- Cleaned up include order: Now you only need to include <vcg/complex/complex.h> (no more vertex/base.h etc) - Added official VN() EN() FN() const members for knowing number of vertexes etc... - Added exceptions (at last!) Now instead of: assert(HasPerVertexNormal(m)) you should write: if(!HasPerFaceNormal(m)) throw vcg::MissingComponentException(); |
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edge | ||
face | ||
tetrahedron | ||
vertex |