409 lines
9.4 KiB
C++
409 lines
9.4 KiB
C++
/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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/****************************************************************************
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History
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$Log: not supported by cvs2svn $
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Revision 1.1 2004/05/28 13:09:05 ganovelli
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created
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Revision 1.1 2004/05/28 13:00:39 ganovelli
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created
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****************************************************************************/
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#ifndef __VCGLIB_MATRIX33_H
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#define __VCGLIB_MATRIX33_H
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#include <stdio.h>
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#include <vcg/space/point3.h>
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#include <vector>
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namespace vcg {
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template<class S>
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/** @name Matrix33
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Class Matrix33.
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This is the class for definition of a matrix 3x3.
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@param S (Templete Parameter) Specifies the ScalarType field.
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*/
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class Matrix33
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{
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public:
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/// Default constructor
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inline Matrix33() {}
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/// Copy constructor
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Matrix33( const Matrix33 & m )
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{
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for(int i=0;i<9;++i)
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a[i] = m.a[i];
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}
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/// create from array
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Matrix33( const S * v )
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{
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for(int i=0;i<9;++i) a[i] = v[i];
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}
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/// Assignment operator
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Matrix33 & operator = ( const Matrix33 & m )
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{
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for(int i=0;i<9;++i)
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a[i] = m.a[i];
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return *this;
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}
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/// Operatore di indicizzazione
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inline S * operator [] ( const int i )
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{
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return a+i*3;
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}
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/// Operatore const di indicizzazione
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inline const S * operator [] ( const int i ) const
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{
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return a+i*3;
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}
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/// Modificatore somma per matrici 3x3
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Matrix33 & operator += ( const Matrix33 &m )
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{
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for(int i=0;i<9;++i)
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a[i] += m.a[i];
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return *this;
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}
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/// Modificatore sottrazione per matrici 3x3
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Matrix33 & operator -= ( const Matrix33 &m )
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{
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for(int i=0;i<9;++i)
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a[i] -= m.a[i];
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return *this;
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}
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/// Modificatore divisione per scalare
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Matrix33 & operator /= ( const S &s )
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{
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for(int i=0;i<9;++i)
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a[i] /= s;
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return *this;
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}
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/// Modificatore prodotto per matrice
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Matrix33 operator * ( const Matrix33< S> & t ) const
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{
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Matrix33<S> r;
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int i,j;
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for(i=0;i<3;++i)
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for(j=0;j<3;++j)
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r[i][j] = (*this)[i][0]*t[0][j] + (*this)[i][1]*t[1][j] + (*this)[i][2]*t[2][j];
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return r;
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}
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/// Modificatore prodotto per costante
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Matrix33 & operator *= ( const S t )
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{
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for(int i=0;i<9;++i)
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a[i] *= t;
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return *this;
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}
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/// Operatore prodotto per costante
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Matrix33 operator * ( const S t )
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{
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Matrix33<S> r;
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for(int i=0;i<9;++i)
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r.a[i] = a[i]* t;
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return r;
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}
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/// Operatore sottrazione per matrici 3x3
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Matrix33 operator - ( const Matrix33 &m )
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{
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Matrix33<S> r;
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for(int i=0;i<9;++i)
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r.a[i] = a[i] - m.a[i];
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return r;
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}
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/** Operatore per il prodotto matrice-vettore.
