vcglib/vcg/simplex/edge/distance.h

83 lines
3.2 KiB
C++

/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
/****************************************************************************
History
****************************************************************************/
#ifndef __VCGLIB_EDGE_DISTANCE
#define __VCGLIB_EDGE_DISTANCE
#include <vcg/math/base.h>
#include <vcg/space/point3.h>
#include <vcg/space/segment3.h>
namespace vcg {
namespace edge{
/*Point edge distance*/
template <class EdgeType>
bool PointDistance( const EdgeType &e,
const vcg::Point3<typename EdgeType::ScalarType> & q,
typename EdgeType::ScalarType & dist,
vcg::Point3<typename EdgeType::ScalarType> & p )
{
vcg::Segment3<EdgeType::ScalarType> s;
s.P0()=e.V(0)->P();
s.P1()=e.V(1)->P();
EdgeType::CoordType near;
vcg::ClosestPoint<EdgeType::ScalarType>(s,near);
EdgeType::ScalarType d=(q-p).Norm();
if (d<dist){
dist=d;
p=near;
return true;
}
else
return false;
}
class PointDistanceFunctor {
public:
template <class EDGETYPE, class SCALARTYPE>
inline bool operator () (const EDGETYPE & e, const Point3<SCALARTYPE> & p, SCALARTYPE & minDist, Point3<SCALARTYPE> & q) {
const Point3<typename EDGETYPE::ScalarType> fp = Point3<typename EDGETYPE::ScalarType>::Construct(p);
Point3<typename EDGETYPE::ScalarType> fq;
typename EDGETYPE::ScalarType md = (typename EDGETYPE::ScalarType)(minDist);
const bool ret = PointDistance(e, fp, md, fq);
minDist = (SCALARTYPE)(md);
q = Point3<SCALARTYPE>::Construct(fq);
return (ret);
}
};
} // end namespace edge
} // end namespace vcg
#endif