vcglib/vcg/simplex/face
ganovelli c40a6c3d97 [ Changes in definition of TriMesh: PART I ]
Note for the developers: the change to make to existing projects is very little 
but strictly necessary to compile. This change IS NOT backward compliant.


==== OLD ==== way to define a TriMesh:

// forward declarations
class MyVertex;
class MyEdge;
class MyFace;

class MyVertex: public VertexSimp2 < MyVertex, MyEdge, MyFace, vertex::Coord3f,...other components>{};
class MyFace: public FaceSimp2 < MyVertex, MyEdge, MyFace, face::VertexRef,...other components>{};
class MyMesh: public TriMesh<vector<MyVertex>,vector<MyFace> >{};


==== NEW ==== way to define a TriMesh:
// forward declarations
class MyVertex;
class MyEdge;
class MyFace;

// declaration of which types is used as VertexType, which type is used as FaceType and so on...
class MyUsedTypes: public vcg::UsedType < vcg::Use<MyVertex>::AsVertexType,
                                          vcg::Use<MyFace>::AsFaceType>{};

class MyVertex: public Vertex < MyUsedTypes, vertex::Coord3f,...other components>{};
class MyFace: public Face < MyUsedTypes, face::VertexRef,...other components>{};
class MyMesh: public TriMesh<vector<MyVertex>,vector<MyFace> >{};

                                 
===== classes introduced          
[vcg::UsedType] : it is a class containing all the types that must be passed to the definition of Vertex, Face, Edge... This
class replaces the list of typenames to pass as first templates and the need to specify the maximal simplicial. So 

<MyVertex, MyEdge, MyFace  becomes <MyUsedTypes<

and 

VertexSimp2 becomes Vertex

[vcg::Use] : an auxiliary class to give a simple way to specify the role of a type

Note 2: the order of templates parameters to vcg::UsedTypes is unimportant, e.g:

class MyUsedTypes: public vcg::UsedType <vcg::Use<MyVertex>::AsVertexType,
                                         vcg::Use<MyEdge>::AsEdgeType,
                                         vcg::Use<MyFace>::AsFaceType>{};

is the same as:
class MyUsedTypes: public vcg::UsedType <vcg::Use<MyFace>::AsFaceType,
                                         vcg::Use<MyEdge>::AsEdgeType,
                                         vcg::Use<MyVertex>::AsVertexType>{};

Note 3: you only need to specify the type  you use. If you do not have edges you do not need 
to include vcg::Use<MyEdge>::AsEdgeType in the template list of UsedTypes.
==== the Part II will be a tiny change to the class TriMesh it self.
2010-03-15 10:42:52 +00:00
..
base.h [ Changes in definition of TriMesh: PART I ] 2010-03-15 10:42:52 +00:00
base_old.h [SIMPLEXplus promotion] 2008-12-19 10:30:51 +00:00
component.h Now the compactvertex and compactface funtions use the importlocal chain so we are sure that all the meaningful data is correctly copied (otherwise ocf stuff will not be copied) On the other hand when using ImportLocal we do not copy pointer based stuff like adjacency and *vertex pointers* that must be terefore copied by hand... 2010-02-19 00:21:26 +00:00
component_occ.h [SIMPLEXplus promotion] 2008-12-19 10:30:51 +00:00
component_ocf.h [ Changes in definition of TriMesh: PART I ] 2010-03-15 10:42:52 +00:00
component_polygon.h [ Changes in definition of TriMesh: PART I ] 2010-03-15 10:42:52 +00:00
component_rt.h [SIMPLEXplus promotion] 2008-12-19 10:30:51 +00:00
distance.h Added a test to check in the point to face distance computation to manage the case of degenerated faces. Now correctly resort to distance point to segment. 2010-03-03 00:35:20 +00:00
face_old.h [SIMPLEXplus promotion] 2008-12-19 10:30:51 +00:00
jumping_pos.h Big change. removed nexte. 2008-04-11 10:13:01 +00:00
pos.h [SIMPLEXplus promotion] 2008-12-19 10:30:51 +00:00
topology.h corrected minor compiling issues 2010-02-22 01:03:23 +00:00