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@param v A point in $R^{3}$
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@return Il vettore risultante in $R^{3}$
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*/
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Point3<S> operator * ( const Point3<S> & v ) const
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{
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Point3<S> t;
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t[0] = a[0]*v[0] + a[1]*v[1] + a[2]*v[2];
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t[1] = a[3]*v[0] + a[4]*v[1] + a[5]*v[2];
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t[2] = a[6]*v[0] + a[7]*v[1] + a[8]*v[2];
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return t;
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}
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void OuterProduct(Point3<S> const &p0, Point3<S> const &p1) {
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Point3<S> row;
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row = p1*p0[0];
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a[0] = row[0];a[1] = row[1];a[2] = row[2];
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row = p1*p0[1];
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a[3] = row[0]; a[4] = row[1]; a[5] = row[2];
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row = p1*p0[2];
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a[6] = row[0];a[7] = row[1];a[8] = row[2];
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}
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void Zero() {
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for(int i=0;i<9;++i) a[i] =0;
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}
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void Identity() {
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for(int i=0;i<9;++i) a[i] =0;
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a[0]=a[4]=a[8]=1.0;
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}
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void Rotate(S angle, const Point3<S> & axis )
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{
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angle = angle*3.14159265358979323846/180;
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double c = cos(angle);
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double s = sin(angle);
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double q = 1-c;
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Point3<S> t = axis;
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t.Normalize();
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a[0] = t[0]*t[0]*q + c;
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a[1] = t[0]*t[1]*q - t[2]*s;
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a[2] = t[0]*t[2]*q + t[1]*s;
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a[3] = t[1]*t[0]*q + t[2]*s;
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a[4] = t[1]*t[1]*q + c;
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a[5] = t[1]*t[2]*q - t[0]*s;
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a[6] = t[2]*t[0]*q -t[1]*s;
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a[7] = t[2]*t[1]*q +t[0]*s;
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a[8] = t[2]*t[2]*q +c;
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}
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/// Funzione per eseguire la trasposta della matrice
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Matrix33 & Trasp()
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{
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swap(a[1],a[3]);
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swap(a[2],a[6]);
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swap(a[5],a[7]);
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return *this;
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}
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/// Funzione per costruire una matrice diagonale dati i tre elem.
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Matrix33 & SetDiag(S *v)
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{int i,j;
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for(i=0;i<3;i++)
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for(j=0;j<3;j++)
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if(i==j) (*this)[i][j] = v[i];
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else (*this)[i][j] = 0;
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return *this;
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}
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/// Assegna l'n-simo vettore colonna
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void SetCol(const int n, S* v){
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assert( (n>=0) && (n<3) );
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a[n]=v[0]; a[n+3]=v[1]; a[n+6]=v[2];
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};
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/// Assegna l'n-simo vettore riga
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void SetRow(const int n, S* v){
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assert( (n>=0) && (n<3) );
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int m=n*3;
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a[m]=v[0]; a[m+1]=v[1]; a[m+2]=v[2];
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};
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/// Assegna l'n-simo vettore colonna
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void SetCol(const int n, const Point3<S> v){
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assert( (n>=0) && (n<3) );
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a[n]=v[0]; a[n+3]=v[1]; a[n+6]=v[2];
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};
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/// Assegna l'n-simo vettore riga
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void SetRow(const int n, const Point3<S> v){
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assert( (n>=0) && (n<3) );
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int m=n*3;
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a[m]=v[0]; a[m+1]=v[1]; a[m+2]=v[2];
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};
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/// Restituisce l'n-simo vettore colonna
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Point3<S> GetCol(const int n) const {
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assert( (n>=0) && (n<3) );
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Point3<S> t;
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t[0]=a[n]; t[1]=a[n+3]; t[2]=a[n+6];
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return t;
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};
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/// Restituisce l'n-simo vettore riga
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Point3<S> GetRow(const int n) const {
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assert( (n>=0) && (n<3) );
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Point3<S> t;
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int m=n*3;
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t[0]=a[m]; t[1]=a[m+1]; t[2]=a[m+2];
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return t;
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};
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/// Funzione per il calcolo del determinante
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S Det() const
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{
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return a[0]*(a[4]*a[8]-a[5]*a[7]) -
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a[1]*(a[3]*a[8]-a[5]*a[6]) +
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a[2]*(a[3]*a[7]-a[4]*a[6]) ;
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}
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Matrix33 & invert()
