102 lines
3.6 KiB
C++
102 lines
3.6 KiB
C++
#include <stdio.h>
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#include <time.h>
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#include<vcg/simplex/vertex/base.h>
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#include<vcg/simplex/face/base.h>
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#include<vcg/simplex/face/topology.h>
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#include<vcg/simplex/vertex/component_ocf.h>
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#include<vcg/simplex/face/component_ocf.h>
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#include<vcg/simplex/vertex/component_occ.h>
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#include<vcg/simplex/face/component_occ.h>
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#include<vcg/complex/trimesh/base.h>
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#include<vcg/complex/trimesh/create/platonic.h>
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#include<vcg/complex/trimesh/update/topology.h>
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#include<vcg/complex/trimesh/update/flag.h>
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#include<vcg/complex/trimesh/update/normal.h>
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#include <vcg/complex/trimesh/refine.h>
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using namespace vcg;
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using namespace std;
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class CEdge; // dummy prototype never used
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class CFace;
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class CFaceOcf;
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class CFaceOcc;
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class CVertex;
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class CVertexOcf;
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// Optional stuff has two suffixes:
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// OCF Optional Component Fast
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// OCC Optional Component Compact
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class CVertex : public VertexSimp2< CVertex, CEdge, CFace, vertex::Coord3f, vertex::BitFlags,vertex::Normal3f >{};
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class CVertexOcf : public VertexSimp2< CVertexOcf, CEdge, CFaceOcf, vertex::Coord3f, vertex::BitFlags,vertex::Normal3f >{};
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class CVertexOcc : public VertexSimp2< CVertexOcc, CEdge, CFaceOcc, vertex::Coord3f, vertex::BitFlags,vertex::Normal3f >{};
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class CFace : public FaceSimp2< CVertex, CEdge, CFace, face::FFAdj, face::VertexRef, face::BitFlags, face::Normal3f > {};
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class CFaceOcf : public FaceSimp2< CVertexOcf, CEdge, CFaceOcf, face::InfoOcf, face::FFAdjOcf, face::VertexRef, face::BitFlags, face::Normal3fOcf > {};
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class CFaceOcc : public FaceSimp2< CVertexOcc, CEdge, CFaceOcc, face::FFAdjOcc, face::VertexRef, face::BitFlags, face::Normal3fOcc > {};
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class CMesh : public vcg::tri::TriMesh< vector<CVertex >, vector<CFace > > {};
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class CMeshOcf : public vcg::tri::TriMesh< vector<CVertexOcf>, face::vector_ocf<CFaceOcf> > {};
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class CMeshOcc : public vcg::tri::TriMesh< vector_occ<CVertexOcc>, vector_occ<CFaceOcc > > {};
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int main(int , char **)
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{
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CMesh cm;
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CMeshOcf cmof;
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CMeshOcc cmoc;
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tri::Tetrahedron(cm);
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tri::Tetrahedron(cmof);
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tri::Tetrahedron(cmoc);
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printf("Generated mesh has %i vertices and %i triangular faces\n",cm.vn,cm.fn);
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/// Calculates both vertex and face normals.
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/// The normal of a vertex v is the weigthed average of the normals of the faces incident on v.
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/// normals are not normalized
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cmoc.face.EnableAttribute<CFaceOcc::FFAdjType>();
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cmof.face.EnableFFAdjacency();
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printf("Size of CFace %3i\n",sizeof(CFace));
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printf("Size of CFaceOcf %3i\n",sizeof(CFaceOcf));
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printf("Size of CFaceOcc %3i\n",sizeof(CFaceOcc));
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vcg::tri::UpdateTopology<CMesh >::FaceFace(cm);
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vcg::tri::UpdateTopology<CMeshOcf>::FaceFace(cmof);
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vcg::tri::UpdateTopology<CMeshOcc>::FaceFace(cmoc);
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vcg::tri::UpdateFlags<CMesh >::FaceBorderFromFF(cm);
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vcg::tri::UpdateFlags<CMeshOcf>::FaceBorderFromFF(cmof);
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vcg::tri::UpdateFlags<CMeshOcc>::FaceBorderFromFF(cmoc);
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vcg::tri::UpdateNormals<CMesh >::PerVertexNormalized(cm);
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vcg::tri::UpdateNormals<CMeshOcf>::PerVertexNormalized(cmof);
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vcg::tri::UpdateNormals<CMeshOcc>::PerVertexNormalized(cmoc);
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printf("Normal of face 0 is %f %f %f\n\n",cm.face[0].N()[0],cm.face[0].N()[1],cm.face[0].N()[2]);
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int t0=0,t1=0,t2=0,t3=0;
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while(t3-t0<3000)
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{
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t0=clock();
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Refine(cm,MidPointButterfly<CMesh>(),0);
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t1=clock();
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Refine(cmof,MidPointButterfly<CMeshOcf>(),0);
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t2=clock();
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Refine(cmoc,MidPointButterfly<CMeshOcc>(),0);
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t3=clock();
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printf("Mesh is %i %i in Std:%i Ocf:%i Occ:%i\n",cm.vn,cm.fn,t1-t0,t2-t1,t3-t2);
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}
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return 0;
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}
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