n",t2-t0,t1-t0,t2-t1);
vcg::tri::io::ExporterPLY<MyMesh>::Save(m,argv[2]);
return 0;
}