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{
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// Maple produsse:
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S t4 = a[0]*a[4];
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S t6 = a[0]*a[5];
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S t8 = a[1]*a[3];
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S t10 = a[2]*a[3];
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S t12 = a[1]*a[6];
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S t14 = a[2]*a[6];
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S t17 = 1/(t4*a[8]-t6*a[7]-t8*a[8]+t10*a[7]+t12*a[5]-t14*a[4]);
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S a0 = a[0];
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S a1 = a[1];
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S a3 = a[3];
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S a4 = a[4];
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a[0] = (a[4]*a[8]-a[5]*a[7])*t17;
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a[1] = -(a[1]*a[8]-a[2]*a[7])*t17;
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a[2] = (a1 *a[5]-a[2]*a[4])*t17;
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a[3] = -(a[3]*a[8]-a[5]*a[6])*t17;
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a[4] = (a0 *a[8]-t14 )*t17;
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a[5] = -(t6 - t10)*t17;
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a[6] = (a3 *a[7]-a[4]*a[6])*t17;
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a[7] = -(a[0]*a[7]-t12)*t17;
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a[8] = (t4-t8)*t17;
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return *this;
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}
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void show(FILE * fp)
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{
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for(int i=0;i<3;++i)
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printf("| %g \t%g \t%g |\n",a[3*i+0],a[3*i+1],a[3*i+2]);
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}
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// return the Trace of the matrix i.e. the sum of the diagonal elements
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S Trace() const
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{
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return a[0]+a[4]+a[8];
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}
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/*
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compute the matrix generated by the product of a * b^T
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*/
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void ExternalProduct(const Point3<S> &a, const Point3<S> &b)
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{
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for(int i=0;i<3;++i)
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for(int j=0;j<3;++j)
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(*this)[i][j] = a[i]*b[j];
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}
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/*
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It compute the cross covariance matrix of two set of 3d points P and X;
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it returns also the barycenters of P and X.
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fonte:
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Besl, McKay
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A method for registration o f 3d Shapes
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IEEE TPAMI Vol 14, No 2 1992
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*/
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template <class STLPOINTCONTAINER >
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void CrossCovariance(const STLPOINTCONTAINER &P, const STLPOINTCONTAINER &X,
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Point3<S> &bp, Point3<S> &bx)
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{
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Zero();
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assert(P.size()==X.size());
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bx.Zero();
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bp.Zero();
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Matrix33<S> tmp;
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typename std::vector <Point3<S> >::const_iterator pi,xi;
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for(pi=P.begin(),xi=X.begin();pi!=P.end();++pi,++xi){
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bp+=*pi;
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bx+=*xi;
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tmp.ExternalProduct(*pi,*xi);
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(*this)+=tmp;
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}
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bp/=P.size();
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bx/=X.size();
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(*this)/=P.size();
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tmp.ExternalProduct(bp,bx);
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(*this)-=tmp;
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}
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template <class STLPOINTCONTAINER, class STLREALCONTAINER>
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void WeightedCrossCovariance(const STLREALCONTAINER & weights,
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const STLPOINTCONTAINER &P,
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const STLPOINTCONTAINER &X,
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Point3<S> &bp,
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Point3<S> &bx)
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{
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Zero();
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assert(P.size()==X.size());
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bx.Zero();
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bp.Zero();
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Matrix33<S> tmp;
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typename std::vector <Point3<S> >::const_iterator pi,xi;
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typename STLREALCONTAINER::const_iterator pw;
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for(pi=P.begin(),xi=X.begin();pi!=P.end();++pi,++xi){
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bp+=(*pi);
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bx+=(*xi);
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}
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bp/=P.size();
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bx/=X.size();
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for(pi=P.begin(),xi=X.begin(),pw = weights.begin();pi!=P.end();++pi,++xi,++pw){
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tmp.ExternalProduct(((*pi)-(bp)),((*xi)-(bp)));
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(*this)+=tmp*(*pw);
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}
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}
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private:
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S a[9];
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};
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///
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typedef Matrix33<short> Matrix33s;
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typedef Matrix33<int> Matrix33i;
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typedef Matrix33<float> Matrix33f;
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typedef Matrix33<double> Matrix33d;
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} // end of namespace
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#endif
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